Commit Graph

1796 Commits

Author SHA1 Message Date
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
dbd79c097c WM: Add operator property poll callback
This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
2018-07-26 11:53:53 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
a81d0108fc Cleanup: rename snap enum 2018-07-13 08:18:18 +02:00
6d3ff55e1c Correct error mixing fraction/screen snap
Thanks @mano-wii for pointing out
2018-07-13 08:14:16 +02:00
0c41d61008 WM: snap to fractions when resizing areas
Snap to fractions in 1/(2,3,4,8),

Nice for less arbitrary layouts.
2018-07-12 16:55:16 +02:00
3eab8156d3 UI: don't change scrollbar size on mouse move, only fade.
It's not necessary to do both, and trying to hit a target that changes
size is annoying.
2018-07-11 12:35:44 +02:00
bf02c4ba00 Keymap: Add back Shift-R 'repeat last'
This may be used often in a workflow, so keep the key.
2018-07-09 14:08:25 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
b0c32818ba UI: small layout fixes for RMB context menus. 2018-07-06 14:32:25 +02:00
0987c11c76 fix c++ comment style in 3cc2a9b934 2018-07-06 13:15:44 +02:00
3cc2a9b934 Fix T55581: kill running (render) jobs when deleting a scene
also fixed passing WM_JOB_TYPE_ANY to WM_jobs_kill_type()

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3498
2018-07-06 11:58:13 +02:00
535fec0661 Workspaces: change behavior when window layout for workspace is missing.
When switching the workspace in a window that does not yet have a layout
for the newly active workspace, we now duplicate the layout from the
previously active workspace. Previously it duplicated the layout from
the first window in the newly active workspace.
2018-07-04 18:40:33 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
2bef8ca1b8 Cleanup: pass window to listeners, instead of screen + workspace. 2018-07-04 18:40:33 +02:00
4632e4fde4 Keymap: Use easily accessible key for animation
Based on animator feedback, this key is accessed many times a day.
Swap Shift-Space /w Ctrl-Space (full-screen area).
2018-07-03 16:37:15 +02:00
33a5cde313 Keymap: Adjust animate and manipulator toggle keys
Make room for Alt-A to be used for de-select.
Discussed with artists in studio & @venomgfx,

- Use Ctrl-Space for animation.
- Use Ctrl-Tab to toggle manipulator.
- Remove mirror transform binding.
2018-07-03 14:51:53 +02:00
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00
Julian Eisel
bea364fe2a Fix: Global area edges couldn't call right click menu to join/split
Operators ignored edges along the screen-layout bounds. They should've ignored
those along window bounds instead.

Although the global areas can not be joined/split, the adjacent areas can. So
the menu should still be shown.
Had to change the return value of area joining operator, so that an error report
can show up when trying to join over a global area edge. Think this is fine to
do, but you never know with such stuff.

Preferably we'd gray out the "Join Area" item in the menu when clicking on the
edge of a global area. Unfotunately the operator uses coordinates passed as
operator properties to find the right edge/areas, which we cannot access from
the poll callback.
2018-07-02 16:56:54 +02:00
ecc0945117 UI: show favourites from properties-space in the 3D view
This allows settings to be toggled in the 3D view.
2018-07-02 15:57:12 +02:00
8e0cfcfc90 Keymap: add back macos preferences shortcut
Would like to avoid OS-keys, but apparently this is expected on OSX.
2018-07-02 15:15:27 +02:00
3b0148d2aa Keymap: use Page Up/Down for workspace switching
These are common keys for changing tabs,
leaving tab free to be used for tools/mode switching.
2018-07-02 12:49:45 +02:00
ec22327a5f Merge branch 'master' into blender2.8 2018-07-02 12:43:36 +02:00
c6416ae653 Screen: support splitting from floating menu 2018-07-02 12:40:17 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
6a13b6324b UI: support check-boxes in quick menu
Could support other RNA types,
however menus don't work well in this case.
2018-06-30 21:08:48 +02:00
Severin
b08fa7a6d9 UI: Support status-bar hiding
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging
its edge. We display a small line with the editor outline color then, so there
is something that can be dragged up to un-collapse the area again.
This collapsed state is not written to files yet.
2018-06-30 17:01:03 +02:00
eb47ac4569 UI: correct menu label comparison 2018-06-30 16:00:18 +02:00
Severin
7f4ce6c62b Fix corrupt screen when splitting areas after collapsing top-bar 2018-06-30 15:41:04 +02:00
b35aa659d1 DNA: rename operator idname 2018-06-30 14:17:13 +02:00
eb63b32dee Merge branch 'master' into blender2.8 2018-06-30 13:52:04 +02:00
41176cd3d8 UI: support adding menu's to favourites 2018-06-30 12:08:08 +02:00
Severin
1f1c2d8ce8 Cleanup: Move area geometry management into an own file
Area geometry management is quite complex and not easy to get into. We should
gradualy build an API that abstracts away this complexity.
2018-06-30 01:56:07 +02:00
Severin
a55b00b53b Fix a number of small errors in area coordinate handling
For example collapsing the lower part of the topbar with 2x interface scale
would hide the top-bar header region. There were also more asserts when changing
window size and moving area edges afterwards (same assert as in T55298).
Fixes are similar to e626998a26.

With all the recent fixes I've done, area geometry handling should be stable
again. Let's hope I'm right :)
2018-06-30 00:42:19 +02:00
Severin
48ad67ef82 Cleanup: Add/use function to get area width/height from area vertices
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact
is needed to get the correct width/height, see e626998a26. This should
also fix some minor off-by-one errors.
2018-06-29 21:29:06 +02:00
Severin
ac2e10d47b Fix memory leak when using scroll-bars 2018-06-29 20:57:43 +02:00
Severin
9b6aed845a Cleanup: Remove unused argument in recursive function 2018-06-29 20:35:32 +02:00
dcdde6bedb Keymap: minimal default keymap
Use 2.7x keymap preset for full keymap.

Use define to allow further adjustments.

See T55666.
2018-06-29 12:58:59 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
Severin
be983295ea Fix: Moving area edge could corrupt screen in very specific case
Caused by ca8f787349. This issue is in master actually. Fixing it there
would cause conflicts so won't do that unless needed ;)

Steps to recreate were:
* Split properties editor into two (default startup.blend)
* Move both properties editors to the bottom, so only their headers are visible
* Move the upper edge of the upper properties editor up and down
Although it doesn't happen everytime, you may see the edge between the timeline
and the 3D view move, while the region drawing doesn't update.

What happened is area edge snapping allowed to snap the edge outside of window
bounds (we snap to a 4px grid by default), which screen_vertices_scale
interpreted as window scaling and thus run area size updates.
2018-06-29 02:23:59 +02:00
4d39da1060 Merge branch 'master' into blender2.8 2018-06-28 23:57:00 +02:00
46dceefc35 WM: Remove Screen Cast
This feature is better handled by specialized tools.
2018-06-28 23:40:51 +02:00
Severin
4d1c5f1ec5 Change earlier fix to work with hiDPI
Referring to ca8f787349. Thought in this case the simple `+ 1` would be
correct, but we need to make the same pixel adjustment as we do in other places.
2018-06-28 21:07:30 +02:00
Severin
c7954df96c Fix: Moving area edge could make areas overlap status-bar
Simply moving the properties editor of the default startup.blend all the way to
the bottom could trigger this. Calculating limits for area edge moving would use
screen bounds instead of entire window bounds (screen + global bars).

Added assert that should help debugging further issues like this.
2018-06-28 20:54:33 +02:00
Severin
ca8f787349 Fix T55298: Failing assert when splitting areas vertically
There are more related glitches for which I have fixes. Will test them some more
and push in a followup commit.
2018-06-28 19:51:39 +02:00