Commit Graph

222 Commits

Author SHA1 Message Date
f14e740dee Implement Start Resolution for preview render in BI
So now viewport render resolution division works exactly the same as in Cycles.
2014-07-09 19:55:40 +06:00
7481d2aad1 Follow-up to my last commit: Fixed a wrong property name in the versioning code. 2014-07-07 16:53:30 +09:00
7915d7277a Per-material line color settings for Freestyle.
New properties 'line_color' and 'line_priority' are added to Material ID data blocks.

The 'line_color' property allows users to specify a per-material line color that can be
used as a Freestyle line color through Material color modifiers of line style settings.

The new line color property is intended to provide a solution for line color
stylization when a proper Freestyle support for Cycles is implemented (likely
as part of the upcoming Blender 2.72 release; see Patch D632).  Materials in
Cycles are usually set up using shader nodes, and Freestyle won't be capable
of retrieving colors and other properties from node-based materials any soon.

The new line color property of materials addresses this foreseen limitation by
providing artists with an intuitive alternative mean to specify line colors on a
per-material basis independently from node trees.

The 'line_priority' property gives users a way to control line colors at material
boundaries.  When a line is drawn along a feature edge at material boundaries,
one of the two materials on both sides of the edge has to be picked up to
determine the line color.  So far there was no way to control this selection
(which was in effect at random).  Now the material with a higher line color
priority will be selected.

The new per-material line settings are shown in the new Freestyle Line tab in
the Material context of the Properties window (only when Freestyle is enabled).
2014-07-07 16:19:51 +09:00
9ef7486a38 We're entering 2.71rc state now
Meaning we do subversion bump and hopefully only splash
screen separates us from the final release. Unless some
bad regression is being discovered..
2014-06-12 22:32:18 +06:00
f5055d8688 Some operation allowed to set invalid active scene render layer
Forbid this now and do tricks in the versioning code to repair
corrupted files.

Thanks to Pablo, Caminandes and Koro for discovering this bug!
2014-05-23 18:30:36 +02:00
77153b3032 Freestyle: Fix for versioning code not working properly with new texture options.
To get the versioning code properly work, the condition should have been:

  DNA_struct_elem_find(fd->filesdna, "FreestyleLineStyle", "MTex", "*mtex[18]")

The present commit uses another new structure member instead, to avoid referring
to the magic number 18 in the last string literal.
2014-05-22 16:03:35 +09:00
980c1a98e9 Freestyle: Fix for texture spacing reset to a non-default value on load of old .blend files.
Problem report by Light BWK through personal communications. Thanks!
2014-05-16 11:12:12 +09:00
c721f9a9f4 Remove unneeded comment. 2014-05-11 22:26:20 +09:00
Dalai Felinto
97641a0ec9 Bake API - bpy.ops.object.bake()
New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api.

The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result.

The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit

Python Operator:
----------------
The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake

bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False)
Note: external save mode is currently disabled.

Supported Features:
------------------
 * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture.

 * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object.

 * Cage Extrusion - distance to use for the inward ray cast when using selected to active

 * Custom Cage - object to use as cage (instead of the lowpoly object).

 * Normal swizzle - change the axis that gets mapped to RGB

 * Normal space - save as tangent or object normal spaces

Supported Passes:
-----------------
Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled"

Development Notes for External Engines:
---------------------------------------
(read them in bake_api.c)

* For a complete implementation example look at the Cycles Bake commit (next).

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Normal map pipeline "consulting" by Andy Davies (metalliandy)
Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:08 -03:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
912151763d Followup to rB8714ae09f894: better not have several RNA properties affect a single DNA one. 2014-04-28 13:25:14 +02:00
210dc12b53 Fix T39847: Followup to rB6babb4d12b8b.
As suggested by Campbell, bump subversion and reset all ui_previews data (so that any file that could
have been corrupted in past two weeks because of this bug is fixed and valid again).
2014-04-23 18:02:48 +02:00
fc28732ba6 Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D313
2014-04-23 15:03:34 +09:00
4a837141c3 Code cleanup: de-duplicated includes. 2014-04-18 15:02:46 +09:00
f60a66f417 Freestyle: New options for sorting to arrange the stacking order of lines.
Line styles now have a set of new options for rearranging the stacking order of lines.
This gives artists more control to determine which lines should be drawn on top of others.
Two available sort keys are the distance from camera and curvilinear 2D length.
Since the distance of a line from camera may vary over vertices, another option called
integration type is used to compute the sort key for a line from the values computed at
individual vertices.  Available integration types are MEAN, MIN, MAX, FIRST and LAST
(see the tool tips for more detail).
2014-04-18 15:02:45 +09:00
18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
15169c71a6 Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
2014-04-11 13:20:41 +02:00
833029ba02 Fix own rB8714ae09f894: Forgot to handle bone constraints in versionning code! 2014-04-07 19:44:27 +02:00
8714ae09f8 Fix T39563: Tiny unit-display problem in constraint panels.
There is no good solution here, since RNA props can only have one type/unit.
Tried to find the less worse one - have different RNA props for same DNA value
(a bit like the angle/length for camera lens).

Also fixed two other issues with Transform conctraint:
* Angle were still in degrees (yes, another backward-compatibility breacking).
* Scale was absolute, unlike loc/rot.

Also cleaned up a bit the code, replaced some magic numbers by proper enums, ...
2014-04-07 12:17:01 +02:00
Lukas Treyer
97cb76a45d Bevel Factor Mapping
Bevel Factor Mapping allows to control the relation between bevel factors
(number between 0 and 1) and the rendered start and end point of a beveled
spline.

There are three options: "Resolution", "Segments", "Spline". "Resolution"
option maps bevel factors as it was done < 2.71, "Spline" and "Segments"
are new.

* "Resolution“: Map the bevel factor to the number of subdivisions of a
  spline (U resolution).
* "Segments“: Map the bevel factor to the length of a segment and to the
  number of subdivisions of a segment.
* "Spline": Map the bevel factor to the length of a spline.

Reviewers: yakca, sergey, campbellbarton

CC: sanne

Differential Revision: https://developer.blender.org/D294
2014-03-28 16:44:33 +06:00
a82d899c13 fix compile error on MinGW32 2014-03-11 21:46:12 +02:00
deb6f733a6 Move do-versions functions for 2.70 2014-03-06 04:40:49 +11:00