Commit Graph

5 Commits

Author SHA1 Message Date
4e1257f2d8 Make particle size follow world space instead of screen space 2017-06-06 09:57:18 +02:00
eef92770a1 Optimize particle primitive shader 2017-05-23 18:39:22 +02:00
9bc88b69d8 Implement particle velocity and acceleration visualization 2017-05-23 18:39:22 +02:00
6f063bdb1c Use pointers to actual data for particle uniforms
This makes particle color uniforms point directly to material color, and
particle size uniforms point directly to ParticleSettings size.
2017-05-23 14:37:01 +02:00
b5426b50fb Rename/move particle shaders 2017-05-23 14:20:10 +02:00