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b9039168fe
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Fixed coding style to conform to pep8
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2011-08-03 18:13:44 +00:00 |
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827f92497e
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Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path
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2011-08-02 17:08:49 +00:00 |
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ce1c78e18b
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Changed name of Mocap constraints to mocap fixes, for user clarity.
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2011-07-29 18:23:16 +00:00 |
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19aaadcbab
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Small bugfix for prior commit - Removing constraints no longer causes an error
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2011-07-16 13:48:43 +00:00 |
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351a603874
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Keyframing Motion capture properties now works for the Point constraint. Also, Floor constraint has been implemented, using Object's raycasting function in Python
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2011-07-16 13:36:47 +00:00 |
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b3714ec8ed
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Bugfix: Baking mocap constraints now works for user created IK bones
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2011-07-14 13:26:23 +00:00 |
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c749a42a8e
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Some optimizations and coding style improvements across the retargeting and constraint scripts
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2011-07-09 21:52:25 +00:00 |
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46f938e70b
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Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way.
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2011-07-07 20:46:35 +00:00 |
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eb6ac55e93
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pep8 compliance for python scripts
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2011-07-06 14:20:38 +00:00 |
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ebbcae36b3
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Coding style and cosmetic changes to mocap constraints module
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2011-07-06 13:29:31 +00:00 |
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04c03db6af
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Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts
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2011-07-05 10:56:34 +00:00 |
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a552d8e610
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Finished Freeze constraint, and target space option for Freeze and Point constraints.
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2011-07-04 11:35:29 +00:00 |
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e358064704
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Added smoothing variables to constraint creation, and now Active checkbox is functional.Also initial work was done on the freeze constraint.
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2011-07-03 21:25:54 +00:00 |
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8c3f2923fd
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Early commit of mocap constraint work. Still very much a WIP, but Point constraints should work - but buggy.
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2011-07-02 18:24:05 +00:00 |
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