Commit Graph

55831 Commits

Author SHA1 Message Date
ae6bfe9c19 Depsgraph: Cleanup, unused includes 2017-06-06 14:19:25 +02:00
e1e41e4447 Cycles: Support rendering objects from dupli-list
This commit extends the work from Dalai made around scene iterators to
support iterating into objects from dupli-lists.

Changes can be summarized as:

- Depsgraph iterator will hold pointer to an object which created current
  duplilist. It is available via `dupli_parent` field of the iterator.
  It is only set when duplilist is not NULL and guaranteed to be NULL
  for all other cases.

- Introduced new depsgraph.duplis collection which gives a more extended
  information about depsgraph iterator.  It is basically a collection on top
  of DEGObjectsIteratorData.

  It is used to provide access to such data as persistent ID, generated space
  and so on.

Things which still needs to be done/finished/clarified:

- Need to introduce some sort of `is_instance` boolean property which will
  indicate Python and C++ RNA that we are inside of dupli-list.

- Introduce a way to skip dupli-list for particular objects.

  So, for example, if we are culling object due to distance we can skip all
  objects it was duplicating.

- Introduce a way to skip particular duplicators.

  So we can skip iterating into particle system.

- Introduce some cleaner API for C side of operators to access all data such as
  persistent ID and friends.

  This way we wouldn't need de-reference iterator and could keep access to such
  data really abstract. Who knows how we'll be storing internal state of the
  operator in the future.

While there is still stuff to do, current state works and moves us in the proper
direction.
2017-06-06 14:17:32 +02:00
d220e54f28 WM: manipulator callback arg order
Use same arg order for C & RNA
2017-06-06 22:16:12 +10:00
Dalai Felinto
d267d76540 Force crash on depsgraph iterator wrong access.
Related to T51718, so it crashes even when no fancy ASAN flags are used.
Patch suggestion by Campbell Barton.
2017-06-06 12:48:12 +02:00
47fd882e79 Merge branch 'master' into blender2.8 2017-06-06 12:17:07 +02:00
58a434b372 Depsgraph: Only use extern "C" when really needed 2017-06-06 12:14:39 +02:00
1846627ae0 BLI: Use C++ guards for stack header
This is handy to have C++ guards for BLI functions so they
can be easily re-used in C++ code. This matches other headers
from this library as well.
2017-06-06 12:13:45 +02:00
Dalai Felinto
a418e269c8 Draw manager: visibility of objects centers to mimic old 2.7x behaviour
We only show object center if object is selected, active or if viewport
has the "All Object Origins" options.

The viewport display options can migrate to renderlayer options.
However, we can mimic 2.7x as a compromise while the final design is
finalized.
2017-06-06 12:00:35 +02:00
28e44da860 Scene object iterator: Replace recursion with loop
This way we are not afraid of recursion being too deep.

That could have happened when having two collections which
are sharing same list of 1000s of objects.
2017-06-06 11:22:13 +02:00
4e1257f2d8 Make particle size follow world space instead of screen space 2017-06-06 09:57:18 +02:00
443904f1f4 WM: functions for assigning all manipulator callbacks
- Move callbacks into type struct.
- Rename render_3d_intersection -> draw_select.
- Add header for function signatures (needed for types and api headers).
- Add WM_manipulatormaptype_find
2017-06-06 17:09:01 +10:00
2ebde4c82b Eevee: Optimize scene with a large number of objects.
Using a GHash to store the shgroup of every Material. This way we do not duplicates the DRWShadingGroups allocations on every object.
2017-06-05 22:05:37 +02:00
6d4f084677 WM: pass manipulator-map when creating wmManipulatorGroup
Also store parent-pointer in wmManipulatorGroup's,
since its not always possible to access the parent pointer.
2017-06-06 03:34:09 +10:00
e83001b782 Merge branch 'master' into blender2.8 2017-06-05 18:11:59 +10:00
cb4f7594a0 WM: add WM_manipulatorgrouptype_append_ptr
Needed for PyAPI registration.
2017-06-05 18:10:52 +10:00
0d428c674a WM: de-duplicate operator append code
WM_operatortype_append(_ptr) functions had diverged.
2017-06-05 17:57:57 +10:00
81d7ff8476 PyAPI: is_staticmethod used for classmethods's too
Add note to investigate this, don't change so close to release.
2017-06-05 16:09:39 +10:00
bd8377cb5a PyAPI: correct exception, expect 'staticmethod' 2017-06-05 15:31:05 +10:00
4ee9016e62 DwM: skip background-set objects w/ selection 2017-06-05 15:02:47 +10:00
c838dd9de6 Clay Engine: Improve sampling of SSAO
Replace completly random noise by Blue noisen, giving a better aspect.
Also randomize the distance in the sample direction to cover the whole distance even with 1 sample. Using another blue noise for this.
Replace spiral samples (that had tendency to align if the number of samples was near the chosen constant) with Hammersley samples that have good coverage even for low number of samples.
Use a UBO instead of Texture (a bit less latency) making things a tiny bit faster.
Move the noise data to the SceneLayerData, because each render layer can have a different sample count.
2017-06-04 23:11:48 +02:00
288b54b5a7 Eevee: Modify Blue Noise. 2017-06-04 21:45:41 +02:00
819b8adb94 Eevee: Move Spherical Harmonics to a new Probe UBO.
Keep data packing tight to prevent use of padding floats
2017-06-04 16:50:22 +02:00
28b597b6df Eevee: Material code refactor.
Separate material handling inside another file.
Make use of enums to identify shader variations.
Group all 64*64 LUTs into one array texture.
Only update world probe if world changes.
2017-06-04 12:12:58 +02:00
8d1e6d7833 World: Add temporary update flag. 2017-06-04 12:08:34 +02:00
556942ec07 Fix T51587: Blender fails to interpret a specific layer in OpenEXR multilayer file 2017-06-04 00:58:38 +02:00
3fa2409002 Eevee: Fix compilation error 2017-06-03 01:43:25 +02:00
2851e91db4 Eevee: Cleanup. Group data functions into one file. 2017-06-03 00:54:01 +02:00
433bb91a37 Eevee: fix bad eye vector and get rid of two uniform 2017-06-03 00:54:01 +02:00
bc984fd09b Eevee: Reduce shadow map precision.
Since we only store linear distance now we don't need so much bytes per pixels.
2017-06-03 00:54:01 +02:00
403c6b1b8d Eevee: fix shadows artifact by clearing to max depth 2017-06-03 00:54:01 +02:00
d385ad3ce8 Eevee: fix light update when a shadow caster is deleted 2017-06-03 00:54:01 +02:00
0d52f8daea Eevee: Polishing of Exponential Shadow mapping
Added exponent parameter to tweak light bleeding.
Added depth bias to the shadow test.
Added better blurring using 32 samples.
2017-06-03 00:54:01 +02:00
4bd2de2030 UI: Change shadow map bias tooltip 2017-06-03 00:54:01 +02:00
e97085778b Eevee: Update Light data panel 2017-06-03 00:54:01 +02:00
04992a6ffc Object Mode Engine: Fix spot cone shader. 2017-06-03 00:54:01 +02:00
68e5c082b8 Fix for crash/error drawing duplis
Drawing object centers used stack memory,
we don't want to draw these anyway so add check.
2017-06-03 02:21:10 +10:00
f6b9b452d8 Cleanup: Trailign whitespace 2017-06-02 16:08:53 +02:00
Dalai Felinto
8ff405ebd4 Fix logic for bitwise flags in bases during deg iterator
Spotted/reported by Sergey Sharybin.
2017-06-02 14:30:45 +02:00
Dalai Felinto
c5dccc9734 Fixup for 824bf261f7 so Cycles does not show dupli
Cycles is using rna_depsgraph, not rna_scene. Duplis are still not working there
but now at least it shows it was showing before the commit.

To show duplis in Cycles do:

-       data->flag = DEG_OBJECT_ITER_FLAG_SET;
+       data->flag = DEG_OBJECT_ITER_FLAG_ALL;
2017-06-02 13:05:15 +02:00
863f0434ec Fix T51691: Shear cursor input scales w/ zoom
Use relative value from cursor movement.
2017-06-02 20:40:41 +10:00
Dalai Felinto
9dddd73ee3 Silence annoying rna warnings from Eevee 2017-06-02 11:47:47 +02:00
Dalai Felinto
824bf261f7 Initial implememtation for dupli objects
Now dupli groups, objects, particles, ... are all working.

This introduces a flag for the iterator to determine whether we go over
Set and dupli objects or not.

Important to remember to keep the iteration of DEG_ as readonly.

Cycles is not working well for dupli groups, and it's memleaking
for dupli particles. So for now we iterate over main objects and set
only, not dupli.

To change that go in rna_scene.c and:

-DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_SET)
+DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_ALL)

Review and suggestions by Sergey Sharybin
2017-06-02 10:45:45 +02:00
f8ea2c92db Suppress assert for meshes with no faces 2017-06-02 16:42:39 +10:00
678a6b6c49 Fix T51695: Border select fails w/ lamps
Draw order doesn't match scene order when mixing object types.
2017-06-02 16:38:35 +10:00
eae486f5e6 Merge branch 'master' into blender2.8 2017-06-02 15:39:29 +10:00
0d8bf4bf94 Cleanup: style 2017-06-02 15:38:04 +10:00
cb23927c9b Fix View3D orientation index initial value
Would assert after transform
2017-06-02 15:21:56 +10:00
7beb173d70 Fix crash using non-camera object as camera
Also sync with master to avoid conflicts
2017-06-02 15:12:59 +10:00
f59b1179c5 Eevee: Tag shadow maps to update only when necessary.
Shadow maps are now only updated if one shadow casting object inside it's shadow bounds has been updated.
2017-06-01 23:54:36 +02:00
071315e21b DEG: Add per object update flag for Depsgraph.
This is in order to communicate what portion of this object has changed.
For now it's just a bool, but it will be extended later.
2017-06-01 23:54:36 +02:00