Commit Graph

40795 Commits

Author SHA1 Message Date
7d661839a6 correct error in recent commit (face customdata) 2013-08-21 11:09:50 +00:00
e7ecd7b68c Clear cyclic flag if we didn't copy the whole mask spline 2013-08-21 10:17:55 +00:00
1c2a657eee Duplicate operator for masks
Topic says it all :)

Jut implemented operator to duplicate mask points
and segments between them (exactly the same behavior
as Curve object duplication in edit mode).

Does not copy animation, but that's tricky and likely
not needed anyway.
2013-08-21 10:12:42 +00:00
ec902a44fd Need to set new curve's disp to NULL when duplicating. 2013-08-21 09:43:22 +00:00
9470754fd3 bmesh api cleanup, face creation args now accept an example face (as with vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
2013-08-21 07:51:47 +00:00
785a67f396 Partial revert of recenr cu->disp merge commit
That ended up in tricky code trying to mimic depsgraph
branch behavior API-wise preserving texspace and bound
box calculation compatible with previous releases.

So for now bring cu->disp back to the trunk but keep
texpsace and boundbox APIs the same as in the branch.

This keeps texpsapce and boundbox behavior fully compatible
with previous releases and still makes API the same as
for meshes.
2013-08-21 07:40:19 +00:00
8937a8b839 use BM_CREATE_NOP arg rather then zero, with pointer and bool args in either side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
2013-08-21 05:39:46 +00:00
6f856777fe bmesh api:
- use heap for BM_face_create_ngon_vcloud allocations.
- replace BM_face_create_ngon_verts with more efficient BM_face_create_verts
2013-08-21 05:20:57 +00:00
57f8a252d6 fix own regression [#36443] Vertex to UV index doesn't match with 2.68a
add BM_face_create_verts wrapper for BM_face_create which creates its own edge array.
2013-08-21 05:11:11 +00:00
f6b13c83ab correct NULL pointer dereference with recent displist changes. 2013-08-21 02:30:19 +00:00
89c7cf1a49 style cleanup: also use ARRAY_HAS_ITEM macro for mempool check 2013-08-21 02:29:13 +00:00
Dalai Felinto
0b0540db3a Image Editor: implement FKey to call 'View All' with 'fit_view'
This mimics the behaviour we have in the Clip Editor.

I personally would prefer if we had no border once in fullscreen
(current border is 5 pixels).

I will consult Sergey Sharybin first to see if we can change that in the clip editor as well (though there I
believe the border is useful - the bottom of the editor is used to indicate 'tracked' frames.
2013-08-20 23:40:46 +00:00
Dalai Felinto
a47db8fff6 bugfix: fit_view property was saved in CLIP_OT_view_all operator
before that if you pressed 'F', fit_view would be True every time (e.g.,
even if you pressed 'HOME' which is supposed to call the operator
without the fit_view).

I'm not sure why we need a fullscreen without 'fit_view' but anyways,
that's a different issue.
2013-08-20 23:23:17 +00:00
aa10489a0d Fix [#36351] Changing the Frame Rate value doesnt adjust audio strip length.
Simply recalc sequence len for audio (and meta!) strips when modifying fps value. Note start, startofs and endofs are also updated, to try to keep final pos and length as consistent as possible.
2013-08-20 19:50:31 +00:00
e2534eac8e fix [#36347] Blender crashes when clicking on 'render' in 'viewport shading' 2013-08-20 18:55:41 +00:00
f48efbf464 inset depth wasn't working right with relative offset, also make it work for inset individual. 2013-08-20 17:38:29 +00:00
21ac0515e4 fix [#36352] Inset individual, uncheck "select outer" selects zero faces
rewrite individual inset not to remove and re-create faces, makes re-selection simpler.
2013-08-20 16:59:04 +00:00
65edd07edf add BLI_memarena_clear function to reset a memarena, keeping the last allocated block for more efficient reuse. 2013-08-20 16:56:46 +00:00
5be5ad039d patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong defined
from Jorge Bernal (lordloki)
2013-08-20 13:13:30 +00:00
bc845765a7 disable material index clamping, fbx importer doesn't know the total number of materials when meshes are loading,
also, its possible to have values outside this range by removing materials (though not from the UI)
2013-08-20 12:48:44 +00:00
017392d603 fix/workaround [#36519] Origin to Center of Mass" failes when faces have an area of zero 2013-08-20 09:42:18 +00:00
38338a51c9 add is_finite_v# functions, use bool's 2013-08-20 09:34:52 +00:00
f3654ce6b6 fix incorrect docs [#36518] Vector.rotate() does not return value as documented 2013-08-20 08:41:34 +00:00
ba6b83d63d Get rid of PATH_MAX in Ghost System X11
The reason of this is because PATH_MAX is not guaranteed
to be defined on all platforms and Hurd doesn't define it.

So either we need to support arbitrary long file path or
we need to define own maximum path length.

The rule here would be:

- If it's not big trouble to support arbitrary long paths
  (i.e. in ghost by using std::string instead of char*)
  then arbitrary long path shall be implemented.

- For other cases to use PATH_MAX please include BLI_fileops.h
  which takes care of making sure PATH_MAX is defined.

Additional change: get rid of own changes made yesterday
which were supposed to make storage.c work fine in cases
PATH_MAX is not define, but on the second though it lead
to unneeded complication of the code.

Thanks Campbell for review!
2013-08-20 08:33:04 +00:00
347ba7f159 fix [#36517] You can edit a texture space (Shift-T) of a linked mesh
also enable other errors to show up which were previously commented.
2013-08-20 06:04:46 +00:00
65edeb6755 Fix GPencil part of [#36101] BSurface Throw an Error When Press "Add Surface"
gpencil_data_get_active and gpencil_data_get_active_v3d did not have consistent behavior when we had an active object, but not on any visible layer (the first would return the default scene gpd in this case, while the first was still returning active object's one). Now they both return scene's one.
2013-08-19 22:46:32 +00:00
4095fac849 Fix crash caused by own commit to optimize out curvemapping
initialization. In sculpt mode, when using shift-click to switch to the
smooth brush it was possible to ommit initialization of curvemapping for
that brush.
2013-08-19 19:41:38 +00:00
9db32483f3 Minor optimization for paint systems, initialize the paint curve before
the stroke and skip checking for initialization each time we request the
curve value.
2013-08-19 19:04:39 +00:00
ded9cab5f3 Usual UI messages fixes... 2013-08-19 18:37:00 +00:00
74dfe71a46 Fix [#36438] Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender
Wiresize and rendersize were not handled regarding scene scale, leading to insane precision when working in cm or less...
2013-08-19 17:58:28 +00:00
789ee1bfcc Dyntopo:
* Actually check if normal recalculation flags exists and set it when
splitting nodes in dyntopo. Right now, nodes that need GPU buffer update
will always get in the list to get their normals generated, but to avoid
a possible future breakage better do it right now.
* Avoid keeping deleted/removed vertices in vertex-to-node and unique
vertex hashes, since some checks rely on those and may go awry if these
still exist. Also they pollute the hashes, and may hurt performance
somewhat.
2013-08-19 17:37:21 +00:00
16ed997d21 Fix build with GE and WITH_CXX_GUARDEDALLOC enabled… 2013-08-19 15:02:28 +00:00
20fdea918d code cleanup: confirm include guards to our convention 2013-08-19 14:40:16 +00:00
b8ce663706 Fix crash happening due to missing ob->curve_cache
It's a bit dumb to store render-time bevel list in
object's curve_cache, but that's how blender already
used to work for ages.

Proper fix is suspended for tomorrow :)
2013-08-19 14:22:02 +00:00
6f88dca9c3 Dyntopo:
Turn off pbvh normal update flag after recalculation, saves
recalculating normals every frame when not stroking the mesh.

For this to work reliably with undo we need to support original normals
in the bm_log (was marked as a TODO already in the code), so that
undoing avoids having invalid normals in the mesh (since we don't update
every frame anymore). This was added in this commit as well.

Also added some (disabled) quite paranoid checks in the bmesh valication
code for dyntopo hoping to catch the real normal update issue. No luck
there yet.
2013-08-19 14:08:59 +00:00
c79e175d9b Fix [#36454] 'Tiles' settings in Render/Performance panel don't respect keyframes
These are not animatable! Note this is the case of most (all?) render settings, maybe we should go over both Cycles and internal ones, there are still quite a bunch of them that are marked as animatable... :/
2013-08-19 13:30:17 +00:00
82cf4b926b Mistake in revious PATH_MAX commit, sorry! 2013-08-19 12:04:00 +00:00
d22f324b50 Attempt to fix compilation error of sort.c 2013-08-19 11:50:33 +00:00
dcef29b691 Fix compilation error on platforms where PATH_MAX is not defined 2013-08-19 11:49:10 +00:00
7e7081551d Code cleanup: use bool instead of BOOL/int 2013-08-19 11:37:42 +00:00
4da3d5bcda Fix read past end of array when drawing tracking markers keyframes
Was introduced by plane track merge.
2013-08-19 11:36:29 +00:00
26c34fc29f Merge remained parts of r57520: use use_render argument rather than G.is_rendering 2013-08-19 11:04:32 +00:00
a4078c8c1a No static vars shall be in mballs now
No need in special hacks for this now :)
2013-08-19 11:04:28 +00:00
1f933446f0 And for sure forgot to commit another cleaup patch
--
svn merge -r59259:59260  ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:54:15 +00:00
c0f8e15295 Speedup for guarded allocator
- Re-arrange locks, so no actual memory allocation
  (which is relatively slow) happens from inside
  the lock. operation system will take care of locks
  which might be needed there on it's own.

- Use spin lock instead of mutex, since it's just
  list operations happens from inside lock, no need
  in mutex here.

- Use atomic operations for memory in use and total
  used blocks counters.

This makes guarded allocator almost the same speed
as non-guarded one in files from Tube project.

There're still MemHead/MemTail overhead which might
be bad for CPU cache utilization
2013-08-19 10:51:40 +00:00
efa836531e Commit atomic operations file
Not currently used, but needed for some further changes
2013-08-19 10:44:18 +00:00
08c49d8a12 Use reentrant qsort() in particle codes
Particle system code used global variable to sort hair by orig index,
which is not safe for threading at all.

Replaced this with usage of reentrant version of qsort, which is
now implemented in BLI. It was moved from recast navigation code
to BLI, so more areas could use it (if needed).

--
svn merge -r59086:59087 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:40:47 +00:00
9f7961b6b1 Optimization and threading fix for shapekeys weights calculation
This commit fixes two different issues, which were caused by
how weights are being calculated for relative shapekeys.

Weights for key block used to saved in KeyBlock DNA structure,
which lead to situations when different objects could start
writing to the same weights array if they're sharing the same
key datablock.

Solved this in a way so weights are never stored in KeyBlock
and being passed to shapekeys routines as an array of pointers.
This way weights are still computed run-time (meaning they're
calculated before shapekey evaluation and freed afterwards).

This required some changes to GameEngine as well, to make it
never cache weights in the key blocks.

Another aspect of this commit makes it so weight for a given
vertex group is only computed once. So if multiple key blocks
are using the same influence vertex group, they'll share the
same exact weights array. This gave around 1.7x speedup in
test chinchilla file which is close enough to if we've been
caching weights permanently in DNA (test machine is dual-code
4 threads laptop, speedup measured in depsgraph_mt branch,
trunk might be not so much high speedup).

Some further speed is optimization possible, but it could be
done later as well.

Thanks Brecht for idea of how the things might be solved in
really clear way.

--
svn merge -r58786:58787  ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:36:39 +00:00
bec9bcc14c Added check for address being freed by mempool free
When blender is built in debug mode, BLI_mempool_free will
ensure address passed to the function actually belongs to
this pool.

--
svn merge -r58710:58711 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:18:25 +00:00
552d068565 Utility benchmarking macros
This new macros could be used to benchmark overall
execution time of some chunk of code, running in cycle.

The usage is:

  void foo(void) {
    TIMEIT_BLOCK_INIT(overall_bar);

    for (...) {
      ...

      TIMEIT_BLOCK_BEGIN(over_bar);
      bar();
      TIMEIT_BLOCK_END(oberall_bar);

      ...
    }

    TIMEIT_BLOCK_STATS(overall_bar)
  }


  This would print total time which was spent on
  running function bar().

--
svn merge -r58281:58283 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:16:23 +00:00