Commit Graph

462 Commits

Author SHA1 Message Date
Dalai Felinto
d8dca3c3b0 Layer unittest: Disable the override tests
They are failing for some time now, and they will be obsolete soon anyways.
2018-05-16 23:13:28 +02:00
e017876f78 3D View: add initial view.shading and view.overlay in RNA.
These are mostly empty still, many properties need to be renamed and moved there.
2018-04-29 09:55:47 +02:00
67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00
11995c5a6e Fix reversed diff output order in view layer tests. 2018-04-26 16:37:59 +02:00
Dalai Felinto
422f939f95 Fix layer unittests after scene/workspace engine changes
Note: view_layer_background_set and view_layer_object_copy still fail.
But they were failing before.
2018-04-18 17:06:57 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
6ef5b422fc Merge remote-tracking branch 'origin' into blender2.8 2018-04-16 09:59:52 +02:00
2720667566 Disable Feature Collada: Tests do not work on unix
The tests as they are now make string comparisons. This only works
on Windows because the reference files look different for different
operating systems because of different number formatting.
The collada tests need a complete rework (wip)
2018-04-16 09:56:59 +02:00
Dalai Felinto
e7c3c46e89 Fix make single user crash
How to reproduce the crash:
* Factory startup
* 'u'key (make single user)

It comes with a simple unittest to reproduce the original issue.
2018-03-14 08:13:27 -03:00
028580fd1e Merge branch 'master' into blender2.8 2018-03-13 18:39:51 +11:00
44aa86b0a5 Cycles: reorganize tests in more evenly distributed groups. 2018-03-12 17:29:44 +01:00
d27158aae9 Merge branch 'master' into blender2.8 2018-03-10 06:55:39 +01:00
40e62f271c FFmpeg: Add regression tests
Currently only covering handful of files from reports about wrong fps detected.

It will need D3083 applied first to get tests passed, also tests themselves
are to be committed to svn.

But there are some python code which needs to be reviewed, like blendfile
passed to run_blender().

Reviewers: sybren, mont29

Reviewed By: sybren, mont29

Subscribers: mont29

Differential Revision: https://developer.blender.org/D3096
2018-03-09 10:33:20 +01:00
c327cf489c Merge branch 'master' into blender2.8 2018-03-02 16:42:27 +01:00
b5b34bc2c0 Tests: Avoid access globals from abstract base class
Delegate functionality to subclasses, assert when subclasses didn't do
job the are supposed to do.

Thanks Sybren for pointing to a proper solution.
2018-03-02 11:18:12 +01:00
4913e47aa0 Merge branch 'master' into blender2.8 2018-03-02 14:09:27 +11:00
3a3dfd4e65 Python tests: Split re-usable test related functionality to a module
The idea is to avoid re-implementing this for an upcoming FFmpeg tests.
2018-03-01 17:44:35 +01:00
0f6c08c8cf Merge branch 'master' into blender2.8 2018-02-27 21:06:29 +01:00
450be3b226 Collada: Added tests for Animation export 2018-02-27 20:41:34 +01:00
f228a08d02 merge from master 2018-02-26 22:49:30 +01:00
8e826caf5e optimized the output of the collada test script for better reading 2018-02-26 12:09:48 +01:00
2b158861a3 merged collada rework from master into blender 2.8 2018-02-25 00:06:41 +01:00
dd7b9a362d T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.

Brief description:

* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.

What is still needed:

* Cleanup the code
* Optimize the user interface
* Do the Documentation

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D3070
2018-02-24 15:55:27 +01:00
Dalai Felinto
d7ba1ada82 Fix T54136: Crash when deleting an object that is in an instanced group
We were not cleaning up groups after deleting objects, leaving groups with
Bases that had no object.

It includes a unittest.

Reviewers: mont29
2018-02-22 17:16:39 -03:00
f2453ecdcd Merge branch 'master' into blender2.8 2018-02-17 01:39:29 +01:00
233a886ceb Code cleanup: deduplicate code for running Python scripts outside Blender. 2018-02-16 12:51:49 +01:00
3d2d58391a Tests: add OpenGL UI drawing tests.
This reuses the Cycles regression test code to also work for OpenGL UI drawing.
We launch Blender with a bunch of .blend files, take a screenshot and compare
it with a reference screenshot, and generate a HMTL report showing the failed
tests and their differences.

For Cycles we keep small reference renders to compare to in svn, but for OpenGL
developers currently have to generate the references manually. How to use:

* WITH_OPENGL_DRAW_TESTS=ON in CMake
* BLENDER_TEST_UPDATE=1 ctest -R opengl_draw
* .. make code changes ..
* ctest -R opengl_draw
* open build_dir/tests/opengl_draw/report.html

Differential Revision: https://developer.blender.org/D3064
2018-02-16 12:51:49 +01:00
0f23f618f3 Tests: split off render report test code from Cycles tests.
This renames test environment variables from CYCLESTEST_* to BLENDER_TEST_*.

Differential Revision: https://developer.blender.org/D3064
2018-02-16 12:51:49 +01:00
88bd994a37 Merge branch 'master' into blender2.8 2018-02-14 16:04:07 +11:00
b48815a9b7 Cleanup: use prefix for tests
Allows for running all `bmesh_*` or `object_*` tests.
2018-02-14 16:02:21 +11:00
b330804ff3 Merge branch 'master' into blender2.8 2018-02-14 01:06:41 +11:00
ce8b5bd90d Add boolean regression test. 2018-02-12 07:23:50 -05:00
Dalai Felinto
25074be697 Fix collection syncing when creating new collections from the outliner
We were not passing a scene collection parent to the BKE_collection_add
function, which in turn made syncing not work.

Right now we:
* Explicitly pass the master collection in this case
* Fallback to the master collection in other cases

With unittest.
2018-02-09 09:05:27 -02:00
3b61d2bb68 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/ui.py
2018-02-09 03:00:20 +09:00
8c8e53c12d Cycles tests: separate directory for sss tests. 2018-02-08 16:56:11 +01:00
Dalai Felinto
d8059a5f11 Make layers unittest pass after filter cleanup
Update your svn lib.

Unittests broken since 7628961391.
2018-01-30 19:06:23 -02:00
88174bd22c Merge branch 'master' into blender2.8 2018-01-28 15:18:33 +11:00
7980265e7e Tests: replace os.system w/ subprocess.call
Saves on process creation and avoids
being tripped up by command line parsing.

Based on D2967 by @ldo with edits.
2018-01-26 12:23:15 +11:00
Dalai Felinto
e969ac6413 Fix collections names no longer unique when moved around
We were not checking for uniqueness after moving. And in some cases the new
siblings of our collection may have conflicting names.
2018-01-19 18:44:11 -02:00
Dalai Felinto
1e9bc60777 Fix collection visibility evaluation
Collection       A [disabled]
 -> Collection   B
   -> Collection C
     -> object

Object should be invisible, but it is not. Reported by Antonio Vazquez.

Bug introduced on: 1f5106de61
2018-01-15 20:19:12 -02:00
7fc1f42aae tests: limit public API in view_layer_common 2018-01-04 11:57:45 +11:00
ea55af2163 tests: replace boiler-plate with util function
This crept back in somehow!
2018-01-04 11:28:46 +11:00
Dalai Felinto
e1cbac715a Fix FOREACH_SCENE_COLLECTION/FOREACH_SCENE_OBJECT for nested collections
This fixes any function that relied on these iterators such as:
* Outliner Same Type
* Metaballs
* scene.objects

We were not considering the collections when there was collections nested
to the collections nested to the master collection.

It includes a unittest.
2018-01-03 19:33:00 -02:00
Dalai Felinto
07de8eff77 Layers/Collections: Fix crash when deleting collection
If the collection to be deleted has a nested collection that is directly linked
to a view layer, we were getting a crash.
2018-01-02 18:19:26 -02:00
Dalai Felinto
8300b5e539 Layers: Fix operator_context unittest
This was broken since 70cdc8412c when we changed the requirement for context
scene collection to be part of context view layer.
2018-01-02 17:42:23 -02:00
Dalai Felinto
f3566235ca Layers: Fix collection_rename unittest
This was broken since c9cb5dc3da when we supported same name for
non-sibling collections.
2018-01-02 16:59:30 -02:00
Dalai Felinto
110373de6a Fix T53638: View layer renaming crashes 2/2
This fixes renaming the view layer via Python.

This bug was introduced originally in 3a95bdfc65. Although I suspect it was
around for longer, since this commit didn't touch this part of the code.

But basically we need the id of the RNA property to be the one that owns
the data (view layer).
2017-12-27 13:39:28 -02:00
0ebf69287a Merge branch 'master' into blender2.8 2017-12-19 10:05:04 +01:00
a130c82f0a Cycles tests: Enable texture space tests 2017-12-19 09:54:23 +01:00
Dalai Felinto
1f5106de61 Group collection viewport/render options and remove collection visibility
Users can change the group collection visibility in the outliner
when looking at groups.

Regular collections on the other hand don't have any special visibility control,
if you need a collection to be invisible during render, either don't link it
into the view layer used for F12, or disable it.

This includes:
* Updated unittests - update your lib/tests/layers folder.
* Subversion bump - branches be aware of that.

Note:
Although we are using eval_ctx to determine the visibility of a group collection
when rendering, the depsgraph is still using the same depsgraph for the viewport
and the render engine, so at the moment the render visibility is ignored.

Following next is a workaround for this separately to tag the groups before and
after rendering to tackle that.
2017-12-15 08:56:48 -02:00