Commit Graph

145 Commits

Author SHA1 Message Date
fde1dc0fb2 Speaker Object icons, thanks Phil Gosch. 2011-08-03 13:34:49 +00:00
1ab2e0d40e NLA Drawing Tweak - New icons for "solo" toggles
Added some new star icons for the "solo" toggles in NLA editor.
Unfortunately they look a tad scruffy alongside some of the other
icons, although they should hopefully turn out to be more descriptive
(especially when combined with some drawing tweaks I've got in the
pipeline...)
2011-07-12 07:03:25 +00:00
77dbc5c914 Icons!
Animation Editor toggle tweaks:
* By popular request, curve visibility toggles in the Graph Editor are
now represented using the eyeball icons
* Muting is now represented by a speaker icon (a speaker for this
purpose seems fairly common?)

New icons:
* Keying Sets now have their own icons (as found in a proposal on
jendrzych's "Pixel Sized" blog)
* Drivers also have their own icon now. This is just a hacky one I've
devised which doesn't look that great. Suggestions on this are very
welcome.
2011-07-01 02:37:44 +00:00
22c68cd748 New 2.58 splash image. Thanks Rogério Perdiz!
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-21 16:54:34 +00:00
2a7e70ba15 remove .Bfs, its not used anymore. 2011-04-27 13:13:07 +00:00
96d04bd9ea re-compress png's (save some space)
optipng -o7 -zw 512 -zm 9 -i0 *.png
2011-04-21 10:03:45 +00:00
4239d7c1a5 The Epic Blender 2.57 first stable commit! :)
Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.

Thanks everyone for making it possible!
2011-04-12 16:24:24 +00:00
b39f09e962 == UI icons ==
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id.
* This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-27 16:58:37 +00:00
812f238494 pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
4f7f820092 Part two of 2.56 beta, VERSION for make and splash itself.
(prvicon png was already commited as datatoc)
2010-12-29 19:05:58 +00:00
b412a072e7 script to convert datatoc files back to data. 2010-12-14 12:09:30 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
3665257dbf bugfix [#24062] draw_view_icon() broken
icons needed adding to the new theme
2010-09-30 07:31:37 +00:00
1fe90ba049 Fixed the splash screen: previous had incorrect colour, typography, no transparent header. 2010-09-11 00:19:38 +00:00
015ecdee29 * Polish preset did not enable tablet pressure for strength
* Turned off 'Front-Face Only' for all brushes, it needs more testing
* Added brush icons for other paint modes
* Moved 'tool' panel to bottom of all paint modes
* Moved 'appearance' panel to be next to bottom
* Moved brush selector panel to top of all modes
* Closed all panels except the brush selector panel
* Turned off X symmetry
2010-07-21 00:57:25 +00:00
822f0dbb92 2.5 Beta splash png. 2010-07-20 16:43:58 +00:00
cbc0e6ad4a * new icons for blob and twist brushes 2010-07-20 05:36:19 +00:00
c2945d31e7 SVN maintenance. Plus no hidden files in config. 2010-07-19 18:08:29 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
d088bd80ea Splash for testbuild update... 2010-03-02 19:24:20 +00:00
eb7d8651f1 2.51: second commit, splash png and Makefile fix 2010-02-16 18:16:54 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
fe72f01d2f Added an icon for solidify modifier. Maybe if Jendryzch is around, he might
want to make a better one :)
2010-01-22 02:23:28 +00:00
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
fa2ec6af38 Restore new snap align icon that was lost in previous changes. 2009-12-02 04:07:40 +00:00
05079dd773 Re-commit of new icons. It seems like the icon update got overridden somehow. 2009-11-27 12:50:08 +00:00
b658febb6a Missing from last commit:
New snap icons for Increment (gears)
2009-11-26 19:31:25 +00:00
cb255ba324 First of 2.5 alpha0 release commit 2009-11-23 14:51:05 +00:00
8ab49a4c5e fix for running datatoc on files in a subdir (was adding slashes into the C variable name) 2009-11-09 20:03:59 +00:00
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
0befb9b01d Sync names with real content. 2009-09-15 23:37:20 +00:00
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
f12f238062 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935
Note, missing r22897, schlaile
source/blender/src/hddaudio.c
2009-09-01 18:49:33 +00:00
15f81f4b03 Part 1 of the 2.49b commit 2009-08-31 18:16:18 +00:00
6422d335ca bugfix of the bugfix 2009-08-30 20:03:47 +00:00
fa68f7ff76 made python 2.x and 3.x compatible. 2009-08-30 19:02:48 +00:00
fee715f8a9 Make file directly executable. 2009-08-30 17:34:04 +00:00
257ad93e6d Removing old datatoc C source code; use the python version now! 2009-08-30 15:00:42 +00:00
8794951d9f A python port of dataoc. 2009-08-28 09:38:36 +00:00
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00