Commit Graph

6 Commits

Author SHA1 Message Date
33509e8510 Changed vertexpaint and weightpaint to use the standard Brush struct, so they too work with the brush panel.
Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
2009-03-11 00:43:08 +00:00
f377be3783 2.5
Assorted smaller fixes:

- Fix: modal keymaps for editmode in view3d were not set again
  when you copy areas or go fullscreen.

- Improved "redo last op" (F6) to search back in history for
  a redoable operator. Operator also used wrong pupmenu type.

- On creating new FCurve editor, the channel rainbow colors are
  set correct.

- EditMesh: fixed code for Spin/Screw, correct props, init and
  error reporting. (Spin hotkey ALT+R temporary)

- recompiled all to check for uninitialized variable warnings.
  (compile flag should be -O for this). Fixed some proto's.
2009-02-19 16:22:07 +00:00
a0fada6f18 added error reporting to edit mesh 2009-02-14 21:31:34 +00:00
b8dac71bda 2.5
- restored three more C files: editlattice, editkey
  and editgroup
- editmode lattice working, (mouse select works)
- accidentally removed yesterday 3d cursor drawing
- removed global editLatt entirely now.
2009-01-13 15:18:41 +00:00
619e5423fb 2.5
Removed another bad global "editbutvweight", a value from buttons
used to paint weights with, or to set weights. Is now part of
weightpaint struct in scene.
2009-01-10 17:20:34 +00:00
e4ce05dda7 2.5
Two more files, vpaint.c and editdeform.c
No functionality working related to this yet, tomorrow!

(Added editdeform.c in mesh after all, it's doing hardly no lattice
 stuff, and it seems out of place in anim_api)
2009-01-07 19:23:22 +00:00