- Remove use of evaluated poses, instead calculate transformations
into an array which is applied afterwards.
- Only update ID's for poses that have been changed.
This is simply a convenience when using this type. More similar
constructors can be added in the future when they are useful.
Differential Revision: https://developer.blender.org/D10714
Allow python access to the `reset_view` functionality which before
was only available through the menu. This was suggested for
consistency after D10561.
Differential Revision: https://developer.blender.org/D10595
The size in the transform matrices was extra, since it is also
passed as an argument to the BMesh operators.
Differential Revision: https://developer.blender.org/D10763
Previously even if the input goemetry set had no point cloud or no mesh
instances, `geometry_set_realize_instances` would create empty data.
This isn't necessarily bad, but it can complicate things down the line if
there are a bunch of empty components getting passed around.
This was reported for geometry nodes, but was true for all nodetrees
(e.g. after deleting the active node). Geometry node trees just made
this more obvious since they start without an active node to begin with.
Fix provided by @lone_noel, thx!
Maniphest Tasks: T86677
Differential Revision: https://developer.blender.org/D10762
Since {rB46aa70cb486d}, using `NC_SPACE | ND_SPACE_VIEW3D` as notifier is
restricted to space data as a reference. This was still used though for
RNA updates in other places (namely `rna_camera`, `rna_scene`,
`rna_animviz`), and passing NULL would automatically set the notifier
reference to the owner id. Above commit would happily filter these out,
leading to missing refreshes.
Now use more specific notifiers (in case of animviz a new
`ND_DRAW_ANIMVIZ` was added).
This was reported for Camera background images btw.
Fixes T86670.
Maniphest Tasks: T86670
Differential Revision: https://developer.blender.org/D10758
Data-block selectors (or other selectors using the
`UILayout.teamplate_search` or `UILayout.template_search_preview`)
in headers used a fixed size width for the name button. Often that meant
the text would be clipped to fit even though there was plenty of
whitespace surrounding the data-block selector.
Now the name button can increase in width with the contained string,
clamped to some arbitrary and quite big maximum (3 times the minimum
width).
We could further take the available space into account, to reduce the
need for scrolling in the header. But I don't think that is much of an
issue and the name clipping it would re-introduce would probably be more
annoying.
Only use non included objects for potential occlusion queries.
Don't calculate lines for them.
This fixes intersection lines appearing on objects not included by the
lineart modifier.
When doing a box selection in the dopesheet in the header area, the data block type was changed to annotation because the pointer was not usable and produced an unexpected result.
Thanks to @pullup for finding a way to reproduce the bug.
This introduces two functions to the blenloader module, here shown as
calls for brevity:
* `temp_lib_ctx = BLO_library_temp_load_id(real_main, blend_file_path, idcode, idname, reports);`
* Now the data in `temp_lib_ctx->temp_id` can be used (but ought not to
be not assigned to non-temp datablocks).
* `BLO_library_temp_free(temp_lib_ctx);`
The first loads a datablock from a blend file, and returns it as part of
a `struct TempLibraryContext`. This struct contains the temp-loaded ID,
as well as enough information to correctly free everything again.
Differential Revision: https://developer.blender.org/D10736
Transforms in certain cases
This was caused by wrong flag checking in {rB278011e44d43}, which just
seems to be a copy-paste error.
For example, enabeling 'Auto-Offset' in the View menu would lead to CM
being ignored.
Maniphest Tasks: T86219
Differential Revision: https://developer.blender.org/D10751
Following concerns raised in the commit that changed the name initially,
rB2e19509e60b39837, it makes more sense to keep the "Surface" name for
this node because it has a specific meaning that should not be confused
with other types of subdivision.
Changes include:
- Use `IFACE_` for UI labels set in the modifier panels
- Use a sub-sub-panel for transparency
- Fix grammar and spelling mistakes
- Use more natural user-friendly wording
- Make descriptions more specific and more useful
- Don't capitalize "line art" in descriptions (tooltips)
These changes are aimed at making the UI strings more consistent with
the rest of the UI and being more helpful to someone trying to understand
how to use the modifier.
Differential Revision: https://developer.blender.org/D10750
`NodeTreeRef` is a thin wrapper on top of `bNodeTree`. By default it
should not hide anything from the underlying `bNodeTree` (before this
it was hiding muted links).
For convenience some "derived" data is cached on sockets. For example
all the connected sockets when reroutes and muted links are ignored.
A nice side benefit of this refactor is that `NodeTreeRef` requires
less memory than before.
This makes more visible where ends each keyframe. To use, as we did before, full block sometimes looks hard to view where a keyframe ends.
Reviewed By: pepeland, mendio, Severin
Differential Revision: https://developer.blender.org/D10588
This patch adds the ability to mute individual wires in the node editor.
This is invoked like the cut links operator but with a new shortcut.
Mute = Ctrl + Alt
Cut = Ctrl
Dragging over wires will toggle the mute state for that wire.
The muted wires are drawn in red with a bar across the center.
Red is used in the nodes context to indicate invalid links, muted links and internal links.
When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected.
Downstream and upstream links connected using reroute nodes are also muted.
Outside scope of patch:
- Add support for pynodes e.g. Animation Nodes
- Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property.
Maniphest Tasks: T52659
Differential Revision: https://developer.blender.org/D2807
The "Operator Cheat Sheet" operator collects info about all operators, and as
part of that executes the callbacks to create dynamic enums. The callback to
enumerate the Outliner ID operations depends on Outliner context. If this isn't
available, it can just return a context-less version of the enum, that is, a
static enum with all available items. This was already done in case no context
is available at all.