Commit Graph

90832 Commits

Author SHA1 Message Date
1f2a5fea87 Cleanup: strip blank lines around comment blocks 2022-08-17 12:51:07 +10:00
9d2136f272 Cleanup: add missing doxy sections 2022-08-17 12:51:07 +10:00
26d6b27ebc Cleanup: quiet shadow warning 2022-08-17 12:51:07 +10:00
836c07f29c UV: grab tool supports live unwrap
Differential Revision: https://developer.blender.org/D15709
2022-08-17 14:47:35 +12:00
74ea0bee9c UV: add geometry driven uv relax brush
Differential Revision: https://developer.blender.org/D15530
2022-08-17 14:11:57 +12:00
29c1d736c4 Cleanup: compiler warnings, clang-tidy 2022-08-17 11:57:53 +10:00
413c399ab8 Cleanup: Move view layer array utils from macros to functions
These macros don't compile in C++ because of taking an address of a
temporary and use of designated initializers. Besides that, using
functions can improve debugging and type safety.

Differentil Revision: https://developer.blender.org/D15693
2022-08-16 21:25:14 -04:00
d39abb74a0 BLF: FreeType Optional Caching
Implementation of the FreeType 2 cache subsystem, which limits the
number of concurrently-opened FT_Face and FT_Size objects, as well as
caching information like character maps to speed up glyph id lookups.
This time with the option of opening FontBLFs that are not cached.

See D15686 for more details.

Differential Revision: https://developer.blender.org/D15686

Reviewed by Brecht Van Lommel
2022-08-16 15:02:56 -07:00
09640ab291 Fix T99872: Crash Loading Embedded Fonts - Master
Commit rBc0845abd897f to 3.4 (master) uses font's filepath without
checking if it exists, therefore crashing on embedded fonts since
they do not have a filepath (loaded from memory).

See D15703 for more details

Differential Revision: https://developer.blender.org/D15703

Reviewed by Brecht Van Lommel
2022-08-16 12:43:10 -07:00
ccf31810d6 Cleanup: use a structure for Alembic import parameters
Also renammed some parameters and sprinkled a dash of documentation.
2022-08-16 19:59:22 +02:00
a3b3871ca1 Merge branch 'blender-v3.3-release' 2022-08-16 18:54:27 +02:00
233c9b3cad Cleanup: Unused parameters. 2022-08-16 18:54:04 +02:00
879ebcec7e Merge branch 'blender-v3.3-release' 2022-08-16 18:40:08 +02:00
669c924e07 Fix (unreported) bug in liboverride 'leaves' detection.
Loopback ID pointers should be ignored here as well, otherwise they are
very efficient at preventing proper detection of 'leaf' override IDs in
a hierarchy.
2022-08-16 18:39:47 +02:00
b247588dc0 Cleanup: some refactoring in mapped mesh extraction
* Flip the logic to first detect if we are dealing with an unmodified mesh
  in editmode. And then if not, detect if we need a mapping or not.
* runtime.is_original is only valid for the bmesh wrapper. Rename it to clarify
  that and only check it when the mesh is a bmesh wrapper.
* Remove MR_EXTRACT_MAPPED and instead check only for the existence of the
  origindex arrays. Previously it would sometimes access those arrays without
  MR_EXTRACT_MAPPED set, which according to a comment means they are invalid.

Differential Revision: https://developer.blender.org/D15676
2022-08-16 18:09:27 +02:00
74d716ce23 Fix error/crash in hidden edge drawing after recent changes
Mistake in 2480b55 using the wrong array.
2022-08-16 18:09:27 +02:00
e08f06c7a6 Merge branch 'blender-v3.3-release' 2022-08-16 16:36:18 +02:00
8cf52e8226 Fix T98773: GPU subdivision issues with UV editor display
This fixes missing selection updates in UV editor, both with GPU subdivision
and with the Modified Edges display option for modifiers in general.

It also fixes the UV editor incorrectly showing the cage mesh with deformed
coordinates. These are not yet supported by the UV selection system.

Changes:

* Always read selection state from the editmesh when building batches. The
  flags in the evaluated mesh can be outdated as selection bypasses depsgraph
  evaluation for performance, and instead may just clear the batches.
* runtime.is_original is only valid for the bmesh wrapper. The check for
  building the UV cage should only use that if the mesh is a bmesh wrapper.
* Don't create cage batches for objects whose mesh is in edit mode, but that
  are not themselves in edit mode, there is no need.

Differential Revision: https://developer.blender.org/D15658
2022-08-16 16:01:01 +02:00
a1b8013cc3 Cleanup: compiler warning 2022-08-16 16:00:40 +02:00
850126ab44 Merge branch 'blender-v3.3-release' 2022-08-16 15:43:24 +02:00
a42896a8a1 LibOverride: Refactor of menu entries in the View3D.
Move override creation into their own menu, add entries for reset and
clear operations.
2022-08-16 15:42:04 +02:00
Jeroen Bakker
8af983ba78 EEVEE-Next: Reduce image bindings.
This change combines the diffuse/specular light passes into a single texture
array, freeing up an image binding for cryptomatte.

When diffuse/specular light pass and/or requested a
texture array will be allocated. Only when specular light is requested 2 images will always be allocated. This increases the
memory overhead when viewing the specular light renderpass in the viewport. For final rendering it is a common scenario that none
or both are requested.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D15701
2022-08-16 15:10:21 +02:00
a70eace19b Merge branch 'blender-v3.3-release' 2022-08-16 14:39:34 +02:00
8aa094263b Fix T100412: LibOverride: shift click on the modifier link button do not create override
Add support for the (geometry)node tree case.

Also add warning about not being implemented for other types.
2022-08-16 14:36:58 +02:00
90c14b1e44 Merge branch 'blender-v3.3-release' 2022-08-16 14:21:33 +02:00
a93f6a5429 LibOverride: Tweaks to new menus in Outliner.
Also add new outliner liboverride operators mapping to the manual,
though this is useless currently as this feature is not working in many
part of the UI, including the Outliner contextual menu.
2022-08-16 14:20:29 +02:00
e650cdd72a Fix T100375: Renaming items from the outliner does not update the despgraph.
Only object renaming was properly depsgraph-tagged, now all IDs (and
their sub-data like bones etc.) should be properly handled.
2022-08-16 14:14:21 +02:00
1221a4049c Merge branch 'blender-v3.3-release' 2022-08-16 13:50:19 +03:00
efdcef7855 Fix T100421: OBJ importer in 3.3 does not keep the vertex order
While fixing T100302 (rBd76583cb4a1) I did not realize that the
change in imported vertex order would actually matter. Turns out, it
does for morph targets / mesh shape keys. So redo the fix in a way
that does not change the vertex order. Fixes T100421.
2022-08-16 13:49:37 +03:00
7bfd78d450 Merge branch 'blender-v3.3-release' 2022-08-16 18:33:23 +08:00
accf38c1d1 Fix T100435: Use evaluated material for line art loading.
Materials can be changed by other evaluations like geometry nodes,
now handles that kind of situation.
2022-08-16 18:32:43 +08:00
42179fed71 GPU: ShaderCreateInfo: Use variadic template instead of default arguments
This should reduce the issue described in T100431.
This is also cleaner and without arbitrary argument limit.
2022-08-16 11:55:10 +02:00
66822319d3 UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch
Differential Revision: https://developer.blender.org/D15683
2022-08-16 18:26:04 +12:00
3c351da89f UV: improve uv sculpt tools with boundary support and pin support
Fix boundary conditions for the Relax UV tool with the Laplacian method.

Add Pinned UV support to Relax UV tool (all modes) and Pinch UV tool.

Differential Revision: https://developer.blender.org/D15669
2022-08-16 17:16:45 +12:00
9d9c05a101 Cleanup: spelling in comments 2022-08-16 10:38:26 +10:00
c4eb70e543 Cleanup: format 2022-08-16 10:38:26 +10:00
75e652027c Cleanup: warnings 2022-08-16 10:38:26 +10:00
c22256f387 Merge branch 'blender-v3.3-release' 2022-08-15 17:18:33 -07:00
2d19038c6c Sculpt: Fix T100379: Anchored brush tags all nodes for update
Node tagging needed to happen after the undo node's null check.
2022-08-15 17:17:27 -07:00
f80f600b8e Sculpt: Fix T100379: Anchored brush tags all nodes for update
Node tagging needed to happen after the undo node's null check.
2022-08-15 17:13:45 -07:00
7f3eb055dd Sculpt: Improve sculpt debug draw
* Fixed crash in debug draw code.  Apparently this is
  only used by PBVH draw?
* Debug draw code can now be forcibly enabled in release
  mode (i.e. RelWithDebugInfo) by uncommenting a commented
  out #define.
* Fixed colors in debug draw mode.
* PBVH node boxes in debug mode now flash a different color
  when they are updated.
2022-08-15 17:01:17 -07:00
c5feb4e6fe Sculpt: Write documentation in sculpt_undo.c 2022-08-15 15:16:27 -07:00
3f9299e45d Sculpt: Fix redo panel bugs
SCULPT_undo_push_begin no longer takes an explicit
name.  Instead it takes a wmOperator pointer and uses
op->type->name for the name.  This is necassary for
the redo panel to work and should fix the entire class
of bugs related to misspelled undo push names.

Cases where the calling operator is not registered
may use SCULPT_undo_push_begin_ex if desired; it
takes a name string as before.
2022-08-15 14:52:02 -07:00
6b49b54bb1 Sculpt: Blank out redo panel for stroke operator
Unfortunately we do need the panel enabled to prevent
undo bugs.
2022-08-15 13:20:09 -07:00
b43b62191c EEVEE-Next: HiZ Buffer: New implementation
This new implementation does all downsampling in a single compute shader
dispatch, removing a lot of complexity from the previous recursive
downsampling.

This is heavilly inspired by the Single-Pass-Downsampler from GPUOpen:
https://github.com/GPUOpen-Effects/FidelityFX-SPD
However I do not implement all the optimization bits as they require
vulkan (GL_KHR_shader_subgroup) and is not as versatile (it is only
for HiZ).

Timers inside renderdoc report ~0.4ms of saving on a 2048*1024 render for
the whole downsampling. Note that the previous implementation only
processed 6 mips where the new one processes 8 mips.
```
EEVEE ~1.0ms
EEVEE-Next ~0.6ms
```

Padding has been bumped to be of 128px for processing 8 mips.

A new debug option has been added (debug value 2) to validate the HiZ.
2022-08-15 18:36:19 +02:00
3195a38120 Introduce headless OpenGL rendering on Linux
With this patch true headless OpenGL rendering is now possible on Linux.
It changes the logic of the WITH_HEADLESS build flag.

The headless backend is now always available with regular builds and
Blender will try to fall back to it if it fails to initialize other
backends while in background mode.

The headless backend only works on Linux as EGL is not used on Mac or Windows.
libepoxy does support windows and mac, so this can perhaps be remedied in the future.

Reviewed By: Brecht, Jeroen, Campbell

Differential Revision: http://developer.blender.org/D15555
2022-08-15 16:54:29 +02:00
8ffc11dbcb Cleanup OpenGL linking and related code after libepoxy merge
This cleans up the OpenGL build flags and linking.
It additionally also removes some dead code.

One of these dead code paths is WITH_X11_ALPHA which actually never was
active even with the build flag on. The call to use this was never
called because the default initializer for GHOST was set to have it off
per default. Nothing called this function with a boolean value to enable it.

These cleanups are needed to support true headless OpenGL rendering.
Without these cleanups libepoxy will fail to load the correct OpenGL
Libraries as we have already linked them to the blender binary.

Reviewed By: Brecht, Campbell, Jeroen

Differential Revision: http://developer.blender.org/D15554
2022-08-15 16:47:20 +02:00
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00
3551b0a672 Fix T99255: Strips inserting incorrectly
When dropping file to sequencer timeline, coordinates for strip position
and overlap handling are used even if not set.

Reset internal state in on_drag_start callback and set is_modal
variable only if coordinates are updated. This way when dragging file
from external file browser, strip is added at current frame as before
modal operator was implemented.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D15333
2022-08-15 14:20:38 +02:00
90be364ca9 Merge branch 'blender-v3.3-release' 2022-08-15 14:01:34 +02:00