Commit Graph

1160 Commits

Author SHA1 Message Date
b2a77852ff user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.

* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil

* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
2009-08-11 18:53:01 +00:00
6a6a69abb1 2.5 Background Image:
* Replaced NC_OBJECT with NC_WINDOW notifier.
2009-08-01 09:39:58 +00:00
fc9204b746 2.5 Background Image:
* Added notifier.
2009-07-30 19:19:21 +00:00
aa44603146 2.5: File browser
* Side panels now use list widgets.
* Enabled theme colors for side panel.
* Add button in bookmarks panel.
* Operator panel title now uses operator name.
* For unix, added / to system, and home and desktop to bookmarks.

* For opening fileselect with filter, cleaned up the code a bit,
  adding WM_operator_properties_filesel instead of duplicating code.
* Also added filter for all operators calling fileselect, only image
  and file open did it before.
* Hide . files by default, and also hide files ending with ~.

* Added back .. (but not .) in the file list, I really missed this.
* File highlight now only happens when you're actually over a file,
  instead staying after you move the mouse away.
* Fix some redraw/refresh issues.
2009-07-28 16:46:14 +00:00
61178b19ea 2.5 - Anim Editor cleanups + Graph Editor Clutter Reduction
* Cleaned up some parts of the code that were unused/could be done a bit nicer

* Added a new option for only showing the keyframes of the selected F-Curves in the Graph Editor, as another way of reducing the clutter.
2009-07-28 06:50:30 +00:00
6d84e38856 2.5 Space RNA:
* Added Key Map Editor to Outliner "display_mode" RNA.
2009-07-26 13:10:29 +00:00
5d240af42b 2.5: fix for use background image toggle in 3d view, it didn't
allocate the right data.
2009-07-25 22:22:47 +00:00
a1403f7fbb 2.5 3DView Properties Panel:
* Some Code cleanup.
* Added 3-Split Operator into the panel and some options (which don't work yet)
* Added RNA for RegionView3D lock and box options.
2009-07-24 22:09:30 +00:00
f24bcac43e 2.5: Various Fixes
* Fix crash loading particle AnimData. This crashed many BBB
  files. If you have a .blend file that crashes when loading
  it in 2.5, please mail me, I'd like to know.

* Image window zoom ratio did not work correct with py 2.x.
* Other minor fixes for image window RNA.

* Buttons window now remembers the tab that was last clicked
  by the user, even if that tab is no longer available due
  to context, and then enable the tab again if the context
  for it is back.
* Cleaned up buttons space DNA a bit, removing unused vars.

* Armature bone rename outside edit mode did not call right
  function yet.
* Armature layers are now editable even if lib linked. This
  is useful for proxies. For this purpose a PROP_LIB_EXCEPTION
  flag was added. Need to think over proxy / RNA a bit though,
  not sure what the requirements are yet.
* Parent to Armature Deform now has options to create vertex
  groups, instead of always creating them.
2009-07-24 16:41:12 +00:00
0f4fd4f5b1 NLA - Auto-Blending + 'Smarter' Extend Behaviour
* Auto-blending (blend in/out values get determined based on 'overlaps' of strips) now occurs after transforming strips. Where islands (continuous chains of strips) occur, only the ones on the ends of the islands will get or contribute to auto-blending.

* Extend modes (other than 'nothing') now get automatically determined (after transforms) so that moving strips will no-longer cause problems.

* Added a new option to hide influence curves in NLA. Also, made the line widths for these curves narrower, since the old setting was too ugly.

* Pose copy/paste buffer now gets freed on exit
2009-07-24 06:08:03 +00:00
57727fc145 blender wasn't building on my system because of this, cant this use notifiers? 2009-07-23 22:45:24 +00:00
366a64959c 2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.

* Top header now has an engine menu, to choose between the blender
  render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
  only properties that work in the game engine, and similarly for
  the render engine.
* Moved panels from the logic space and game tabs to the physics,
  scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
  specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
1f4fa869e4 2.5: RNA & UI
* Revert lamp sampling/buffers change. The right enum items should
  be defined in RNA, not the layout, so that it works in outliner,
  python api too.
* Also changed type popup to radio buttons again, and removed the
  icons. This is more consistent, and I don't think it's a good idea
  to start using icons for these things, too much clutter.

* Replace Mesh with Normals panel in the mesh buttons.
* Remove Material panel from mesh buttons.
* Added name fields for shape/vgroup/vcol/uv.
* Spacing tweak to Object and Bone names.

* Fix some naming conflicts in RNA, with "name" and "type" properties
  being defined twice in the same struct.

* context.scene.tool_settings -> context.tool_settings.
2009-07-21 00:55:20 +00:00
Dalai Felinto
9a9d118bbf BGE panels: wip
Logic Panel:
- world settings (moved from world)
 ... that includes physic engine selection + gravity
- game player (from gamesettings, it wasn't wrapped)
- stereo/dome (from gamesettings, it wasn't wrapped)
 ... separated stereom into stereoflag and stereomode
- properties
 ... (didn't touch it)

Buttons Game Panel:
(wip panel)
- Physics (moved from Logic Panel)
 ... it will be a datablock in the future (right Campbell ?)
- Material Physics (not currently implemented)
 ... a datablock link to the materials of an object + the dynamic physic variables

* NOTE:
in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-20 20:28:29 +00:00
0b4a6ddf4a 2.5 Notifier:
* Added some missing notifier for 3DView Display settings.
2009-07-20 17:42:40 +00:00
2f74b5a260 Console Space Type
* interactive console python console.
* display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them,
  eventually it should be possible to select commands and make macto/tools from them.

Example use of autocomp.  b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc.

basic instructions are printed when opening the console.

Details...
* Console exec and autocomp are done with operators written in python.
* added CTX_wm_reports() to get the global report list.
* The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA.
* changed report types flags for easier display filtering.
* added report type RPT_OPERATOR
* logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw.
* RnaAPI context.area.tag_redraw() to redraw the current area from a python operator.

Todo...
* better interactions with the console, scrolling, copy/paste.
* the text displayed doesnt load back.
* colors need to be themed.
* scroll limit needs to be a user pref.
* only tested with cmake and scons.
2009-07-16 00:50:27 +00:00
0bfc98706e RNA/button tweaks:
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
 image textures )

* Render -> stamp closed by default - not taking effect, because saved in 
.B.blend. How do we fix this? 

* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them

* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
 automatically calculated value vs the specified value
2009-07-14 04:13:04 +00:00
2ba8b72157 RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-13 19:33:59 +00:00
3116062a82 2.5: Couple of small fun features
* Text window font size now supports full range 8-32, instead of
  just 12 and 15. I added BLF_fixed_width to get the character
  width of a fixed size font.

* Buttons do undo push on change again.

* Animated/Keyframe/Driver colors are now themable, with blend
  value to blend with original color. Set this to 0.5 now to
  give colors less constrast.
* Fix tooltip popping up with RMB menu open, and missing redraw.

* Autokeyframe now works for buttons.

* Driver expressions can be edited in place in a button now.
  (still some refresh issues).
* Also made python driver default for the Add Driver function
  in the RMB button. This way you don't have to open a Graph
  editor if you just want to type an expression. Also, the
  default expression then is the current value.

* Tooltips now show some extra info, not sure what is good to
  have, but currently I added:
  * Shortcut key for operator buttons.
  * Python struct & property name for RNA buttons.
  * Expression for driven values.
  * Value for text/search/pointer buttons.
2009-07-12 02:06:15 +00:00
576a642ff9 NLA SoC: Merge from 2.5
21470 to 21512

Next up, NLA-branch to 2.5 :)
2009-07-11 03:23:45 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
c7e308367a 2.5:
* Fix missing update when browsing to different text.
* Fix wrong spacing in font size 15 drawing in the text editor.
* Fix numbers not updating in color picker buttons.
2009-07-10 18:10:40 +00:00
66ca86b40b 2.5 file browser
* directory button enabled again, c code for now, can later become nicer operator
* filename button enabled (pattern match for selection)
* RNA completed (title, file and directory)
* some unused code removal.
2009-07-10 17:05:04 +00:00
0051f1be8e NLA SoC: Merge from 2.5
21330 to 21469
2009-07-10 01:57:55 +00:00
288bfeea1e 2.5 Sequencer:
* Replaced some notifiers with proper ones.
* Added "Draw Safe Margin" and "Separate Colors" Features to the menu.
2009-07-08 19:14:32 +00:00
f3fd7d8800 2.5
Brought back the basics for transform manipulators. Martin will
hook it all up to new transform system.

Some notes:
- Still uses G.moving
- BIF_do_manipulator() is called as a View3D Operator
  I've tested selecting handles, added a print to confirm
- BIF_GetTransInfo() returns a dummy struct now, just to get
  it running.
- Marked some other issues with XXX
2009-07-08 15:01:28 +00:00
b1a106dd49 NLA SoC: Merge from 2.5
21210 to 21300

Note to self: the next merge will be messy again, since 2 commits occurred this one was complete
2009-07-02 03:32:57 +00:00
5e20f57431 2.5 filebrowser
* start of filebrowser RNA 
* system files, bookmarks, etc. now nicely inside panels to allow collapsing etc.
* filebrowser header now defined in space_filebrowser.py

TODO:
* button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
2009-06-29 20:23:40 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
9fd605c050 2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.
2009-06-23 00:45:41 +00:00
aa267976b8 NLA SoC: Merge from 2.5
21043 to 21072 

(NOTE TO SELF: Campbell made a commit in 2.5 before this merge finished)
2009-06-22 04:39:35 +00:00
aea9dd598c NLA SoC: DopeSheet Cleanups
* Replaced old-style menu defines with the new-style Layout Engine ones. These are now much cleaner as a result :)

* Wrapped DopeSheet and Graph Editors in RNA to allow them to use the new Layout Engine for menu drawing 

* Shortened the names of operators in the DopeSheet, removing the "keyframes" prefix since that's the only real context which can operate there.

* Standardised a few names, and renamed a confusingly named operator (cfrasnap -> jump to frame)
2009-06-22 03:26:36 +00:00
c549e75c16 2.5 Buttons Window:
* WIP Commit: Started wrapping the buttons header to python. Still disabled due to some display problems.
2009-06-21 10:26:39 +00:00
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
dd250f7d85 2.5
Missing { when WITH_LCMS is defined.
2009-06-18 20:13:17 +00:00
2d40b8d56f 2.5
Added SpaceLogic, to restore the old logic buttons into.
In future it can be used for a more advanced logic editor, with
states, behaviour, whatever. We'll see!

This commit only adds the backend for new space. Committed this
now as reference for when we need another space type. It's still
not well plugin-able (dynamic space types), but my idea is to just
have a new SpacePlugIn for this, with a neat small API to define
all relevant callbacks.

Also note the icon for the spacetype is wrong still.
2009-06-16 13:09:36 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
d35d04a789 text live_edit feature useful for UI scripts (run python scripts on every keystroke, careful with the os module)
http://www.graphicall.org/ftp/ideasman42/realtime_ui.ogv

current kerning makes this a bit cryptic.
2009-06-13 06:42:12 +00:00
74884754d2 NLA SoC: Added menus including the operators coded already 2009-06-12 06:44:49 +00:00
031dbc89cf - rna wrapped sequencer space
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
2009-06-09 05:39:01 +00:00
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
673a39dab1 RNA:
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
  some cases. Made Object.data editable using this, the pointer
  type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
  organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
2009-06-07 13:09:18 +00:00
895d76dab5 2.5 Interface:
* Added a constraint tab in the buttons window.

* Added more sequencer buttons (effect strips).
Note: Sequencer buttons will go into the sequencer itself (n-key Panel) later.

* Particle button tweaks by William Reynish. Thanks!

* Some RNA fixes and new properties.
2009-06-06 16:18:19 +00:00
acc88c9772 initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.
- buttons_context_path_sequencer() is a place holder
- ipo_frame_locked renamed to frame_locked
- added scene.sequence_editor.active_strip
2009-06-06 11:34:18 +00:00
ad545fd9f6 Wrapped buttons window in RNA 2009-06-02 08:08:41 +00:00
27fe29b2b7 * started wrapping 3d view space in RNA 2009-05-31 01:22:34 +00:00
970f9f3ee2 * Wrapped outliner space in RNA, and added a python ui file for the header.
Brecht, would you be able to have a look at this if you have time - I can't 
figure out how to trigger the python file to register the header instead of 
what's in outliner_header.c.
2009-05-28 05:09:25 +00:00
7eeb8ac01c Color proofing support with lcms (http://www.littlecms.com/).
Enable with WITH_LCMS (options have been added for scons).
lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib

Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite).

Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
2009-05-17 16:19:13 +00:00
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
3224efc384 Python Panels WIP
- Register python panels
- Added a generic class checking function BPY_class_validate() for panels/operators.
- No button drawing yet

Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
2009-04-01 12:43:07 +00:00