Especially with new undo/redo it is even less recommended to perform
complex operations in those callbacks, they should remain as fast and
localized as possible.
Also updated the section about undo/redo a bit.
We still had a few deprecated assignements of `bpy.props.xxx` to class
members in our API documentation and one of our py tests. Annotations
are to be used now.
Also remove the section about `register_module` utils, this has been
removed in 2.8.
Fix T71877: Python API overview sample code warning: class MyMaterialProps contains a property which should be an annotation!
Fix T71876: Python API overview references old bpy.utils.register_module function
In a separate step, all new functions should be added.
However, the best way to do this, is not clear yet.
A list of functions, that have to be added is available
in D4280.
Differential Revision: https://developer.blender.org/D4280
As exposed in T62406, we can have some rare cases of crashes due to
memory re-allocation happening outside of expected scenarii.
Ideally this should be re-designed, but at least keep track of those
known exceptions to general rules...
* Added a TL;DR first paragraph summarizing that one shall not keep any
reference to Blender data when modifying its container.
* Added some info about fact that adding items to some data containers
(like Collection) can also invalidate existing items (due to array
re-allocation).
* Added a Do/Don't example which shows a crash after adding some items
to a collection.
Related to T61297.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.
Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.
Details on porting code to loop triangles is in the release notes.
Differential Revision: https://developer.blender.org/D3539
Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.
```
>>> gpu.
matrix
select
types
```
```
>>> gpu.types.GPU
Batch(
OffScreen(
VertBuf(
VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.
Reviewers: campbellbarton, dfelinto
Reviewed By: campbellbarton, dfelinto
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3667