Commit Graph

18171 Commits

Author SHA1 Message Date
aeaa0ce3e8 Usual i18n/UI messages tweaks. 2016-01-19 20:31:06 +01:00
3b3b35546e Weight Paint: Add lock-aware normalize
D1713 from @angavrilov (with own edits)

The way current weight paint code works is that instead of making normalization lock aware, a separate `enforce_locks` function is called to do a different kind of normalization, hoping that by the time real normalize is called, there is nothing for it to do. The problem is that:

- That different normalization is based on adding the same amount to all unlocked groups, whereas true normalize uses multiplication to preserve ratio between them. The multiplicative approach should match the way weights operate better.
- If `enforce_locks` fails to achieve perfect normalization, true normalize will change locked groups.

Try to fix this by replacing `enforce_locks` with true lock-aware normalization support.

Supporting locked groups in normalize means that freezing the active group can make full normalization impossible if too much weight was added or removed, so it may be necessary to do two normalize passes. This is similar to how enforce_locks operates.

Also, now there is no need to go through the multi-paint branch just because of the locks. In the actual multi-paint case, the same normalize code can be used via a temporary flag array that represents the union of selected and locked groups.

User-visible effect should be:

- Auto-Normalize doesn't change behavior vertex to vertex depending on whether it has any locked groups.
- It never changes locked groups; if you lock some groups and start painting with seriously non-normalized weights, it's assumed you intended that.
- It never adds vertices to new groups, since the computer can't do that intelligently anyway - it was especially broken in case of mirroring.
- It always acts to preserve the ratio between groups it changes, instead of (sometimes, see point 1) adding or subtracting the same amount.
2016-01-19 09:14:35 +11:00
d5ddc52ae1 Cleanup: style 2016-01-19 04:54:39 +11:00
5cd3428220 Transform: no need to store distance to snap point
Compare squared distance to snap target since the value is only ever used for comparison.
2016-01-18 14:01:20 +11:00
8573c1a847 Fix T29153: Rotate & scale ignore snapping points
Checking for 'Closest' here isn't needed since
TransSnap.snapTarget callback is already ensuring the selected target is the closest.

Also don't reuse the pre-calculated distance,
since its only valid to do this when there are no snap points
and this isn't a significant gain to avoid the extra calculation - run once per update.
2016-01-18 14:01:20 +11:00
b4146a04bc UI: use a callback for the progress tooltip
Avoids constructing tip text and storing it when its not used.

Also quiet divide by zero warning when no progress was made.
2016-01-18 14:01:13 +11:00
c6bc2363e5 UI: redesign of the progress bar.
A picture is worth a thousand words: http://wiki.blender.org/index.php/
File:UI_progress_bar.png

Reviewers: #user_interface, brecht, dingto

Reviewed by: brecht, dingto

Differential Revision: https://developer.blender.org/D1727
2016-01-18 01:39:09 +01:00
a5c419f4cc paint_cursor: OMP -> BLI_task. 2016-01-17 17:17:28 +01:00
63c848da26 Cleanup: spelling
Also use doxy formatting for warning/note.
2016-01-17 13:45:32 +11:00
91096aefc5 Dynamic Paint: use job system for the image sequence bake operator.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D1732
2016-01-17 02:04:46 +01:00
45b6893e70 Point Cache: use job system for bake operators.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D1731
2016-01-17 02:01:41 +01:00
cdaf5ac967 Fix incorrect function for sculpt multithreading task after recent refactor. 2016-01-16 22:28:32 +01:00
05734d57e1 WM: remove unnecessary context argument from WM_report, no good reason to have it. 2016-01-16 22:28:03 +01:00
7e18918fae OpenGL Smoke: fix possible inconsistency between fire shader/texture binding. 2016-01-16 18:53:55 +01:00
31d907fa0a Cleanup: BLI_task - API changes.
Based on usages so far:
- Split callback worker func in two, 'basic' and 'extended' versions. The former goes back
  to the simplest verion, while the later keeps the 'userdata_chunk', and gets the thread_id too.
- Add use_threading to simple BLI_task_parallel_range(), turns out we need this pretty much systematically,
  and allows to get rid of most usages of BLI_task_parallel_range_ex().
- Now BLI_task_parallel_range() expects 'basic' version of callback, while BLI_task_parallel_range_ex()
  expectes 'extended' version of the callback.

All in all, this should make common usage of BLI_task_parallel_range simpler (less verbose), and add
access to advanced callback to thread id, which is mandatory in some (future) cases.
2016-01-16 15:59:37 +01:00
ddc75d7e8a OpenGL: remove redundant state change 2016-01-16 02:19:16 -05:00
384a16bfbc cleanup: C99
- tighter scoping
- declare closer to use
- struct initializers
- bool vs int
2016-01-16 02:17:05 -05:00
a29e2c379e OpenGL: simplify some UI draw calls
- vectorscope grid
- color ramp handles
- box shadows (image file preview)
2016-01-16 01:17:51 -05:00
f4cd7ca9c6 OpenGL: pull glBegin/End out of loop
so that all points here are drawn between one Begin/End pair.
2016-01-16 00:11:49 -05:00
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
b22dde0198 Cleanup: style 2016-01-16 13:01:49 +11:00
Dalai Felinto
9a76354585 Cycles-Bake: Custom Baking passes
The combined pass is built with the contributions the user finds fit.

It is useful for lightmap baking, as well as non-view dependent effects
baking.

The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:

http://dalaifelinto.com/blender-manual/render/cycles/baking.html

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D1674
2016-01-15 13:00:56 -02:00
9137a44014 Fix T47185: Wrong items order with template_icon_view. 2016-01-15 15:19:14 +01:00
2414832bf1 Tracking: Make plane track sliding aware of closest mouse
Also made threshold aware of zoom, so now it's always 12px threshold
regardless of how much you're zoomed in.
2016-01-15 15:37:46 +05:00
585574dc30 Tracking: Split tracking_ops into smaller files
The file started to be rather really huge and difficult to follow.
Should be no functional changes.
2016-01-15 15:15:56 +05:00
bdd79ef880 Tracking: Cleanup, use more strict code style
Should be no functional changes.
2016-01-15 15:15:56 +05:00
663a2f6e0c Tracking: Use sliding zone which is closer to the mouse
Previously it was simplier logic which only checked whether the mouse
is inside of some area around sliding zone, which was resulting in
wrong sliding zone used when zoomed out.
2016-01-15 12:23:24 +05:00
5d45c2bf65 Fix T47168: Project image looses float precision 2016-01-15 07:32:30 +11:00
63a718e50f Cleanup: warning, whitespace 2016-01-15 05:36:07 +11:00
3ba9742be2 Cycles: Remove the experimental CUDA kernel.
This commit removes the experimental CUDA kernel, making SSS and CMJ
regular features.

Several improvements have been made in the past few
weeks (thanks Sergey!) which make SSS render several times faster (2-3x
compared to 2.76b) on the GPU, and the increased VRAM usage has also been
fixed. Therefore the experimental kernel is no longer needed.

Differential Revision: https://developer.blender.org/D1726

Manual has been updated: too:
https://www.blender.org/manual/render/cycles/features.html
2016-01-14 12:56:08 +01:00
cc55f97da9 Compositor: Add option to extend image bounds when blurring
It is handy when doing some roto work and it's required to blur some
mask or overaly before alpha-overing it on top of the footage.

Quite straightforward option with the only limitation that variable
size blur is not supported.

Reviewers: campbellbarton

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D1663
2016-01-14 16:13:55 +05:00
Quentin Wenger
370a8ee741 Add compression modes for TIFF images
This patch aims at providing multiple compression modes for TIFF output,
particularly uncompressed mode.

At this moment  have None, Deflate, LZW and Pack Bits modes been integrated,
mimicking The GIMP export modes (except JPEG mode, which returned encoding
errors).

More modes could be added if needed.

Default remains Deflate.

Reviewers: campbellbarton, mont29, sergey

Differential Revision: https://developer.blender.org/D1709
2016-01-14 15:33:46 +05:00
d67535eea0 Weight Painting: Respect locks w/ auto-normalize 2016-01-14 15:29:37 +11:00
10ac7c0f15 Fix weight paint normalizing w/ locked groups
Reported as part of T47123

Checks for locked groups assumed auto-normalize
and would distribute wight between groups even with auto-normalize disabled.
2016-01-14 14:05:15 +11:00
3a51a90e56 Fix incorrect weight normalize w/ locks
D1712 by @angavrilov
2016-01-14 13:49:27 +11:00
5e1323640a Correct NULL checks in recent weight-paint fix 2016-01-14 13:19:07 +11:00
bc3db85da8 UI: show error when pasting fails 2016-01-14 12:55:38 +11:00
de79d049e2 Add object mode select more/less
Simple operator that selects using parent/child links.
2016-01-14 09:45:47 +11:00
e2715b129c Final OMP -> BLI_task commit for sculpt code. 2016-01-12 19:59:15 +01:00
c6c223ade6 Fix T47164: [Scene.raycast] - True result when it should be False.
We cannot use FLT_MAX as initi distance for raycast...

Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
2016-01-12 10:09:00 +01:00
90250f8568 Support for copy/paste groups
Developer node, now bases are instanced by give_base_to_objects,
needed for correct OB_FROMGROUP base-flag assignment.
2016-01-12 06:36:03 +11:00
4d6b8925e6 Fix T47158: Labels w/ icons use button text color
Icon buttons with text labels now use the same color as labels.

This was causing problems with theming since there was no way to set color
for all labels without also changing button text color.
2016-01-11 19:43:29 +11:00
af85639e0e Error in last commit (assumed mirror existed) 2016-01-11 18:37:45 +11:00
d7e6a6f4de Fix T47152: Normalize fails w/ mirror group
When the mirrored vertex group was created on the first stroke,
the mirrored weight failed to normalize.

aused by the valid vgroup map being created before adding the mirror vertex group.
2016-01-11 17:36:55 +11:00
74f291cdea Fix T47101 - Grease Pencil eraser doesn't work when activated using D+RMB when using a tablet
When using D+RMB using a tablet (e.g. holding down the side button of the stylus
while hovering it over the surface of the tablet) to erase, the tablet would
report zero-pressure. This causes problems when using the new pressure-sensitive
Grease Pencil eraser, causing it to have no effect.
2016-01-11 15:11:36 +13:00
961ac8eb85 Report errno string when writing files fails
Screenshot ignored errors, some render code printed 'Saved' without checking for failure.

note: errno is now cleared from IMB_saveiff so all callers don't need to.
2016-01-11 12:32:29 +11:00
24b29873ec Fix GL regression from D1645
Push/Pop mismatch caused GL_STACK_UNDERFLOW
2016-01-11 11:23:18 +11:00
82049cbe7e OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader. 2016-01-10 19:05:10 +01:00
f1e8204f5a Smoke: fix for missing viewport color update.
Active color wasn't copied over if it differs from what the user plugged
in in the UI. Also use a darker color for the default color so smoke
doesn't doen't appear too bright.

Reported in IRC by mib2berlin.
2016-01-10 11:37:34 +01:00
e9c8e0316f Some minor fixes from coverity reports. 2016-01-10 09:45:57 +01:00