Commit Graph

66 Commits

Author SHA1 Message Date
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
9ba948a485 Cleanup: style, use braces for blenlib 2019-03-27 13:17:30 +11:00
4fa904e91c Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
2019-03-20 18:25:27 +11:00
6ab634ccc4 Cleanup: use specific names for global variables
hash & hashsizes are generic names, be more specific & define the
generic names locally.

Quiet undeclared variable warnings.
2019-02-23 19:20:20 +11:00
f2a21472c4 Fix T61473: Crash particle system is updating
Original and localized particle settings were sharing some
of the runtime pointers.
2019-02-18 17:00:50 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
f6bec570c5 Merge branch 'master' into blender2.8 2018-11-07 12:28:26 +11:00
dca3d3ef0e Cleanup: use BLI_compiler_compat.h for BLI_INLINE 2018-11-07 12:17:58 +11:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
8b673fc75f Cleanup: get rid of last non-thread-safe BLI_frand random generator func. 2018-06-20 11:30:25 +02:00
61d27db359 Merge branch 'master' into blender2.8 2018-06-17 16:36:30 +02:00
5513da65b2 Cleanup: trailing space for BLI 2018-06-17 16:32:54 +02:00
b236400ff5 Math: Remove unused functions which are not safe for threading
All areas are toy use "local" number generator, in order to keep
behavior predictable and threadable. This is what BLI_rng_() API
is for.

There are still lots of usages of BLI_frand(), which are to be
ported to BLI_rng_get_float(). but that is somewhat involved.

For the time being, remove unsafe API, so new areas have zero
chance using it.
2018-06-12 15:51:43 +02:00
cb409bb219 Add utility function to help debugging concurrent usage of global RNG
Checks are disabled by default, but we need to make them enabled by
porting all required areas, or by removing API which uses global RNG.
2018-06-12 14:30:50 +02:00
cfba75a21a Eevee: Fix volume rendering glitches.
The bug was due to the Halton function returning uninitialized value for 0 iteration.
2018-03-07 01:40:40 +01:00
40ad1cf0b1 BLI: sync changes from 2.8 2017-11-14 16:10:48 +11:00
dccf5afbef BLI_rand: add BLI_rng_get_char_n
Use to fill an array of bytes to random values.
2016-06-12 00:41:02 +10:00
c5a126ee70 Docs: BLI_rand non-obvious behavior 2015-04-16 16:14:30 +10:00
1667e68797 Revert "Keep mingw specific includes ifdef'd"
This reverts commit ba8b9ae307.

Turns out this is needed on other systems, just happened to be indirect included on them.
2015-02-03 23:24:31 +11:00
ba8b9ae307 Keep mingw specific includes ifdef'd 2015-02-03 22:54:57 +11:00
7345d558f9 MinGW64 complains about clock, include time.h 2015-02-03 12:31:51 +01:00
2e72d756c4 BLI_rand: add a function returning a random point whithin given 2D triangle.
Needed by transfer data.
2015-01-09 13:03:55 +01:00
5f6e47e767 Minor cleanup.
* Use pie direction, not draw type for pie item collision
* Strict function definitions.
* Initialize random array with system time
2014-10-09 17:12:32 +02:00
016e75ad64 Fix T42139, vertical noise stripe patterns in noise texture.
Two fixes here (only the second one is strictly needed to fix the issue,
but both make the system better).

First is introduction of a random generator array for use with threaded
systems where each thread needs to access its own number generator.
The random texture now uses this so it should not be influenced by other
random generator reseedings of the main random generator like it did
before.

Second, I reshuffled the texture code to resample the upper bits of the
random number first. According to Numerical Recipes, this is where the
most variance can be found, so by sampling those we avoid correlation
issues. Also, multiplying here is not ideal because if a pair of bits
are zero, then the whole result will also be zero.

Overall this is much more random (tm) than before, however result will
also be brighter, since we now have less black spots. Tweaking the
brightness/contrast should somewhat fix that, generally having the same
result as before is not possible anyway if we are to really fix this.

Also, seems like exposing procedural depth might be nice here since it
influences the precision of the texture lookup.
2014-10-09 15:48:52 +02:00
7e8626bbce Code cleanup: warnings 2014-07-20 00:38:52 +10:00
8d96ea8322 BLI_rand: add BLI_rng_get_float_unit_v2 2014-06-14 18:12:19 +10:00
4893780d9f PIL_time is no longer used in BLI_random.
The last remnant of using the system time for random seed was removed
in rBafb4b65, now seeds are always explicit for BLI_random.
2014-05-27 08:29:55 +02:00
1d9e0c373d Fix for BLI_rng_shuffle_array noted by mont29 2014-04-02 10:09:48 +11:00
da4b90a331 Code cleanup: use uint64_t for BLI_rand 2014-04-02 09:58:27 +11:00
b99977ac60 And another compile fix for M_PI and msvc2008... 2014-03-30 15:36:09 +02:00
0319db1063 Correct own recent changes broke release builds 2014-03-30 20:35:59 +11:00
c16bd951cd Enable GCC pedantic warnings with strict flags,
also modify MIN/MAX macros to prevent shadowing.
2014-03-30 15:04:20 +11:00
bbfeb120fc Code cleanup: use strict flags for BLI_rand 2014-03-30 15:04:20 +11:00
faf529d036 BLI_rand: Add BLI_rng_get_float_unit_v3, was static rayshade func 2014-03-30 15:04:20 +11:00
77e86dce2a Fix [#36479] Particle instance Modifier random position snaps objects to 0 position
Most work (tracking bug) done by Anthony Edlin, many thanks!

Great example of why having duplicate code is never a good idea... ;)
2013-09-01 15:31:09 +00:00
afb4b65167 Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.

Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00
101660c809 code cleanup: give rng functions BLI prefix. 2012-10-23 13:50:44 +00:00
4d4664d98f code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
2f2b15bbb2 style cleanup: whitespace, bli & makesdna 2012-05-12 15:02:10 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
c7f8af329b BMESH_TODO: randomize vertices working again.
That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.

Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
4fa92f1e5f fix for error reported on IRC, sorting zero sized lists would cause a crash. 2012-03-19 19:27:39 +00:00
ad96dacbc5 style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
also split some long lines in own code.
2011-12-17 00:52:36 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
89a166d0de remove some duplicate declarations 2011-05-10 14:48:06 +00:00
Nathan Letwory
7900b5949f doxygen: blender/blenlib tagged. 2011-02-27 20:37:56 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00