Commit Graph

72891 Commits

Author SHA1 Message Date
ae98a033c8 Outliner: Add new delete operator
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.

This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.

Resolves T67462
2020-04-30 19:53:36 +10:00
79269e4237 Merge branch 'blender-v2.83-release' 2020-04-30 10:48:09 +02:00
36bf067ddc Fix T76236: GPencil drrawing resetting posed positions with armature after layer renaming
The datablock was not tagged for updating.
2020-04-30 10:47:39 +02:00
328da12598 Merge branch 'blender-v2.83-release' 2020-04-30 09:55:31 +02:00
2b094be949 Fix T75985: Texture paint brush gradients results in wrong color
A Colorband's CBData color **is not** considered `PROP_COLOR_GAMMA`.
A Brushes color **is** considered `PROP_COLOR_GAMMA`.
(PROP_COLOR_GAMMA is used for colors which would be color managed before
display, could be renamed to something better once...)

This leads to different rgb values in ColorBand.CBData of br->gradient
and brush->rgb for seemingly identical colors. (this is because color
pickers do differently in case block->is_color_gamma_picker/
ui_but_is_color_gamma)

Now it looks like `paint_brush_color_get` is expected to return a color
in sRGB (according to @jbakker this is for legacy reasons) so we need to
run the colorband colors through linear -> sRGB.

It might very well be the case that a much deeper cleanup in this area
is needed, this is just a fix to get gradient brush colors
consistent again...

Maniphest Tasks: T75985

Differential Revision: https://developer.blender.org/D7501
2020-04-30 09:54:09 +02:00
02c77e4e5c Fix animation player checkerboard drawing with alpha channels
Was using uninitialized theme values.
2020-04-30 17:45:02 +10:00
e1d4c3bc36 Cleanup: clang-format 2020-04-30 17:28:28 +10:00
040e98dfc9 Cleanup: unused variable warnings 2020-04-30 17:28:28 +10:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
00e0034b13 Merge branch 'blender-v2.83-release' 2020-04-29 21:38:18 +02:00
cd833d8879 Readfile: debug check all IDs are properly linked at the end.
Should prevent issue fixed by previous commit to happen again (since
read code, especially in undo case, is not really straight forward to
follow anymore).
2020-04-29 21:35:13 +02:00
a54c1f1e77 Fix T76155: 'Object lost data' on copy-pasting with new undo code. 2020-04-29 18:11:33 +02:00
080732ae5c Fix crash with Orbit Around Selection
Missing check of `NULL` `op` introduced in rBc57e4418bb85.
2020-04-29 12:12:28 -03:00
b7bcd0a87c Tracking: Implement Nuke/Natron distortion model
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
2020-04-29 16:39:30 +02:00
6c4ef6159c Fix T71334: top part of render window disappears on repeated renders 2020-04-29 14:56:17 +02:00
0cfd2d6f4b VR: Reset pose offsets when changing base pose
The offsets are applied after toggling positional tracking off, so that
the view does not jump at that moment. But when changing the base pose,
keeping that offset doesn't make sense. Especially with landmarks, which
are supposed to give precise positions/rotations to jump to. For that
part the VR Scene Inspection Add-on will need a little adjustment
though.

Also exposes an explicit function to the Python API to reset the
offsets, to be used by the Add-on.

This is mostly untested since I don't have access to an HMD currently.
2020-04-29 13:53:25 +02:00
c57e4418bb Transform Orientation Refactor
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.

This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).

Differential Revision: https://developer.blender.org/D7469
2020-04-29 08:07:25 -03:00
980cebc459 Merge branch 'blender-v2.83-release' 2020-04-29 11:44:56 +02:00
157f836493 Depsgraph: use native BLI data structures in registry
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7559
2020-04-29 11:37:19 +02:00
2845b232a7 Fix T75522: Math node truncate operator tooltip provides no explanation 2020-04-29 11:36:20 +02:00
657188c1a2 Merge branch 'blender-v2.83-release' 2020-04-29 11:25:08 +02:00
08048f7cce Fix T75810: Child bone frozen when both Auto IK and X-Axis mirror are
used

Caused by {rBa6a9a12e8f32}

Other relevant commits:
rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f
rBde530a95dc7b482dc22c933b9b8b2a98c79b5663

The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a
bone from previous runs (file in the report had the flag still on
forearm.R).

With these false leftover flags still set, `pose_grab_with_ik()` cannot
work correctly. Culprit commit above removed the early clearing of this
flag on all bones, this should be restored [this happened in
`count_set_pose_transflags()`].

This should only be done in the beginning of the transform process, so
now still clear the flags early in 'createTransPose()' [but dont restore
this in 'count_set_pose_transflags()' -- this will be called from
special_aftertrans_update again, so placing the clearance here only
complicates things (autokeyframe_pose() still needs to work as well)...]

Maniphest Tasks: T75810

Differential Revision: https://developer.blender.org/D7527
2020-04-29 11:18:38 +02:00
fed5e0ca04 Merge branch 'blender-v2.83-release' 2020-04-29 11:10:24 +02:00
e07b245fe1 Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.

This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

ref T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7542
2020-04-29 11:06:41 +02:00
cedf9f5cb7 Fix/cleanup: lib_query: missing case handling of new ID_SIM type.
Also update comments.
2020-04-29 11:05:45 +02:00
9a9ecad65f Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
2020-04-29 10:57:47 +02:00
afeddd42e6 Cleanup: use LISTBASE_FOREACH iterator everywhere possible in libquery.
Done also in 2.83 release branch to avoid too much conflicts on merging
(some of those were already done for nodes in master, and gave me
conflicts yesterday...).
2020-04-29 10:53:34 +02:00
839fe335d2 Fix crash after 475bd6b occuring on each render end, we need another nullcheck here
(cherry picked from commit 3ea67e08fe)
2020-04-29 10:26:32 +02:00
770605312f Merge branch 'blender-v2.83-release' 2020-04-29 10:14:55 +02:00
601a1a3fda Fix T76185: GPencil from Curve ignores Cyclic when curve has only 2 points
Also changed default thickness to 10 because after draw engine refactor the final line was too thin.
2020-04-29 10:14:20 +02:00
21ef8c4d44 Cleanup: use const args for depsgraph functions 2020-04-29 12:36:33 +10:00
af835ee6f8 Cleanup: use doxy sections for multires & subdiv sources 2020-04-29 12:21:12 +10:00
3ea67e08fe Fix crash after 475bd6b occuring on each render end, we need another nullcheck here 2020-04-28 23:49:52 +02:00
d66aa52528 Cleanup: Use more descriptive names for functions
count_set_pose_transflags --> transform_convert_pose_transflags_update
count_bone_select --> armature_bone_transflags_update_recursive

Also don't mix `BONE_TRANSFORM_MIRROR` with `BONE_TRANSFORM` in
transflag. (This was a mess introduced in rBde530a95dc7b).
2020-04-28 17:32:05 -03:00
b443e1b7d4 UI: Improve DataTransfer Modifier Error Message
Differential Revision: https://developer.blender.org/D7546
2020-04-28 15:15:36 -05:00
4d06c1c25b BLI: add VectorSet.is_empty method 2020-04-28 19:18:12 +02:00
44ac789a3a GPencil: Remove redundant UVs text
It's clear you change the UVs
2020-04-28 18:42:26 +02:00
cdd980cd56 GPencil: Rename modifier Texture to Texture Mapping 2020-04-28 18:40:18 +02:00
c1e6865ee3 Cleanup: remove unnecessary includes 2020-04-28 18:08:00 +02:00
67bd6bbcdd Depsgraph: use BLI::Vector for Relations
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7556
2020-04-28 17:53:09 +02:00
05283f8c96 Depsgraph: Use BLI::Map for constraint_to_pchan_map_
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7553
2020-04-28 17:44:36 +02:00
7dfa1b18c1 Depsgraph: use BLI::Set for entry_tags
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7555
2020-04-28 17:40:23 +02:00
7bc4a436a0 Merge branch 'blender-v2.83-release' 2020-04-28 17:18:01 +02:00
475bd6b829 Fix T76179: Unable to select render passes when a render has fewer
passes than one in another slot

If a particular pass is not available in a slot we are switching to,
still show the menu, but with a blank name for the currently selected
item so that the user can change it to a valid value.

thx @brecht for providing the standard way Blender deals with these
kinds of situations.

Maniphest Tasks: T76179

Differential Revision: https://developer.blender.org/D7552
2020-04-28 17:06:53 +02:00
a72eed7dd5 BLI: rename Vector.empty to Vector.is_empty 2020-04-28 17:04:07 +02:00
c05ef1459c BLI: add Set.clear method 2020-04-28 16:41:37 +02:00
d575b72c16 BLI: add Set.is_empty method 2020-04-28 16:35:49 +02:00
69e8de434f Depsgraph: use BLI::Map in RootPChanMap
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D7521
2020-04-28 15:56:53 +02:00
6278b48ea1 Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
2020-04-28 15:40:12 +02:00
37e08e526c Depsgraph: Add IDProperties handling.
Fix T75279: BLI_assert failed when deleting object in debug build
(only).

And all general cases of ID pointer idproperties that would use a
data-block not referenced anywhere else in the depsgraph.

This includes idproperties from:
* All ID types;
* Bones and pose bones;
* Sequences;
* Nodes and sockets.

Differential Revision: https://developer.blender.org/D7551
2020-04-28 15:31:08 +02:00