Instead of the the same folder as the Blender executable, generate a manifest
that lets us move the libraries out of the way of users and into a separate
folder.
Ref T99618
Ensure the environment is set up for blender_test, idiff and oslc so that they
can find the required shared libraries.
Also deduplicate add_bundled_libraries() between Linux and macOS.
Includes contributions by Ray Molenkamp and Brecht Van Lommel.
Ref T99618
Add a macro that implements something similar to cmake_path's IS_PREFIX
which isn't supported in older versions of CMake.
This caused the build-bot to fail.
This is to help ensure buildbot builds are correct, while still gracefully
disabling features in user/developer builds.
* Add WITH_STRICT_BUILD_OPTIONS to give an error when features can't be
enabled due to missing libraries or other reasons. Add new macro
set_and_warn_library_found used everywhere features were being
automatically disabled.
* Remove code from Windows and macOS for various libraries that would
automatically disable features. set_and_warn_library_found could be
used here also, but we are generally assuming the precompiled libraries
are complete and only test for availability when libraries are just
added.
Differential Revision: https://developer.blender.org/D16104
Match minimum supported versions from the WIKI [0] by raising them to:
- GCC 9.3.1
- CLANG 8.0
- MVCS 2019 (16.9.16 / 1928)
Details:
- Add CMake checks that ensure supported compiler versions early on.
- Previously GCC per-processor version checks served to exclude
`__clang__`, in some cases this has been replaced by explicitly
excluding `__clang__`. This was needed as CLANG treated some of these
flags differently to GCC, causing the build to fail.
- Remove USE_APPLE_OMP_FIX GCC-4.2 OpenMP workaround.
- Remove linking error workaround for old MSVC versions.
[0]: https://wiki.blender.org/wiki/Building_Blender
Reviewed by: brecht, LazyDodo
Ref D16068
This is already the case for most CMake usage.
Although some find modules are an exception to this, as they were
originally maintained externally they use some different conventions.
Also corrected bad indentation in: intern/cycles/CMakeLists.txt
* Use Python executable from lib folder since it's not installed.
* Make bpy module test work for portable install.
* Disable gtests which don't work with different Python link flags
and shared library locations.
Ref D15957
Build against Python from precompiled libraries by default, instead of
requiring framework from python.org package install. The resulting bpy module
can still be used with any Python install of the same version.
Use the same CMake find module as Linux. This simplifies code, and makes it
possible to manually set PYTHON_* variables in CMake configuration.
Remove WITH_PYTHON_FRAMEWORK option for regular Blender build, as this doesn't
work well due to missing required Python packages. Advanced users can still
set PYTHON_ROOT_DIR=/Library/Frameworks/Python.framework/Versions/3.10 for
the same result.
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering
in applications that provide a Hydra viewport. The implementation was written from scratch
against Cycles X, for integration into the Blender repository to make it possible to continue
developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of
the Cycles code and can be built with a CMake option
(`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version
of Cycles.
Since Hydra render delegates need to be built against the exact USD version and other
dependencies as the target application is using, this is intended to be built separate from
Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different
from what Blender is using. As such the CMake build scripts for Windows had to be modified
slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again
even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to
the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all
the way back to USD 20.08 (with some limitations).
Reviewed By: brecht, LazyDodo
Differential Revision: https://developer.blender.org/D14398
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.
In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.
####Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
This means we will use many of the existing vector types and others
we currently don't have (uintX, intX). All these variations were
asking for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector
functions should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
incompleteness.
- The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
bit of a let down. Most clases are incomplete, out of sync with each
others with different codestyles, and some functions that should be
static are not (i.e: `float3::reflect()`).
####Upsides:
- Still support `.x, .y, .z, .w` for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types
and can be restricted to certain types. Also template specialization
let us define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance
is the same.
####Downsides:
- Might impact debugability. Though I would arge that the bugs are
rarelly caused by the vector class itself (since the operations are
quite trivial) but by the type conversions.
- Might impact compile time. I did not saw a significant impact since
the usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length.
For instance, one can't call `len_squared_v3v3` in
`math::length_squared()` and call it a day.
- Type cast does not work with the template version of the `math::`
vector functions. Meaning you need to manually cast `float *` and
`(float *)[3]` to `float3` for the function calls.
i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
- Some parts might loose in readability:
`float3::dot(v1.normalized(), v2.normalized())`
becoming
`math::dot(math::normalize(v1), math::normalize(v2))`
But I propose, when appropriate, to use
`using namespace blender::math;` on function local or file scope to
increase readability.
`dot(normalize(v1), normalize(v2))`
####Consideration:
- Include back `.length()` method. It is quite handy and is more C++
oriented.
- I considered the GLM library as a candidate for replacement. It felt
like too much for what we need and would be difficult to extend / modify
to our needs.
- I used Macros to reduce code in operators declaration and potential
copy paste bugs. This could reduce debugability and could be reverted.
- This touches `delaunay_2d.cc` and the intersection code. I would like
to know @howardt opinion on the matter.
- The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
But according to @JacquesLucke it is not a real problem for now.
I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.
Reviewed By: brecht, sergey, JacquesLucke
Differential Revision: https://developer.blender.org/D13791
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.
In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.
Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
This means we will use many of the existing vector types and others we
currently don't have (uintX, intX). All these variations were asking
for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
let down. Most clases are incomplete, out of sync with each others with
different codestyles, and some functions that should be static are not
(i.e: float3::reflect()).
Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
can be restricted to certain types. Also template specialization let us
define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
the same.
Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
caused by the vector class itself (since the operations are quite trivial)
but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
instance, one can't call len_squared_v3v3 in math::length_squared() and
call it a day.
- Type cast does not work with the template version of the math:: vector
functions. Meaning you need to manually cast float * and (float *)[3] to
float3 for the function calls.
i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
float3::dot(v1.normalized(), v2.normalized())
becoming
math::dot(math::normalize(v1), math::normalize(v2))
But I propose, when appropriate, to use
using namespace blender::math; on function local or file scope to
increase readability. dot(normalize(v1), normalize(v2))
Consideration:
- Include back .length() method. It is quite handy and is more C++
oriented.
- I considered the GLM library as a candidate for replacement.
It felt like too much for what we need and would be difficult to
extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
But according to @Jacques Lucke (JacquesLucke) it is not a real problem
for now.
I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.
Reviewed By: brecht, sergey, JacquesLucke
Differential Revision: http://developer.blender.org/D13791
Since CMake 3.16, CMake has native precompiled header (PCH) support.
This change swaps Blender's own PCH implementation with the native implementation.
Previously, PCH was only enabled on Windows however,
this new implementation works on all platforms.
For more information see https://cmake.org/cmake/help/latest/command/target_precompile_headers.html
On my system, Linux with ninja running on an i5 8250U
I saw a 60% reduction in compile times for `bf_freestyle` + linking time.
Reviewed By: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D13797
The Xcode IDE can also benefit from the options:
- WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS
- WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS
So add suport to these options and also renames them as they are no
longer limited to just Windows and Visual Studio.
Reviewed By: brecht, ankitm
Differential Revision: https://developer.blender.org/D12132
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
This changes the following items:
- package name is now `blender-3.0.0-git.09eb04c0a865-windows64`
rather than `blender-3.00.0-git.09eb04c0a865-windows64`
- Fix version resource for blender.exe not building
- Data directories are now `3.0\...` rather than `3.00\....`
- User prefs are now in:
`c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.0\`
rather than:
`c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.00\`
- Updating startup & preferences from previous release
has a special exception for 3.0 to check for 3.93 and older.
See T87532
Ref D10986
* WITH_CPU_SSE was renamed to WITH_CPU_SIMD, and now covers both SSE and Neon.
* For macOS sse2neon.h is included as part of the precompiled libraries.
* For Linux it is enabled if the sse2neon.h header file is detected. However
this library does not have official releases and is not shipped with any Linux
distribution, so manual installation and configuration is required to get this
working.
Ref D8237, T78710
Group all tests of a test suite into a single test command invocation.
This reduces the number of invocations by `ctest` by an order of
magnitude.
Since rB56aa5b0d8c6b663, `bin/tests/blender_test` was run for every
individual test. Having over a 1000 tests made testing slower than
necessary. Individual tests can still be run if desired by invocation of
`bin/tests/blender_test --gtest_filter=suitename.testname`.
NOTE: For this commit to have an immediate effect, it may be necessary
to remove the `tests` and `Testing` directories and some CMake files
from your build directory and rebuild. Run `ctest -N` to see the list of
tests; there should be less than 200.
Reviewed By: sergey, LazyDodo, sebbas
Maniphest Tasks: T83222
Differential Revision: https://developer.blender.org/D9649
Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
Issues were:
* Abusing of `WITH_PYTHON_INSTALL_NUMPY` by both Audaspace and
Mantaflow.
- `PYTHON_INSTALL` options only decide whether we copy python (and
some extra modules) in our Blender installation. On linux it
makes much more sense to use global python installation.
- Now we have instead a proper `WITH_PYTHON_NUMPY`
* Bad assumptions regarding path of headers relative to path of python
module.
- In current Debian testing, modules are under `python3.9`
directory, while headers are under `python3` directory.
- Now we properly `find_path` for headers as well, modifying
`find_python_package` to take an optional argument for headers.
Note that the required changes done to `extern` libraries are in
blender-specific files that do not exist upstream.
Differential Revision: https://developer.blender.org/D9773
This is a stricter version of the change made in
{rBbb872b25f219d1a9bc2446228b6dc}
Cmake must never look into Frameworks when the system
library guards (`without_system_libs_begin`/`without_system_libs_end`)
are present.
OpenAL didn't follow this and OpenAL.framework in Xcode would be used.
The Cmake's `FindOpenAL.cmake` looks for both library (in this case,
the .framework file), and include dir.
Precompiled libraries don't contain the former. So `find_package`
cannot be used, or it becomes the hack that {rBb2c707747da9} removed.
So hardcode the include dir path, and other variables.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9267
After tests were bundled in a single executable and cycles and libmv
created their own tests, the warnings on macOS have gone over 800.
The reason is setting `*_LIBRARIES` to names of the libraries
and later using `link_directories` to link them properly.
https://cmake.org/cmake/help/latest/command/link_directories.html
> Note This command is rarely necessary and should be avoided where
> there are other choices. Prefer to pass full absolute paths to
> libraries where possible, since this ensures the correct library
> will always be linked. The find_library() command provides the
> full path, which can generally be used directly in calls to
> target_link_libraries().
Warnings like the following popup for every target/executable,
for every library it links to.
```
ld: warning: directory not found for option
'-L/Users/me/blender-build/blender/../lib/darwin/jpeg/lib/Debug'
```
The patch completes a step towards removing `link_directories` as
mentioned in TODO at several places.
The patch uses absolute paths to link libraries and removes
all `*_LIBPATH`s except `PYTHON_LIBPATH` from
`platform_apple.cmake` file. (The corner case where it's used seems
like dead code. Python is no longer shipped with that file structure.)
Also, unused code for LLVM-3.4 has been removed.
Also, guards to avoid searching libraries in system directories have
been added.
`APPLE` platform now no longer needs `setup_libdirs`,
`cycles_link_directories`, and `link_directories`.
The number of warnings now is less than 100, most of them being
deprecation ones in dependencies.
This patch depended on {rBb746179d0add}, {rB2fdbe4d05011},
{rB402a4cadba49} and {rBd7f482f88ecb}.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8855
The ffmpeg, guardedalloc and blenlib are quite isolated and putting them in
their own executable separate from blender_test is faster for development than
linking the entire blender_tests executable.
For Cycles, this also bundles all the unit tests into one executable.
Ref T79958
Differential Revision: https://developer.blender.org/D8714
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.