Commit Graph

662 Commits

Author SHA1 Message Date
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
8be23f9490 2.5
Basics for the remaining 6 spacetypes. 

Note: Andrea prefers to merge SpaceImaSel with SpaceFile
for that I'll provide a good readfile.c patch later
2008-12-14 14:43:08 +00:00
3a58eddec5 2.5
The basics for InfoSpace.
Also added InfoSpace data to area by default, older files allowed to
have nothing here (space empty). (prevents reported crasher in switching
space info to others).

Also: added ifdeffed code in readfile.c to debug missing memory frees
from data read from files. (instead of "data from SCR" it will print
the actual struct names).
2008-12-14 10:52:48 +00:00
7e6c5b912d 2.5
Added freeing functions in outliner space, this makes blender quit
without memory free errors in my test .b.blends.

Note: I'll move current rna viewer to new SpaceData editor, then I
can bring back original outliner stuff. Proposed menu name is
"Data Viewer". Probably better not not expose name 'rna' in UI?
2008-12-14 10:08:00 +00:00
ffc0089b7b View2D: Cosmetic changes and bugfixes
* Scrollers now draw using nice rounded+shaded style everywhere

* When scrollers 'bubble' completely fills a scroller or is completely out of view, the view zooming using the handles is now only activated if the mouse is within a quarter of the total length of the scroller on either end of the scroller. Otherwise, pan is activated. This should make the scrollers more usable in anim editors.

* Fixed drawing of gridlines in TimeLine - needed to adjust ymin value of cur and tot rects to accomodate for the new mask/cur adjustments as old TimeLines didn't draw with 'real' scrollbars. Also, adjusted min/max values to fit these new tot/cur rect y-sizes.

* Tidying up vars and fixing errors in declaring new View2D types in preparation for simpler method of initialising views...
2008-12-14 08:32:21 +00:00
2493644509 2.5
Added basics for oour precious Buttons Window. The one that will be
(OH NO!) vertical one day? ;)
2008-12-13 19:00:54 +00:00
4de30b2304 View2D:
* Grid calculation now takes separate args for x/y units and clamping
* Timeline now gets V2D_LOCKZOOM_Y flag to prevent zooming in y-axis
2008-12-13 09:25:47 +00:00
56557f223f 2.5 - Assorted View2D related fixes
IPO Editor Fixes:
* Grid now draws correct. Fixed typo in gridline calculations preventing drawing from occurring. Also, set the right arguments to the appropriate View2D calls.
* Limited Ton's cur<->mask mapping 'hack' to Outliner only, as it was causing problems with the drawing of the grid. Perhaps there's still some faulty code in curRect_validate that should be changed instead...
* Horizontal scroller draws frames now by default. However, the values are still offset a bit, so will need further investigation.

Outliner Fixes:
* Fixed overlapping text problem with RNA-path and menus. Now RNA path draws as a label beside the menus, so there shouldn't be any more problems there.
* do_versions code now sets all appropriate flags, as old OOPS views could cause errors with scroller drawing + view manipulation operators which depend on flags being set.
2008-12-12 23:25:54 +00:00
a46ddac1a9 2.5
- Added rudimentary support for Ipo window
  (Joshua can check on view2d issues for this? :)

- removed ED_area.h, added ED_space_api.h
2008-12-12 18:47:12 +00:00
faf7965b3c 2.5
- found fix for time-space view2d when increasing height of area,   it has min/max Y zoom stored based on size of area... needs 
  smarter way.

- outliner: header file added, area switch menu + dummy pulldown. 
  this will become template for other space types...
2008-12-12 17:10:54 +00:00
2fa23a0594 2.5
Fixes in view2d:

- mask/slider rects were calculated wrong 1 pixel (was overlapping)
- found bug with outliner stretching on area-edge-dragging. It required
  an extra mapping of the 'cur view' via mask to actual region.
- added v2d sanity check for uninitialized v2d's
- removed cruft in do_versions for headers (gets catched with above)
- added header-view2d-initialize function, for new-space calls

Fixes in areamanager:

- fixes in 'new space' for time/outliner/view2d
  (unfinished)

For Joshua:

- Making time window higher shows it doesn't update 'cur'. Not sure
  what kind of v2d flag should be checked or set?
2008-12-12 16:29:33 +00:00
05e5e00bc9 View2D: Cosmetic tweaks for scrollers
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
2008-12-12 11:41:05 +00:00
7a1100c8b5 2.5
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)

- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too


NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.

NOTE2: the Makefiles required libeditor screen twice... scons too?
2008-12-11 19:35:27 +00:00
9fa6b03ea7 View2D: Various Fixes + Header Support
Added support for panning headers using View2D of the header regions (only done for TimeLine, as only that one has buttons on it). 
Currently, this uses some do_versions magic to initialise the View2D rects required, however, I'm not sure if all the information was safely ported over yet (notably height and position of rects due to alignment issues).

In the process, I noticed a few bugs with the current View2D code:
* UI_view2d_curRect_validate() is now called after UI_view2d_size_update(), as the size of the 'mask' rect is closely related to the size of the 'cur' rect (especially when zooming is locked).
* Fixed a bug in UI_view2d_curRect_validate() which meant that if the 'cur' rect was slightly larger than the 'tot' rect, and keeptot was set, the view would flicker between the two closely related positions.
2008-12-11 03:50:50 +00:00
54c4ed469a 2.5
Cleanup in area/region management

- more intelligence in area management for adding handlers and setting
  data correct. Space/Region type callbacks only have to do own things.

- added option for adding default handlers to areas/regions. (flag in
  type definition)

- ensured that region-types store the minsizes for regions.

- added boundbox check for handlers; note that it accepts pointer to
  boundbox, because handlers don't get reset on area-resizing or
  view changes. Example: view2d handlers use mask rect.

- handlers get now added on correct context levels (example frame change
  also worked in header)

- removed ->refresh() callback. Context refreshing is Listener.
  
- the ->init() is being called on all WM level actions, also after a
  file read, moving areas, re-opening areas etc. 

- fixed bug: crash on exit was caused by cleaning up Screen too late.

- UI_view2d_size_update() removed from draw callback, is init()

- regions now store (winx, winy) subwindow size.
2008-12-10 13:56:54 +00:00
02e23c16dd 2.5
Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This commit:
- brings keymap storage to WM, based on names/types. This structure
  allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
  regiontypes stored in areatype.

Todo:
- better callbacks and structure for defining which handlers need to
  be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
  to indicate an entire keymap to be custom, to prevent too complicated
  merging problems of default and custom maps (like order, multiple keys
  for same operator, disabling options, etc).
2008-12-08 15:02:57 +00:00
ed015907df View2D: Scroller Manipulations
Implemented operator to work with scrollers. This should work reasonably well, but as always, more testing is needed.
* LMB-drag can now be used to initiate manipulations of scrollbars (so they can be dragged as per normal)
* By clicking on the 'dark regions' on the ends of the scroll bubble, it is possible to zoom the view (in a way similar to Sony Vegas scrollbars)

Tidied up code of other operators
* Re-labelled the current zoom operators, as there is still a modal click-drag zoom tool to be ported still
* Marked all of the existing view manipulation operators as redoable. Scrollers manipulator is not allowed to be redoable. 

Assorted changes:
* Added more flags for Outliner on reading old files, to prevent more weird things happening as code expects certain flags these days
2008-12-07 12:15:04 +00:00
afb45ae7cf View2D: Code cleanup - UI_view2d_status_enforce()
This commit *should* bring UI_view2d_status_enforce() (formerly known in pre 2.5 as test_view2d) under control again. 
I've attempted to reduce the amount of duplicated code here, so hopefully there won't be any nasty bugs that will show up in some of the other views when they are ported.

Summary of changes:
* Restored V2D_KEEPZOOM flag which I had previously removed, having misunderstood its function.
* Fixed bugs with resizing Outliner window
* Outliner width is now columns + 1 again. Documented reasons for this (otherwise, stuff gets covered by scrollbars, but we cannot see it)
2008-12-06 09:25:42 +00:00
5e60414961 View2D API: Cleaning up API + New Methods
* Cleaned up flags defined for View2D, and added some for defining the alignment of the view's data in the 'tot' rect (i.e. which quadrant(s) the view data is allowed to reside in). 

* These flags are used in the new UI_view2d_totRect_set() function, which sets the new size of the 'tot' rect (i.e. the maximum viewable area). Currently, is only used for Outliner, but channel-lists also require this.

* Added API method to reset 'cur' (current viewing region) to 'default' viewing region - UI_view2d_curRect_reset(). Currently, 'keepzoom' is not respected. I'll check on whether this is needed when I recode UI_view2d_status_enforce(), which is badly in need of a cleanup.
2008-12-05 02:03:37 +00:00
Nathan Letwory
b087c8adf2 * rename some view2d defines to be clearer and more in line with the rest of view2d defines. 2008-12-04 20:28:59 +00:00
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
1a354bd310 View2D - Zoom + More Scrollbar work
* Added basic (non-modal) zoom operators that use a uniform scale factor, with zoom centered using the view center as scaling point. Use Scrollwheel up/down and Pad +/- to use this.

* Added back the 'button'/bubble for the scrollbars. I've added dark lines on either end of it for some later work on zooming widgets.
This is not the final form they'll take. I still need to decide how to handle those scrollbars which act as grid-markers too (showing timescale, etc.), before trying to integrate that with some fancy scrollbar drawing (rounded, etc.)

Assorted changes:
* Moved vertical scrollbar for Outliner to right hand side
* Made Timeline use standard scrollbars, and turned on various clamping options
* Fixed ortho-matrix corrections for scrollbars, and added pixel offsets
* Made Timeline markers sit more snugly on the scrollbar. They were a bit far out...
* Fixed memory leak with view2d keymaps not being freed when Blender exited
2008-12-01 11:37:05 +00:00
43b26b72ab View2D - Initial commit of Pan-View Operator
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.

* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. 

* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. 
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. 
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-30 06:15:33 +00:00
d6aff38426 Patch to allow pre-2.50 Blenders to read newer files.
Since we'll reshuffle a lot in UI code, making new Screens totally 
incompatible, this patch saves the Screen chunk in Blender files
with a new identifier (ID_SCRN), causing it to be not read in old
Blender binaries. Pre-2.50 blender already has a facility to recover
from this (it keeps old UI), including for .B.blends (it opens 
default simple screen)

For the latter reason, it might be advisable to have the .B.blend 
for 2.50+ saved as another name? Then you can use both for while.

(Note: commit is just 3 lines of code, other files are comments I
added for documentation of other stuff)
2008-11-27 16:00:59 +00:00
6b5c948457 Blender 2.5 bugfix! :)
- keymaps in windowmanager (temporary) have to set to NULL on load.
2008-11-27 14:27:33 +00:00
b3c238e8bc 2.5: merge with trunk, previous merge was only up to yesterday.
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2008-11-12 22:03:11 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
8030cb03fd Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!

I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node

A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual

On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
  (as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
  output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
  should not show. NodeTree should ignore other nodetrees to keep things sane
  for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
  superior antialising of checkers/bricks.

General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I 
rather wait for a solid and very well thought out design proposal for this, 
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
2008-11-12 19:03:50 +00:00
4a4b0732e5 Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
  create one timer per window, this replaces that with a way to let operators
  or other handlers add/remove their own timers as needed. This is currently
  delivered as an event with the timer handle, perhaps this should be a notifier
  instead? Also includes some fixes in ghost for timer events that were not
  delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
  operator. This is used in the UI code to communicate the results of opened
  blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
  operator or handler, so there were exceptions added for this, which is one
  of the reasons they might work better as notifiers, but currently these
  things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
  not.

* Added a free() callback for area regions, and added a free function for
  area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
  and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
  last created region on top. These are useful for tooltips, menus, etc, and
  are not saved to file. It's using the same ARegion struct as areas to avoid
  code duplication, but perhaps that should be renamed then. Note that redraws
  currently go correct, because only full window redraws are used, for partial
  redraws without any frontbuffer drawing, the window manager needs to get
  support for compositing subwindows.

* Minor changes in the subwindow code to retrieve the matrix, and moved
  setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
  with modal_handler.

* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
  created in. This means for example that when a transform operator is invoked
  from a region but registers a handler at the window level (since mouse motion
  across areas should work), it will still get removed when the region is closed
  while the operator is running.
2008-11-11 15:18:21 +00:00
a4f8f06479 Fix for two proxy + undo related crashes:
* When making a proxy, the lib linked IPO driver was also changed to
  point to the proxy object, and after undo this local proxy object
  was replaced so the pointer became invalid. In fact it is not needed
  at all to change this because the IPO code maps the pointer to the
  local proxy object already.
* Undoing the make proxy operation would crash because the proxy_from
  pointer in the library linked object would still point to the removed
  object. Now it clears all these pointers before undo, because on each
  undo memory file read they will be set again anyway.
2008-11-02 00:25:39 +00:00
7f24dbe5fc RNA / Data API
This is the first code for the Data API, also known as RNA system in the
2.5 Branch. It does not include a user interface, and only wraps some
Scene properties for testing. It is integrated with Scons and Makefiles,
and compiles a 'makesrna' program that generates an RNA.c file.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataAPI
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA

The changes are quite local, basically adding a makesrna module which
works similar to the makesdna module. The one external change is in
moving genfile.c from blenloader to the makesdna module, so that it can
be reused by the RNA code. This also meant changing the DNA makefiles.
It seems to be doing dependencies correct still in my tests, but if
there is an issue with the DNA not being rebuilt this commit might be
the one causing it. Also it seems for scons the makesdna and makesrna
modules are compiling without warnings. Not a new issue but this should
be fixed.

The RNA code supports all types as defined in the Data API design, so
in that sense it is fairly complete and I hope that aspect will not
have to change much. Some obviously missing parts are context related
code, notify() functions for updates and user defined / ID properties.
2008-10-31 23:50:02 +00:00
025e4b046a merge 17122:17206 2008-10-28 18:47:01 +00:00
71260b6603 Fix for crash reading a peach file, chubbychestnut.blend. A do_versions
conversion was reading the mtex array in a library linked material. It
is however not guaranteed that direct_link_* was called  on the material
yet, so the array pointer is not always valid and it can crash.
2008-10-27 15:22:55 +00:00
a806c1eb7f merge 16951:17122 2008-10-20 00:48:10 +00:00
42e287af1c source/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for overlapping strings.
source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char.
source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized
source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
2008-10-19 04:02:37 +00:00
96e9debe1f - Fix for bug #17825: baking SSS is not supported, but it didn't give
proper results, should bake as if SSS was disabled.
- Fix for GLSL to handle failing shadow buffer creation better.
- Fix for sky/atmosphere version patch, was not doing files from 2.46
  and newer.
2008-10-12 13:32:28 +00:00
d16a8649ff merge runk 16887:16950 2008-10-06 17:37:03 +00:00
40fb11efaf 2.5 Branch: added WM_report and WM_reportf functions for reporting
information, warnings and errors.
2008-10-03 18:03:30 +00:00
df00a4b878 interpreted request from Carsten - make message sensor work.
object message actuators needed the prefix OB when sending a message to a specific object.--This line, and those below, will be ignored--

M    source/gameengine/Converter/KX_ConvertActuators.cpp
M    source/blender/blenkernel/BKE_blender.h
M    source/blender/src/buttons_logic.c
M    source/blender/blenloader/intern/readfile.c
2008-10-03 09:51:43 +00:00
c35a2d6ea9 merge trunk 16118 -> 116886 2008-10-02 20:39:57 +00:00
2a331067cc resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
2008-09-29 17:08:11 +00:00
7ebeceb399 Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of
  one of the values)
- added option to use Exposure, this only works for brightness (Y).
  results look very pleasant, foggy and hazy results are possible.
  with exposre==0, no exposure happens for HDR extreme range skies,
  this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)

Please review! (and yes i know it's still not in World :)
2008-09-29 17:03:24 +00:00
c723b91446 BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.
Previously we tried to share the parameters with the
blender render soft body but there were too many differences.

MSVC project files updated.
2008-09-27 21:52:20 +00:00
50faaccf2e Auto-Keyframing (per scene):
Now auto-keyframing can be enabled/disabled per scene (with the insertion mode also stored per scene). The flags used when insertng keyframes are still stored in the user-prefs. 

New scenes have their auto-keyframing settings initialised from the user-preferences.
2008-09-27 06:29:52 +00:00
3ad55e1541 nurbs surface resolution is now per segment rather then being distributed over the whole surface.
This is what 2D do alredy and makes resolution settings more like subsurf level.

- This makes it impossible to have a lower resolution output then the nurbs cage, however this dosnt seem a very useful feature.
- Using the do-versions from recent curve interpolation fix.

Tested with these files.

http://digilander.libero.it/pafurijaz/Files/Blender/Libellula.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Martello.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Punta.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Phones.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tubo.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Pipe.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tire.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Cotton.zip
2008-09-26 19:00:49 +00:00
8e1cf42dbd BGE patch: local/global flag to distance contraint actuator.
Previously the distance constraint actuator was always working
in local axis. The local flag allows to cast the ray along a
world axis (when the flag is not selected). 
The N flag works differently in this case: only the object 
orientation is changed to be parallel to the normal at the hit
point. 

The linear velocity is now changed so that the speed along the 
ray axis is null. This eliminates the need to compensate the 
gravity when casting along the Z axis.
2008-09-26 18:03:14 +00:00
bc28feb997 re-use some Blender soft body settings for Bullet game soft bodies 2008-09-25 16:48:25 +00:00
718e2bf74f improved game soft bodies, works for objects that are using 'set smooth'
use shape matching by default for game soft bodies
store soft body index for game vertices
2008-09-25 03:02:30 +00:00
38a80ff9a5 BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Python function. 2008-09-24 22:58:49 +00:00
d72d4a5058 fix for [#11744] NurbCurve Radius incorrect
removed calc_curve_subdiv_radius(), curve radius is now calculated the same way as tilt.

Added radius interpolation menu matching tilt interpolation, needed to add "Ease" interpolation type to keep 2.47 curves looking the same.
2008-09-23 13:35:32 +00:00