Regression from {b248ec97769f}. A new parameter was introduced, but the
stub shader macros still had the old number of parametes. This
change adds a new dummy parameter to the stub macros.
mode
The transform convert of type TC_POSE was not being defined if the mode
was OB_MODE_WEIGHT_GPENCIL.
Maniphest Tasks: T80904
Differential Revision: https://developer.blender.org/D8934
Assigning window variables relied on notifiers that always used the
active window, no matter the window being assigned.
Pass the current window to the notifier.
This code had grown overly complicated and hard to understand.
The improvements in this commit:
- Avoid allocating a duplicate of every active panel.
- Instead of complicated logic to calculate each panel's offset,
just keep track of the current offset while iterating through.
- More readable code structure, better comments.
Note that calcuting the X offset here is a relic from pre-2.5 when
panels could be aligned horizontally. I kept this in, but it would
be reasonable to remove it in the future.
This makes these variable names more consistent with current standards,
mostly by not over-abbreviating already short words. The following commit
will refactor this function.
When entering scultp mode the visibility from the Face Sets is copied to
the base mesh. This steps was considering that if a vertex belongs to a
face with a visibible Face Set ID, it should be visible. As loose
geometry may not have any faces, those vertex were set to hidden.
Now this function check if a vertex visibility should be modified by the
face sets (by checking the loops), avoiding modifying the visibility of
loose geometry unintentionally.
Reviewed By: sergey
Maniphest Tasks: T80771
Differential Revision: https://developer.blender.org/D8899
Brushes that target the cloth simulation but are not the cloth brush
affect the entire mesh, so they don't have simulation areas and falloff.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8885
Just converts verts to points and vice versa.
Materials and Attribute layers are preserved (so for example if you set
custom radii on the pointcloud, convert to mesh, then convert back to
pointcloud, this will be preserved).
Also not add a Radius layer by default (it is still added and
filled when adding a pointcloud object from the menu), a global Radius
property that will be used if there is no radius attribute can be added
later. A Radius attribute can also be added in the pointcloud data
properties (and filled via python).
This will also add a new utility function that copies materials between
datablocks: BKE_id_materials_copy
ref T75717
Differential Revision: https://developer.blender.org/D7391
Following rB7a0a60dde8b4, checking for temporary IK constraints in
uiTemplateConstraintHeader is not needed anymore (since the whole panel
will now be skipped earlier for those).
Differential Revision: https://developer.blender.org/D8902
(e.g. cannot be animated)
An RNA path is mandatory for RNA_path_from_ID_to_property, and for
EffectorWeights, this has to be provided using RNA_def_struct_path_func
(since this struct is shared across ParticleSettings, Modifiers and Rigid
Body World). Without this, the animation system cannot work and e.g.
keyframes cannot be inserted.
The case for Rigid Body World in rna_EffectorWeight_path was missing,
now added.
Rigid Body World Field Weights are capable of being animated, tested
with file from T80131 (e.g. gravity, wind).
Maniphest Tasks: T80131
Differential Revision: https://developer.blender.org/D8713
rBf2d26409e83b fixed a serious problem with invalid mesh after an
operation with the extrude manifold.
Since BKE_mesh_validate_arrays is a slow operation, the chosen
interval between versions is relatively small and also only the
mentioned invalid mesh problem is tested.
Differential Revision: https://developer.blender.org/D8898
The ffmpeg, guardedalloc and blenlib are quite isolated and putting them in
their own executable separate from blender_test is faster for development than
linking the entire blender_tests executable.
For Cycles, this also bundles all the unit tests into one executable.
Ref T79958
Differential Revision: https://developer.blender.org/D8714
Bump Blender subversion from 4 to 5, and re-execute some versioning code.
Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
Using context overrides in Python caused problems for any operator that
changed the context and require these changes to be read back.
CTX_wm_area_set() for e.g. would set the struct member but future
calls to CTX_wm_area() would still return the value defined by Python
callers context overrides.
This also resolves a mismatch between polling and calling operators
from Python, where poll would override the Python context where calling
only overrode the context when a new context was passed in.
While this isn't an issue with the default configuration it's possible
to register extra header types for a single region.
In this case the first header-type to successfully poll is drawn
without drawing other header types.
This issue was raised by T60195.
This adds support for the same custom bevel profile widget used in
the bevel tool and modifier to the geometry generation for curves.
This is expecially useful for text and 2D curves with extrusion, as
it works much better than a weld & bevel modifier combination.
It can also be useful for adding quick detail to pipe-like objects.
The curve holds the CurveProfile struct and a new "Bevel Mode"
property decides which type of bevel to build, round, object, or
custom profile.
Although curves can already use another curve to make the bevel
geometry, this is a quicker way, and it also defines the profile of
just one corner of the bevel, so it isn't redundant. It's also nice
to have the same custom profile functionality wherever there is bevel.
Differential Revision: https://developer.blender.org/D8402
There must not be any return directly in our versioning patches. It
would return from the entire versioning function.
Mistake in da95d1d851.
As a result, when opening old files with animation data, the versioning
for the new collection color tagging wouldn't run, and all collections
would get the first color assigned.
Adds an optional slider to the action constraint so that it can be
driven without a constraint target.
This is very helpful for more complex rigging and mechanical rigs, as it
means the action constraint can be controlled with a driver/custom
property directly, currently if we want to use a driver to control it we
must add a "dummy" bone/object inbetween to act as a control.
Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel
Differential Revision: http://developer.blender.org/D8022
The output layout was wrong and it's a mistery why it works on most
implementations since it's clearly a wrong usage.
Thanks @sebbas for helping narrowing down the issue.
Since this buffer is used as an array of 12 32bits integers, and C++
string expect a NULL-terminated C-string, we need an extra char to
ensure last one is always NULL.
See D8906. Thanks to @brecht for noting this one too.
Currently, it's difficult to use the NLA system for users who are only
interested in using it as animation layers.
Entering tweak mode hides strips which are not evaluated. If the user
wanted to edit a different strip, they must exit tweak mode, look for
the strip, select it then re-enter tweak mode.
Solution:
All strips are always shown. The user can now see the next strip they
want to start editing.
Reviewed By: Sybren, Sebastian Parborg
Differential Revision: http://developer.blender.org/D7600