Commit Graph

154 Commits

Author SHA1 Message Date
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
efb741b280 Geometry Nodes: rename modifyPointCloud to modifyGeometrySet
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.

Ref T83357.
2020-12-10 14:35:15 +01:00
880b0f981d Cleanup: more renaming in the render/ module for consistency 2020-11-09 16:19:49 +01:00
ec723ad25c remove foreachObjectLink callback
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9078
2020-10-01 18:05:23 +02:00
8398050695 Use DNA defaults system for modifiers
As noted in T80164, there are quite a few area of Blender where the
"Reset to Default Value" operator in button context menus doesn't work.
Modifiers are one of them, because the DNA defaults system was never
set up for them.

Additionally, this should make modifier versioning easier. Whenever a
new field is added it should be automatically initialized to the
default value.

I had to make some ordering changes in the following modifiers to work
around an error with `-Wsign-conversion` in the macros:
 - Solidify Modifier
 - Corrective Smooth Modifier
 - Screw Modifier

Some modifiers are special cases and are skipped in this commit:
 - Data Transfer Modifier
 - Cloth Modifier
 - Fluid Modifier
 - Softbody Modifier

Differential Revision: https://developer.blender.org/D8747
2020-10-01 09:38:00 -05:00
d587027015 Modifiers: add StructRNA pointer field to ModifierTypeInfo
This reduces the number of places that have to be modified
when a new modifier is added.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D9000
2020-09-25 12:49:18 +02:00
d15e8bdaa3 Modifiers: add icon field to ModifierTypeInfo
With this change `outliner_draw.c` does not have to be
edited anymore when a new modifier is added.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8998
2020-09-25 12:45:30 +02:00
ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00
47f8c444a4 Cleanup: Modifiers, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/modifiers` module.

No functional changes.
2020-08-07 13:38:06 +02:00
06de1bddae UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:

Renaming Options:
  - Build: "Start" -> "Start Frame"
  - Curve: "From Radius" -> "Size from Radius"
  - Screw: "Calc Order" -> "Calculate Order"
  - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"

Move Mode Toggle to Top & Expand:
  - Bevel, Boolean, Normal Edit, Subdivision

Use Columns for Tighter Spacing:
  - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
    Solidify, Warp, Weighted Normal, Wave

Misc:
  - Bevel: Set inactive properties for vertex bevel
  - Mesh Sequence Cache: Remove box for cache file
  - Skin: Don't align "Mark Loose" and "Clear Loose"
  - Array: Expand relative offset subpanel by default
  - Array: Move start cap, end cap to a new subpanel
  - Bevel: Move width type above width

Differential Revision: https://developer.blender.org/D8115
2020-07-02 10:47:02 -04:00
Cody Winchester
2dad5a9754 Fix: Displace Modifier UV Layer UI not a pointer
The displace modifier's uv_layer property should be a pointer in the new
UI like the other modifiers use.

Differential Revision: https://developer.blender.org/D7990
2020-06-25 11:57:06 -04:00
b6981d9e48 Modifiers: New callbacks for reading and writing .blend files
This is part of a greater blenloader decentralization effort (T76372).
For modifiers the goal is that fewer files have to be modified when
a new modifier is added.

This patch just adds the `blendWrite` and `blendRead` callbacks to
`ModifierTypeInfo` but does not change any other code yet. In the next
steps, modifier specific code will be moved from `writefile.c` and
`readfile.c` into their corresponding `MOD_*` files.
2020-06-15 17:43:30 +02:00
0ca0ad5318 Cleanup: move BKE_mesh_wrapper functions into own header 2020-06-10 22:34:11 +10:00
9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
Brecht Van Lommel
aa09a46fd7 Objects: add infrastructure for hair, pointcloud, volume modifiers
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.

Differential Revision: https://developer.blender.org/D7141
2020-04-22 14:20:31 +02:00
85de07e64c Sanitize and cleanup a bit depsgraph relations building in some modifiers.
This commit mainly:
* Removes some uneeded dependencies to geometry of other objects (since
  we only use positions of those objects...).
* Ensures `DEG_add_modifier_to_transform_relation` is only called once
  per modifier (in one case at least it could be called twice).
* For modifiers using texture mask, only add dependencies to object used
  to generate texture coordinates when there is actually a texture set.

No behavior change expected from this commit...
2020-04-11 17:16:58 +02:00
5cc7036aa3 Factorize some common modifiers depsgraph relation update code.
Add a utility to deal with common 'object or posebone transform' case.
2020-04-11 17:16:58 +02:00
Cody Winchester
4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Cody Winchester
7bbbb9ba8a Displace Modifier add invert vgroup option
Adds the invert vertex weights option to the Displace modifier.

Adds a flag and char padding to the Displace modifier DNA for the invert group boolean.

Differential Revision: https://developer.blender.org/D6686
2020-02-03 11:55:29 +01:00
44d0c868bf Fix T70101: Displace modifier handles empty vertex group incorrectly 2019-09-20 10:41:49 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
a25a7714c5 Cleanup: style, use braces for modifiers 2019-04-22 19:48:16 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
64c8d72ef1 Modifiers: Use object passed to evaluation
This was wrong and violating design to force modifiers to query
evaluated objects and IDs. It is up to the caller to make sure
the object is properly evaluatable.

Effectively, reverting changes from de491abf99 (and possibly
other related changes).
2019-04-01 14:43:45 +02:00
2c5a919212 Cleanup: remove unused modifier methods. 2019-03-30 19:17:05 +01:00
8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
54a5059fe9 Cleanup: finish modifiers' hearder re-order from rBe31f0fad9744c813.
For some reason forgot to handle half of modifier files...
2019-02-25 11:57:14 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
07ff9e92bb Depsgraph: Add utility function for transform dependency
This is what modifiers are to use to indicate that they depend
on a transformation of the object itself.

Currently should be no functional changes, but in the future
this will allow to easily change transform operation depending
on whether there is a simulation associated with the object.
2019-02-12 12:07:59 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
de491abf99 Fix modifiers evaluation outside of depsgraph/CoW context.
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.

...And many other cases... ;)

Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...

So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.

Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
2018-12-07 18:55:08 +01:00
6e00415a85 Fix T58679: Missing modifiers update on changes to texture 2018-12-05 17:35:48 +01:00
9d4129eee6 Modifiers: fix bunch of missing 'self transform' deg relations.
When a modifier depends on some other object's position, then it also
depends in its own position, this has to be also told to depsgraph.

Fixes several modifiers where moving target would update the modifier,
while moving modified object itself would not.
2018-11-27 21:17:06 +01:00
2a578b37b3 Modifiers: cleanup/harmonize deform modifiers code re. mesh source.
Also fixes a few issues (like meshdeform's EM variant not using editmesh
data), and adds a few optimizations (like only generating that source
mesh when we do have a vgroup defined in parameters, for modifiers only
using it to access vgroup)...
2018-11-27 21:17:06 +01:00
b4087ea639 Modifiers: Refactor MOD_deform_mesh_eval_get() helper a bit.
Now that function also takes expected number of vertices, and do the
checks against generated mesh internally.
2018-11-27 21:17:06 +01:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
e4ce5fd8d2 Modifiers: Use bool for boolean flag in isDisabled 2018-07-10 12:14:33 +02:00
0c94528829 Cleanup: naming in MOD_utils. 2018-06-29 19:02:19 +02:00
a7ca8fe1dd Modifiers: Remove lots of usages of md->scene 2018-06-22 15:12:03 +02:00
6427141f7b Modifiers: Stop using md->scene in isDisabled() callback
This is first commit in series of changes to get rid of md->scene.
2018-06-21 18:04:05 +02:00
8f24d404fe Removed old mention of CDDerivedMesh 2018-06-01 11:50:53 +02:00