Commit Graph

34 Commits

Author SHA1 Message Date
87b2444270 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/AnimationExporter.cpp
	source/blender/collada/AnimationExporter.h
	source/blender/collada/ArmatureImporter.cpp
	source/blender/collada/ArmatureImporter.h
	source/blender/collada/ControllerExporter.cpp
	source/blender/collada/ControllerExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentImporter.cpp
	source/blender/collada/GeometryExporter.cpp
	source/blender/collada/GeometryExporter.h
	source/blender/collada/MeshImporter.cpp
	source/blender/collada/MeshImporter.h
	source/blender/collada/SkinInfo.cpp
	source/blender/collada/SkinInfo.h
	source/blender/collada/collada_utils.cpp
	source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
ac0da72a60 Fix compilation error with Collada enabled 2017-07-21 17:44:11 +02:00
bdacb60a92 Collada: Fix: Geometry exporter did not create all polylist when meshes are only partially textured 2017-06-24 23:33:34 +02:00
0d2b1da3a6 Collada: added new functions for improved material exporter (not used yet) 2017-06-24 22:16:47 +02:00
bbae0664a3 Added Support for Custom Vertex Normals to Collada exporter 2015-04-16 19:02:26 +02:00
8bdac4d0bc fix T39967: Added support for Import/export of vertex color layers 2014-05-01 14:52:36 +02:00
fe81ac0e4e Fix T37753: encapsulated the creation of the source ID into one function to ensure the id is always created correctly 2013-12-09 23:18:01 +01:00
c36f20a7d2 style cleanup 2013-03-08 04:00:06 +00:00
4774357b59 Collada: exported normals now based on MPoly instead of MFace 2013-03-03 13:53:32 +00:00
be701b6278 Collada: Added support for ngon export/import and added triangulate option to export 2013-03-02 15:58:13 +00:00
debc3ac910 Collada export: Add ngon support (initial) 2013-02-27 13:53:43 +00:00
c263753d17 Added gsoc-2012 collada improvements from bratwurst branch 2013-01-21 13:45:49 +00:00
9f22750422 style cleanup 2012-07-04 20:47:12 +00:00
36ed4818e5 patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() 2012-06-12 21:25:29 +00:00
49a5141cde [#31739] Collada: New Export selections 'Include Armatures' 2012-06-07 17:55:26 +00:00
2c05190374 fix [#31320] Collada now supports import/export of loose edges (edges not attached to faces) 2012-05-16 11:21:03 +00:00
98ba7dfecf Collada: patch #31331: Implementation of 'Apply Modifiers' 2012-05-07 18:09:59 +00:00
3553bf6db0 fix for incorrect selection check in opencollada integration. 2012-04-28 07:02:44 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
13dfd82997 changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
Nathan Letwory
3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
c646519776 Export only objects on visible layers. This ensures we can hide for instance bone shapes. 2011-08-18 22:56:41 +00:00
Nathan Letwory
cf43e48fc7 Apply patch 4636051. COLLADA: Export selection.
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.

This patch adds an option to export only the selection.
2011-07-04 08:59:28 +00:00
Nathan Letwory
bcec824299 doxygen: COLLADA entry 2011-02-21 08:38:53 +00:00
Nathan Letwory
71cb745941 Commit to cope with API changes in OpenCOLLADA (latest for Windows right now r827). 2011-01-27 19:39:06 +00:00
Nathan Letwory
e2b3ff5024 Apply patch [#24722] COLLADA exporter: handle instancing
Submitted by Wenzel Jakob

Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
2010-11-16 22:27:31 +00:00
47969866e0 SVN maintenance. 2010-10-06 20:40:16 +00:00
Nathan Letwory
c88a46e585 COLLADACOLLADA exporter: split geometry export into own files. 2010-10-06 09:53:06 +00:00