Commit Graph

96689 Commits

Author SHA1 Message Date
b492dc3579 Cleanup: Remove unused modifier and BMesh includes 2022-12-21 13:10:51 -06:00
fa3ca9afdb Nodes: Rewrite group creation operator
Separate the "insert nodes into group" operation into more distinct
phases. This helps to clarify what is actually happening, to avoid
redundant updates to group nodes every time a new socket is discovered,
and to make use of the topology cache to avoid the "accidentally
quadratic" alrogithms that we have slowly been removing from node
editing.

The change is motivated by the desire to use dynamic node declarations
for group nodes and group input/output nodes, where it is helpful to
avoid updating the declaration and sockets multiple times.
2022-12-21 12:26:17 -06:00
908c539219 Nodes: Add non-const access to cached group output node pointer 2022-12-21 12:26:17 -06:00
8fe1499796 Cleanup: Use const arguments for node interface socket functions 2022-12-21 12:26:17 -06:00
688086e01f Cleanup: Simplify node duplicate operator
Use the map created for copying nodes more instead of iterating over all
nodes unnecessarily a few times. Use the map empty check instead of
a separate boolean variable. Use a utility function to retrieve a
separate buffer of selected nodes in case the  nodes by id Vector
is reallocated (that part is technically a fix).
2022-12-21 12:26:17 -06:00
8bbf823716 Cleanup: Simplify arguments to deselect all nodes function
Take the node tree as an argument directly instead of retrieving it from
the editor struct. Then use the utility function in two more places.
2022-12-21 12:26:17 -06:00
d0348bcb8a Fix: Crash when grouping frame node but not its children
Most likely caused by ab4926bcff
2022-12-21 12:26:17 -06:00
Jason Fielder
3535670ff1 Metal: Optimize local shader memory usage.
Global scope arrays can incur suboptimal per-shader-thread memory allocations, resulting in excessive usage of limited local memory resources. These changes ensure that any arrays are limited to the closest scope in which they are required and thus will get correctly optimized by the compiler.

A number of constants have also been replaced with Macro's as these can result in better runtime performance for complex shader code.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D16825
2022-12-21 14:29:00 +01:00
Jason Fielder
7ff47f7a94 Metal: Add missing MIP_SWIZZLE texture usage flags. Fix compilation warnings.
Authored by Apple: Michael Parkin-White

Ref T96261

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D16824
2022-12-21 14:08:08 +01:00
b015fc4247 Cleanup: Use single declaration of TileNumber.
We used int and int32_t.
2022-12-21 08:42:19 +01:00
Bastien Montagne
fcddb7cda7 Small refactor of some of the RNA diffing API.
Propagate `eRNAOverrideMatchResult` 'return' flags at higher level into
BKE API, instead of just returning a boolean true when new override
rules have been created.

NOTE: This is an intermediary step towards fixing T102766.

Differential Revision: https://developer.blender.org/D16761
2022-12-21 12:43:26 +09:00
40e5954e39 Cleanup: Use ampersand instead of "and" for labels
UI guideline is use '&' for labels, use "and" for descriptions.
2022-12-20 18:32:30 -05:00
fb7f12dc40 Cleanup: hide 'UNUSED' macro definition for C++
This may allow the `C4100` warning to be re-enabled in the MSVC for C++.

Differential Revision: https://developer.blender.org/D16828
2022-12-20 19:16:33 -03:00
6383ed9956 Fix: Assert failure in mirror modifier
This was harmless because the function would just return null in release
builds, which was checked. Theoretically this vertex group mapping
shouldn't depend on the object type, but the vertex group API would
have to move away from the object-level first.
2022-12-20 14:07:24 -06:00
Germano Cavalcante
cc13934442 Cleanup: convert 'MOD_mirror.c' to C++
It will be useful to use the merge verts API in C++.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D16823
2022-12-20 15:53:10 -03:00
adc92cc23e Fix T103357: Grease pencil layer color not displayed in main dopesheet backdrop
Reviewed By: Sybren A. Stüvel

Differential Revision: https://developer.blender.org/D16822
2022-12-20 14:45:17 +01:00
ddd24186d9 Geometry Nodes: avoid some overhead during field inferencing
Previously, the same `FieldInferencingInterface` was build for every node
multiple times. Now only once during the inferencing. Going forward,
it would be even better to store the inferencing interface as part of the
node declaration to avoid building it during inferencing at all.
2022-12-20 14:36:26 +01:00
Jason Fielder
dedca2c994 Fix T103313: Resolve shader compilation failures when enabling GPU workarounds.
A number of paths resulted in compilation errors after porting EEVEE to use Create-Info. Namely the fallback path for cubemap support. A number of other strict compilation failures regarding format comparison also required fixing when this mode is enabled.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261, T103313

Differential Revision: https://developer.blender.org/D16819
2022-12-20 14:22:09 +01:00
3efb31ee31 Cleanup: add some deformation-related comments
Add documentation for `BKE_id_defgroup_list_get()` and document that
`CD_MDEFORMVERT` mesh layers contain `MDeformVert` structs.

No functional changes.
2022-12-20 14:17:30 +01:00
Jason Fielder
b3464fe152 Metal: Implement suppot for clip plane toggling via GPU_clip_distances.
The Metal backend already supports output for the 6 clipping planes via gl_ClipDistances equivalent, however, functionality to toggle clipping plane enablement was missing.

Authored by Apple: Michael Parkin-White

Ref T96261
Depends on D16777

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D16813
2022-12-20 14:16:23 +01:00
Jason Fielder
df1fe18ed7 Metal: Fix GPencil texture buffer attribute packing issue and cutting tool rendering.
Line Loop topology support for cutting tool and add support for packing several vertex attributes across individual pixels within a texture buffer.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D16783
2022-12-20 14:08:58 +01:00
Jason Fielder
2712265598 Metal: Addressing a number of small outstanding issues across Metal backend.
- Support for non-contiguous shader resource bindings for all cases required by create-info
 - Implement missing geometry shader alternative path for edit curve handle.
 - Add support for non-float dummy textures to address all cases where default bindings may be required.

Authored by Apple: Michael Parkin-White
Ref T96261
Depends on D16721

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16777
2022-12-20 14:05:34 +01:00
844b6e3982 Nodes: use CacheMutex to protect topology cache
No functional changes are expected.
2022-12-20 13:05:02 +01:00
105c0aa5b6 Fix T103064: Realtime Compositor crashes on undo
The Realtime Compositor crashes on undo after an operation like Dissolve
node.

The compositor evaluator stored a reference to the compositor node tree
assuming that it will always be valid. This is not guaranteed, however,
and changes to the node tree can invalidate that reference. So we get
the node tree from the context directly every time to fix the crash.
2022-12-20 10:09:25 +02:00
edb5dcaa31 Cleanup: Uninitialized variables in lineart_shadow.c 2022-12-20 12:53:42 +08:00
Bastien Montagne
b93025db59 Add concept of 'runtime' ID in Main data-base.
Such IDs are tagged with the new `LIB_TAG_RUNTIME`. They are essentially
like any other regular ID, except that they do not get written in .blend
files. They also do not make their linked data usages directly linked.
They do be written in undo steps however.

This tag should be ignored in any non-Main IDs (e.g. evaluated data,
`NO_MAIN`, etc.).

This commit also adds a new RNA ID property, `is_runtime`. This is not a
direct mapping to the DNA tag, as a non-main ID will also return True,
and the property is only editable for Main IDs.

Some basic testing for expected behavior of that new tag was also added
to `blendfile_io` py unittest.

Required for brush asset project, see T101908.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D16675
2022-12-20 13:15:51 +09:00
9837a32822 Correction to previous commit re ID tags and undo.
Explicitely separate handling of ID tags for undo read/write versus
regular .blend file read/write.
2022-12-20 13:05:47 +09:00
194cc8410b Fix (unreported) lost ID tags on undo.
ID tags were fully cleared on file write, however some should be written
so that they are preserved accross undo steps.

Currently this likely did not cause any serious issue, as the missing
ones were not that critical.
2022-12-20 12:14:12 +09:00
c2a8d8b18d Fix T103301: Active and default color attributes lost in many operations
When creating a new mesh to change it in some way, the active and
default color attribute names should be copied to the new mesh.
Doing that in the generic "copy parameters for eval" function should
cover the vast majority of cases.
2022-12-19 14:56:39 -06:00
4ae0da1bbc Geometry Nodes: Avoid mesh copy in some cases
Accessing a mesh with write access can be costly if it is used
elsewhere at the same time because of copy-on-write. When always did
that at the end of the modifier calculation, but it's trivial to only
do that when we might need actually use the mesh to add original
index layers.
2022-12-19 14:24:49 -06:00
5fe297df48 Fix: Set position node doesn't tag mesh normals dirty
Caused by b08301c865. This also contains an optimization
compared to the previous version to avoid recalculating normals when
the entire mesh has moved by the same offset.

Reported by Demeter in chat.
2022-12-19 13:59:41 -06:00
9f575ece39 Fix T103307: Crash reading particle hair key.co
05952aa94d accessed the vertex array when the mesh was null.
2022-12-19 13:05:05 -06:00
Jason Fielder
81f425a36f Metal: Remove Vec3 packing from uniform buffer generation as this causes UBO misalignment in Metal.
Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16721
2022-12-19 17:09:56 +01:00
4cb2204d3a Fix T103037: Regression: Grease Pencil Line Texture last point gets distorted
This was due to a missing endpoint case that wasn't handled in the port.

The last point still have to be discarded manually because of the
dot/stroke setting of the material.

The first test `ma1.x == -1` is not necessary anymore since the index
buffer do not contain this point (which was rendered using instance
rendering before.

Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D16812
2022-12-19 14:04:58 +01:00
288d4c9545 Fix: asset handle in context is always none
The issue was introduced in rBf0ac5e8aec03f7d0ca07d3792e5.
2022-12-19 12:50:09 +01:00
923f394485 Fix Outliner: Click next to View Layer name triggers object select
Unlike other (closed) hierarchies, view layers dont show their contents
next to their names.

Code would still find the item via outliner_find_item_at_x_in_row though,
this is now prevented (same as if the viewlayer was open [instead of
collapsed]).

Fixes T102357.

Maniphest Tasks: T102357

Differential Revision: https://developer.blender.org/D16662
2022-12-19 09:25:10 +01:00
c3cc8d2f6a Realtime Compositor: Implement Streaks Glare node
This patch implements the Streaks Glare node. Which is an approximation
to the existing implementation in the CPU compositor. The difference due
to the approximation is bearily visible in artificial test cases, but is
less visible in actual use cases. Since the difference is rather similar
to that we discussed in the Simple Star mode, the decision to allow that
difference would probably hold here.

For the future, we can look into approximating this further using a
closed form IIR recursive filter with parallel interconnection and
block-based parallelism. That's because the streak filter is already
very similar to the causal pass of a fourth order recursive filter,
just with exponential steps.

Differential Revision: https://developer.blender.org/D16789

Reviewed By: Clement Foucault
2022-12-19 10:08:59 +02:00
67318b1977 Realtime Compositor: Implement variable size blur
This patch implements the variable size mode of the blur node. This is
not identical to the CPU implementation, but is visually very close.

That's because of two things. First, the Extend Bounds option introduces
a 2px offset that doesn't make sense, which is likely a bug in the CPU
implementation. Second, the CPU implementation approximate the result
using three passes, the first two of which are separable morphological
operators applied on the size input. But this approximation does not
provide an advantage because the last pass is non-separable anyways. So
the GPU implementation does not attempt this approximation for more
accurate and faster results.

Differential Revision: https://developer.blender.org/D16762

Reviews By: Clement Foucault
2022-12-19 10:04:03 +02:00
1eb90ee519 UI: Use vector instead of linked list for block button groups
This simplifies some memory management, ammortizes some of the many
small allocations when building UI layouts, and simplifies the code
that deals with the groups. `uiBlock` is no longer a trivial type.
In my testing this saved a few ms when drawing a large node tree.
2022-12-18 21:45:32 -06:00
7d7e90ca68 UI: Use vector instead of linked lists for context store
Duplicating context lists took a measurable amount of time when drawing
large node trees in the node editor. Instead of using a linked list of
entries, which results in many small allocations, use a vector. Also,
use std::string and StringRefNull instead of char buffers and pointers.
2022-12-18 19:13:15 -06:00
d59f6ffdcb Fix: Wrong const iterator type for blender::Vector 2022-12-18 18:35:40 -06:00
f0ac5e8aec Cleanup: Move context.c to C++ 2022-12-18 14:40:30 -06:00
50c7eb14f4 Fix T103321: NodeSocket.node is None in Node.copy callback
Tag the topology cache dirty before Python can do arbitrary things
in the RNA copy callback.
2022-12-18 14:06:43 -06:00
8666791b2e Fix T103261: Undo after mask extract doesn't restore active object 2022-12-18 07:50:35 -08:00
17e266cd55 Cleanup: make paint_init_pivot an api method.
I had forgotten about curves sculpt mode when I wrote
this function. It just initializes the viewport
pivot point to the evaluated object bounding box.
Should be used inside the mode entry function.
2022-12-18 07:20:12 -08:00
0beb358a69 Fix T103198: Missing bounds check for material_index attr in texpaint
Texpaint now bounds checks material indices when looking up
materials, in case the user has corrupted the material_index
attribute somehow.  We may wish to report this to the user
somehow on entering texture paint mode.
2022-12-18 07:08:57 -08:00
8709a51fa9 Fix T103293: GPencil Multiframe Scale affects stroke thickness inversely
The problem was the falloff factor was applied directly
and in the thickness must be inversed. Now the thickess
is calculated using an interpolation.
2022-12-17 16:36:02 +01:00
28511ac6cf Fix T103294: bring back modifyMesh function for geometry nodes modifier
This was removed inrBb1494bcea7b6bb608 under the assumption that
it is not needed anymore. Apparently it is, so this commit brings it back.
2022-12-17 14:46:15 +01:00
c18055ba5c Cleanup: quiet warning 2022-12-17 11:51:12 +01:00
e07c5a14c9 Cleanup: sort cmake file lists 2022-12-17 16:00:40 +11:00