Fix keyframe properties not being editable when animating a
library-overridden datablock.
The problem was that RNA pointers were created based on the datablock
affected by the animation (for example an Object), instead of the
datablock that contains the FCurve itself (the Action). The latter can
be local to the current blend file and should thus be editable, even
when the former is not.
Reviewed By: mont29
Maniphest Tasks: T81965
Differential Revision: https://developer.blender.org/D10091
This adds a new Align Rotation to Vector node based on the mockup
in T83669.
Reviewers: HooglyBoogly, simonthommes
Differential Revision: https://developer.blender.org/D10081
When painting using Auto-Normalize or Lock Relative with some
groups locked, the locked weights may not add up precisely to
1 because of precision limitations, which results in creating
nonzero weights close to FLT_EPSILON. With Lock Relative display
mode this is very obvious and annoying (random red points amid
black or blue), so add an epsilon check to consider less than
1e-6 unlocked weight to be the same as 0.
In addition, in cases when no weight can be painted due to locks,
don't create vertex group entries at all if they don't exist yet.
Also, don't run Auto Normalize when not painting a deform group.
Differential Revision: https://developer.blender.org/D10000
The Surface -> Nurbs Curve behaves now like the Curve -> Nurbs Curve,
if you initially select less than all points. So, multiple points can
be selected and extruded which just moves the selected points similar
to Curve -> Nurbs Curve object.
Differential Revision: https://developer.blender.org/D9934
linked obdata) fail
Caused by rB1a650fdcb286.
Above commit made polling more restricitive in that it did not allow for
actions on material slots (linked to object, not object data) on objects
with liked object data. This should be allowed though.
Maniphest Tasks: T84593
https://developer.blender.org/D10078
This patch implements the same operations and interface as the regular
vector math node, but it runs for every element of the attribute. This
should expand what's possible with geometry nodes quite a bit.
Differential Revision: https://developer.blender.org/D9914
Selecting vertices and faces first checked edge selection,
this was called to set vert1 & vert2 variables which have since been
removed.
These calls should have been removed in
51f04bf7b8.
Exposed by recent commit 246efd7286
Although this was an existing logical error causing
`uv_find_nearest_face` to only work properly when the hit distance was
initialized to FLT_MAX, which wasn't the case in multi-object edit mode.
If a node was closed in the hierarchy, we would only copy that node,
even if child nodes were selected.
Reviewed By: brecht, mont29
Maniphest Tasks: T84327
Differential Revision: https://developer.blender.org/D9995
The start of the text was stepped over without subtracting it's length
(introduced in fad80a95fd).
Replace this logic with BLI_string_join_array to simplify construction.
The incremental snap was always operating in the local space, which in most
cases is the VIEW type orientation.
Use only local space when the operation is affected by constraint.
Differential Revision: https://developer.blender.org/D10052
This commit replaces the two-column list for editing node group inputs
and outputs with a cleaner solution with two panels. The new layout
has several benefits:
- It uses the vertical space in the node editor sidebar better.
- It should be more familiar because of similarity with other UI lists.
- It should look better with consistent alignment and icons.
Note that displaying the "Name" property outside of the list itself is
a bit inconsistent and could possibly be removed in the future.
Differential Revision: https://developer.blender.org/D9683
If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10058
Previously, it was only forbidden to delete the last scene. This can
lead to the situation where a .blend file only contains linked scenes.
This is problematic, because linked data might not always be available
or can be removed from a .blend file without having an additional check
for remaining scenes.
Now there always has to be at least one local scene.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D10049
The pointer allocated to the `TransData` was being incorrectly incremented,
causing misalignment and consequently `heap-buffer-overflow`.
Because of this, `TD_NOTCONNECTED` was being set in a strange way that did
not correspond to other types of `TransData`.
The solution is to not increment the `TransData` pointer and set
`TD_NOTCONNECTED` only for "unconnected" segments.
The code was also a bit deduplicated.
Was reported for meshes, but was true for any type.
Now add appropriate notifier to refresh the Outliner.
Maniphest Tasks: T84475
Differential Revision: https://developer.blender.org/D10030
This was reported for the Triangulate geometry node, but was also true
for the triangulate modifier and in exporters.
Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but
was renamed to "Polygon Method" in rBf4762eb12ba5.
Since quads are also polygons (and quads have their own method), the
term "N-gon" is more appropriate here and is also described in the
glossary https://docs.blender.org/manual/en/2.92/glossary/
index.html#term-N-gon
Docs have been updated in rBM7539 (partially - the method would also
have to be renamed once this patch lands).
Note this also fixes the wrong enum used for the alembic exporter.
Fixes T83907
Maniphest Tasks: T83907
Differential Revision: https://developer.blender.org/D10022
The cause for this was quite simple-- a misplaced bitwise operation
before passing a value to the function that grayed out buttons based on
their state, caused by refactoring in rB933bf62a611f before committing.
What makes the situation a little more confusing is that the theme colors
are overridden for list buttons in UI lists, necessitating a second
call to `ui_widget_color_disabled()`. Ideally that wouldn't be necessary.
The hair mirroring code seems to expect that hair is emitted from faces.
The PE_mirror_x contains the following expression: mirrorfaces[pa->num * 2].
This only makes sense when pa->num is a face index.
The simplest short term solution is to disable the mirror operator when
the particles haven't been emitted from faces.
Diffferential Revision: https://developer.blender.org/D10002
- Use the name "Point Cloud" instead of "Pointcloud"
- Fix a typo in UV_OT_smart_project.
- Use the name "Install Light" to for the installation
operator for MatCaps, HDRIs, and Studio Lights.
Fixes T83585, T65291, and T54921
Differential Revision: https://developer.blender.org/D9867
Since the introduction in rB2221389d6e8e, baking to vertex colors would
still check for the existence of a valid UVMap (as if baking to image
textures).
Now check for vertex colors instead if target is
R_BAKE_TARGET_VERTEX_COLORS.
Maniphest Tasks: T84416
Differential Revision: https://developer.blender.org/D10006
When using "Make Links"->"Materials" regular materials could be linked
onto grease pencil objects. This caused a number of issues.
The fix changes the `allow_make_links_data` function to make sure that
if one object is of type `OB_GPENCIL`, the other has to be aswell.
Reviewed By: antoniov
Maniphest Tasks: T84420
Differential Revision: https://developer.blender.org/D10014
'Caused'/revealed by rBd29a720c45e5: Operators that fully re-create the
mesh would previously rely on `sculpt_update_object` called from update
code to get required sculpt-specific data layers re-added to the new
mesh.
Now instead put all code adding data to orig mesh for sculpt purpose
into a new util function (`BKE_sculpt_ensure_orig_mesh_data`), and call
that function when entering sculpt mode, and from voxel remesher code.
This is contonuing effort to more clearly separate orig data from evaluated
data handling/usage in sculpt code.
TODO: there are likely other code paths that would need to call that
new function?
Reviewers: @sergey, @pablodp606
Subscribers:
Note that this is fairly fragile still, especially in cases like paint
cureve undo, which actually does not use context in most cases (and can
be called with a NULL context), but do need it in one case. This will
need a proper rework at some point.
Rename it to mark it is only for `encode` callbacks, fix `encode`
callback of text undo to early fail in case it gets a NULL context, add
an assert to `BKE_undosys_step_push_with_type` that context is not NULL
when undotype requires a valid one.
Note that in practice this should not change anything, currently it
seems that we always get a valid context in
`BKE_undosys_step_push_with_type`?
Steps to reproduce were:
* Drag object icon from the Outliner into the 3D view (or an object asset from
the Asset Browser)
* Open the "Adjust Last Operation" panel
* Edit options in there - the object would move to the mouse location
The same issue happens with collection instance and object data adding (e.g.
via drag & drop). This patch addresses them too.
The operator used the event state stored in the window. This shouldn't be
accessed from the operator execute callback generally which happened here.
Especially not if the operator supports editing properties.
confirmation
Deleting keyframes in the dopesheet or graph editor always required
confirmation, even if used ouside of the "Delete" menus.
Now add a "confirm" option [same as for deleting objects], which can be
disabled for immediate keyframe deletion.
This will also change the default behavior and bring this in line with
how object deletion works so there is one shortcut for bringing up the
menu/confirmation and another shortcut to delete immediately without
requiring confirmation / another click:
- Blender Default keymap: "X" for menu, "Del" for immediate
- Industry Compatible: "Backspace" for menu, "Del" for immediate
Maniphest Tasks: T70316
Differential Revision: https://developer.blender.org/D9651
The issue is that `UI_GetThemeColorBlendShade4fv()` creates a color
with alpha, but there is not any background underneath to blend in with.
The solution is just to draw an opaque background first, which also
halves the number of rects to draw. Note that the brighter rows get
very slightly darker after this change.
Differential Revision: https://developer.blender.org/D9947