Commit Graph

45682 Commits

Author SHA1 Message Date
b15d9ecb6d Cleanup: remove paranoid NULL checks 2014-10-06 12:23:47 +02:00
9cfcddc8f4 Dyntopo: minor speedup collapsing edges 2014-10-06 12:16:06 +02:00
9e53a97ddf Fix T42093: segfault when trying to free unallocated depths zbuffer (border-zoom in 3DView).
Thanks to jensverwiebe (jens verwiebe) for investigations too!
2014-10-06 10:30:23 +02:00
77af624524 Quiet warning on 32bit system 2014-10-06 09:51:51 +02:00
1dd428ff6d Fix T41983: Array Modifier "Merge" bug?
We messed up previous fix, in 'simplified' translated merge case... :(
2014-10-05 23:10:44 +02:00
7fff7beac1 Cleanup: sculpt float -> bool 2014-10-05 17:17:19 +02:00
15af15eb56 BLI_buffer: simplify buffer resize 2014-10-05 10:33:02 +02:00
24ddfe0c63 Previous scons fix is just wrong, there is a reason why lines were tried to be indented 2014-10-04 16:31:47 +02:00
4189a686b5 Fix bad RNA enum from the previous commit 2014-10-04 20:20:33 +06:00
1a410fd798 Another scons fix, wrong indentation. 2014-10-04 16:07:39 +02:00
ada2a3a0fc Typo fix for new WITH_BF_CYCLES_DEBUG option. 2014-10-04 16:01:09 +02:00
4f9ee695ef Fix off by one error drawing passepartout 2014-10-04 15:41:28 +02:00
27d660ad20 Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the
camera ray intersection pass is implemented, but in the future we will support
more debug passes which would help checking what things makes the scene slow.
Example of such extra passes could be number of bounces, time spent on the
shader tree evaluation and so.

Implementation from the Cycles side is pretty much straightforward, could only
mention here that it's a build-time option disabled by default.

From the blender side it's implemented as a PASS_DEBUG with several subtypes
possible. This way we don't need to create an extra DNA pass type for each of
the debug passes, saving us a bits.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D813
2014-10-04 19:00:26 +06:00
8ac3c3d3ee Fix T42065: Shading issue using Array modifier
Gah... Dirty normal flag should be set on *real* final dm, after merge is done. :/
2014-10-04 12:54:00 +02:00
60bdb7da48 "Delete texture paint slot" told the user that it would add a texture paint slot. 2014-10-04 12:22:40 +02:00
9d8c1658a1 OSX: simplyfy last commit for fs_menu system_bookmarks 2014-10-04 10:48:07 +02:00
a9ae14c480 OSX: Change the FS_CATEGORY_SYSTEM_BOOKMARKS aka "Favorites", so that the orderwise in sync with finder 2014-10-03 21:01:59 +02:00
8f36d260d3 2.73 Release Cycle: Alpha. 2014-10-03 15:43:30 +02:00
4c43fcf791 Fix T41983: Array regression with center-verts
Array with rotation and a central pivot would fail.

Thanks to Bastien Montagne for the initial fix.
2014-10-03 14:36:34 +02:00
bc0411f687 Fix for 2-sided faces in array modifier 2014-10-03 14:36:34 +02:00
72f557d34e Sculpting:
Grab and Snake hook brushes now support strength. To keep compatibility
with older brushes, this commit also sets strength to 1.0 for those
brushes.
2014-10-03 13:14:10 +02:00
9ce645e7d9 Better fix for T42054 - modifiers have a callback to say whether they need normals or no.
Thanks Campbell for the headup!
2014-10-03 12:12:10 +02:00
d4758badf6 Fix T42054: Problem when using Cast modifier with Wireframe modifier.
Wireframe modifier needs valid normals, let's ensure that!
2014-10-03 11:58:29 +02:00
50af4d208d Cleanup: spelling, ws 2014-10-03 08:21:14 +02:00
230c272fe3 Comments: note on bmesh_region_match
also correct buffer type
2014-10-03 08:21:14 +02:00
a1d80b9c56 Update link to the Support an Animation Movie link
This is to be in the final release.
2014-10-02 20:47:24 +02:00
e64ecaea4a Code cleanup:
calc_manipulator_stats is only used in manipulator (and soon will only
use the context for such queries)
2014-10-02 20:18:57 +02:00
591caab731 Fix for wrong bit mask magic happening in gpu_update_lamps_shadows() 2014-10-02 18:19:54 +02:00
480d9eab73 Fix black matcap when using particle system
Using matcap with a displist is not really good thing to try
and it's actually a regression since we've enabled matcaps
for all objects instead of just an active one.
2014-10-02 18:17:33 +02:00
6a8ff9ee4b Fix error in last commit 2014-10-02 17:10:24 +02:00
7901faf335 Fix T42049: Crash exiting /w GL1.1 2014-10-02 16:24:14 +02:00
96c2d67797 Fix T42030: Grabbing the whole mask interfere with grabbing individual curve
This fix is for the final 2.72 release.
2014-10-02 19:28:07 +06:00
e99919f713 Freestyle: For until c++11 is accepted only static members could b initialized in-lined 2014-10-02 19:24:16 +06:00
617131410c Fix T42008: Dragging and packing issue about new blank image
The issue was caused by the fact that we never used to store the
generated image color in DNA, so image reload will loose this
information.

Now we store the color in DNA, making ti so re-loading the image
will preserve it's generated color.

It is now also possible to change generated image color using the
color swatch in image properties after the image was created.
2014-10-02 19:06:35 +06:00
9ac0b4ff05 Fix T42033 UVs shown while rendering in texture paint mode.
This should be included in final release build.
2014-10-02 14:35:08 +02:00
a2aa3eb2e5 Fix for regression on bevel material: need do_version support for earlier files. 2014-10-02 07:50:23 -04:00
69356b0b9b Fix freestyle/bplayer build (usual stub stuff). 2014-10-02 12:47:05 +02:00
1b0214cb88 Freestyle: Fix for a compiler failure in makesrna. 2014-10-02 17:52:18 +09:00
c47682d6ab Freestyle: Fix for destructive view map modifications during chaining operations.
The view map is mostly treated as a read-only data structure by line stylization
operations (i.e., selection, chaining, splitting, sorting and stroke creation).  The
only exception is the chaining operation in some cases where insertion of extra
FEdge objects is necessary to ensure the continuity of underlying FEdges from
which a chain is constructed.

The present revision addresses the removal of extra FEdges so to keep the view
map clean and suitable for reuse in subsequent render frames.
2014-10-02 17:52:16 +09:00
c946a450ed Freestyle: Finer memory statistics with CXX_GUARDEDALLOC. 2014-10-02 17:52:14 +09:00
dd9c53b312 Freestyle: View map caching.
New render layer option named "View map cache" is added to reuse a
previously computed view map for subsequent rendering.  The cache is
automatically updated when the mesh geometry of the input 3D scene has
been changed.

This functionality offers a major performance boost for Freestyle
animation rendering when camera-space mesh geometry is static, as well
as for repeated still renders with updates of line stylization options.

Although the "View map cache" toggle is a render layer option, the cache
memory is shared by all render layers and scenes.  This means that if
Freestyle is used for two or more render layers (possibly in different
scenes through the compositor), then the cached view map for one render
layer is replaced by a new view map for another render layer and hence
no performance gain is expected.
2014-10-02 17:52:13 +09:00
6bde5381bb Cleanup: indentation 2014-10-02 10:33:15 +02:00
3dada2f8cf Compositor: Reduce number of int<->float conversions in keying screen operation 2014-10-02 13:39:59 +06:00
957b945a18 Compositor: Simplify logic in keying blur operation 2014-10-02 13:39:50 +06:00
2040666fd1 fix T42046 Improved the option label for clarity 2014-10-02 08:55:13 +02:00
805bb22f46 Code cleanup, use bit shifting for lamp flags. 2014-10-01 19:16:19 +02:00
497d06d64d Fix T41971: BMesh mapping slot arg error 2014-10-01 22:36:09 +10:00
5f948fb77f Anim Playback: Optionally draw flipped
useful to view animations from different POV.
FKey: X, Shift+FKey: Y
2014-10-01 22:01:01 +10:00
b8f6941776 Cleanup: de-duplicate playanim matrix 2014-10-01 22:01:00 +10:00
1a72c83355 Fix Smoke UI property: Low resolution values are needed for pyroclastic smoke effects.
Example values for such an effects are resolution = 10 and high resolution = 5.

Patch by nudelZ
2014-10-01 13:32:52 +02:00