Commit Graph

450 Commits

Author SHA1 Message Date
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
d9eeb7840f Merge branch 'blender-v2.92-release' 2021-02-10 13:30:07 +01:00
97cc130f47 Fix T85395: Texture paint external edit wrong projection on reapply
Caused by rB5b34d11b55e0.

Above commit restored the view matrices in ED_view3d_draw_offscreen
_before_ they can be stored in the ImBuff (see ED_view3d_draw_offscreen
/ texture_paint_image_from_view_exec).

Now make restoring the view matrices optional and dont do this in case
of reprojection, so the used matrices can still be saved in the ImBuff
later.

Reviewed By: campbellbarton

Maniphest Tasks: T85395

Differential Revision: https://developer.blender.org/D10331
2021-02-10 13:25:31 +01:00
f8cbd333d6 Cleanup: outdated/unhelpful comments 2021-02-05 22:33:27 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
b2a6e2abdb Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
2021-01-20 16:14:00 +11:00
3254a63218 Cleanup: correct array size in argument 2021-01-04 17:40:05 +11:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Yevgeny Makarov
977ef04746 Cleanup: Fix capitalization in various places
Approximately 33 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D9796

Reviewed by Julian Eisel
2020-12-13 13:12:56 -08:00
Yevgeny Makarov
ab9952e55f Spelling: Bit Depth Compound Modifiers
Correct usage of compound modifiers like '32-bit'.

Differential Revision: https://developer.blender.org/D9769

Reviewed by Julian Eisel
2020-12-07 14:51:06 -08:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
d1eefc4215 Spelling: Then Versus Than
Corrects incorrect usages of the words 'then' and 'than'.

Differential Revision: https://developer.blender.org/D9246

Reviewed by Campbell Barton
2020-10-19 08:43:08 -07:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
129d9f79c9 Cleanup in style from previous commit.
Forgot that arc land also did the pus ot originh.
2020-09-22 10:33:22 +02:00
Martijn Versteegh
c5efd0939f Fix T80859: Thread safe pixeldata concersion from float to uchar and v.v.
I created a bugreport T80859 earlier.

The problem is in the file source/blender/editors/sculpt_paint/paint_image_proj.c (line numbers against commit d376aea61)

at the lines 5309 and 5320 the functions `IMB_rect_from_float(...)` and `IMB_float_from_rect(...)` are called from threaded code on a shared ibuf.
However, ps->reproject_ibuf is shared between threads, so this is not thread-safe.
This is a race condition and leads to wrong output when projecting float data onto a uchar texture or vice versa on a multithreaded system.
The checks on line 5308 and 5319 are already a race condition.

I created this patch which fixes the problem , but I'm not sure if I'm overlooking something.
This makes sure reproject_ibuf contains the correct formats *before* the threadpool is started.

I replaced the original location of the conversions with BLI_asserts(). That may be overkill?

Reviewed By: #sculpt_paint_texture, mont29

Maniphest Tasks: T80859

Differential Revision: https://developer.blender.org/D8936
2020-09-22 10:30:05 +02:00
87d2ac9681 Cleanup: move some paint helpers to ED_ 'namespace'.
Those two functions had `BKE_` prefix, were defined in BKE headers, but
implemented in ED code, yuck.

Moved everything to ED area for now, since those do not look fondamental
enough to belong to BKE, and none of their usages requires it currently.
2020-09-21 14:43:29 +02:00
82aa300e1c Fix T79373: Forbid painting on linked image from 3DView.
As noted by @lichtwerk (thanks), one can have a local object and/or
material using a linked image data-block, this case needs some different
handling to prevent painting on such linked image.

For now, tweak `BKE_paint_proj_mesh_data_check` (eeeek, that name
prefix!) to consider paintslots with linked image as 'non-existing'.
2020-09-21 14:24:55 +02:00
3bb53b0ee6 Cleanup: Sculpt/Paint ED code: correct return constant types.
Mainly use false/true for bool, but also a few others.

No change in behavior expected.
2020-09-21 10:37:23 +02:00
5502517c3c Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.

Reviewed By: brecht, mano-wii, campbellbarton

Maniphest Tasks: T79785

Differential Revision: https://developer.blender.org/D8587
2020-09-18 19:58:58 +02:00
e6978f4d63 Fix T80885: Texture paint camera project crashes after undo/redo
Unmatched ED_image_undo_push_{begin/end},
add doc-strings noting why this is needed.

Thanks to @Baardaap for the initial fix.
2020-09-18 14:38:23 +10:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
5195d346f4 Fix T79714: Projecting texture from camera fails
The evaluated mesh is now only recomputed when the required data layers
are missing. Previously the evaluated mesh was re-evaluated incorrectly,
which caused the stippled result and the failing assert.

Since now only the evaluated mesh is used, and never a temporary mesh,
there is also no more need to keep track of whether the mesh needs
freeing or not.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8574
2020-08-18 15:53:28 +02:00
fc5eab3570 Mesh: merge mesh_create_eval_final_{view,render} functions
Functions `mesh_create_eval_final_view()` and
`mesh_create_eval_final_render()` were doing the exact same thing,
except for a hack introduced in d3eb9dddd6 (2012-10-08, Better fix for
T32846: dupligroup messes up particle instancing on rendering) that
appears to be no longer necessary. Besides that, these functions had
confusing names. Their functionality changed over time, and whether to
do for-render or for-viewport evaluation is now actually determined by
the depsgraph evaluation mode. This means that the `..._render` function
could evaluate a mesh with viewport settings, and vice versa.

The functions are now merged into `mesh_create_eval_final()`, and the
hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed
entirely (instead of keeping it around as deprecated flag), because it
was always only temporarily set on objects during mesh evaluation and
thus not saved to the blend file.

No expected functional changes as far as users are concerned.
2020-08-18 12:58:48 +02:00
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
48e089375e Cleanup: pass arrays const where possible 2020-08-07 22:56:13 +10:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
486c7b87fb Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRW 2020-07-29 23:21:33 +02:00
5f6fb5bb41 Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.

All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.

The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.

The Image garbage collection is also ported to `image_gpu.c`.
2020-07-29 23:06:37 +02:00
3dd460aa7f Cleanup: spelling 2020-07-10 11:49:46 +10:00
0c58970da7 Cleanup: spelling 2020-07-07 12:49:13 +10:00
2a39b34a09 Cleanup: Editors/Sculpt/Paint, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/sculpt_paint` module.

No functional changes.
2020-07-03 16:15:01 +02:00
19ff145e66 Clang-Tidy: Enable readability-redundant-control-flow 2020-07-03 09:41:55 -04:00
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00
Jeroen Bakker
c9360b239b Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.

Not sure what these incorrect results are and if there could be a better
solution for handling these results.

This fix would only mark a face degenerative when all the verts are the
same.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D7662
2020-05-14 14:28:27 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
78f56d5582 TaskScheduler: Minor Preparations for TBB
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}

Differential Revision: https://developer.blender.org/D7385
2020-04-09 19:18:14 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
33da997193 Fix crashes from various missing checks in operator poll functions
Issues exposed by 'bl_run_operators.py' utility.
2020-03-26 15:32:40 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
ca717f0489 Fix T74425: Cannot texture paint an images sequence anymore
Caused by the introduction of UDIM (rBc30d6571bb47).

We need to make sure the tiles ImageUser is set up correctly [especially
the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail
to find the correct ImBuf.

Also instead of initializing a minimal BKE_imageuser_default, now use
an appropriate ImageUser if avaliable and pass this around (instead of
just the tile_number). 2D painting can reuse the Image Editor ImageUser,
for 3D painting we still rely on a default ImageUser in most places, but
at least set the framenr correctly].

This also fixes crashes when doing image operations such as inverting or
resizing on images in a sequence in the Image Editor.

This also fixes color sampling (S) from the 3DView going wrong for image
sequences (would fallback to OpenGL sampling because an ImBuf could not
be found).

Maniphest Tasks: T74425

Differential Revision: https://developer.blender.org/D7022
2020-03-10 13:47:33 +01:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
297261eb90 CodeCleanup: Added enums to opengl render functions
Motivation the functions get 3 different kind of flag parameters (ImBuf,
DrawType, OffscreenRendering) the naming of the flags were not clear,
leading to mistakes and unnecessary time spend debugging.
2020-03-06 12:11:55 +01:00
6706ae5712 Cleanup: spelling 2020-03-04 21:46:16 +11:00
3afe218a7d Cleanup: assign Main, use existing assignments
Avoid accessing inline since it's often used multiple times.

In some cases it was already defined.
2020-02-19 15:07:32 +11:00
e64166652b Fix T68749: BPY: Deprecate height of popup
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api

Reviewed By: Campbell Barton, Jacques Lucke

Differential Revision: https://developer.blender.org/D6694
2020-02-17 15:03:11 +01:00