Commit Graph

1748 Commits

Author SHA1 Message Date
b83a1b62c7 Fix T66233: Grease Pencil Swirl Effect not working at origin
If the control object is in the origin the radius is wrongly calculated because the result is 0.

Now, this value is clamped to avoid this situation
2019-07-29 12:41:24 +02:00
d438e71729 GPencil: Use uniform_int_copy instead to pass reference
The constant variable was passed as reference to constant variable, but it's better use the new function to copy values.

This could be the problem with T67772
2019-07-29 12:10:48 +02:00
ef0e06d764 Fix T65386 Eevee: Crash after baking indirect lights or cubemap
I'm not sure this fixes the root of the problem. The file from the ticket
seems to have been corrupted in some way.

We MIGHT want this in 2.80.
2019-07-23 13:21:03 +02:00
d5c0a02f86 Fix T67033 EEVEE: Random Flickering Materials
This was a read after free error. This only fix the undefined behavior.
The result is still not correct in certain cases (see T67226).

We want to include this for 2.80
2019-07-19 14:38:09 +02:00
687f1df5db Fix T66811 Eevee: Flickering in weight paint mode
This was caused by TAA offset being computed as the 2nd sample even if the
sampling was reset afterwards.

The fix is to update the matrices after any potential reset.
2019-07-18 12:55:26 +02:00
11741ff682 Fix T67001: Studio and Flat lightning in single color do not respect clipping region
`DRW_STATE_CLIP_PLANES` has to be enabled independent of the workbench material.

Reviewers: fclem, jbakker

Differential Revision: https://developer.blender.org/D5278
2019-07-17 08:51:57 -03:00
ef35dc68d6 Fix T66774 Lookdev: Assert switching from rendered to lookdev
The View was being reused accross different redraw (not allowed).
2019-07-15 13:14:50 +02:00
65a3624877 Fix T66860 Crash on opening .blend file from 2.79
This was caused by the preview render of the material property panel being
1px wide. The computed half buffers width were rounded to 0.
2019-07-15 13:07:42 +02:00
2893417d67 Fix T62580 Workbench: Shadow glitch due to degenerate threshold
Fix by adding a threshold instead of direct null comparison.
2019-07-09 20:38:46 +02:00
484794ce67 Eevee: Fix first sample being accumulated without SSR
We check if the previous iteration (sample) was using a valid double buffer.
If it wasn't, we request another iteration.

This fix the issue for viewport,viewport render and image render.

Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render
2019-07-09 14:34:56 +02:00
986ff461fb Fix T65761 Eevee: SSRefraction not working on first sample
There is no reason to disable the refraction on the first sample like SSR
does.

This was caussing issues when rendering.
2019-07-09 14:34:56 +02:00
3f6e17ddaf Fix T63659 "Viewport render image" don't process corectly "Display As" option 2019-07-08 18:09:52 +02:00
1715c396e4 Fix T65534 Eevee don't respect active UVmap 2019-07-08 18:09:52 +02:00
0a16519f5d Fix T61129 Eevee: alpha texture shadow bug
Seems like the AMD pro driver does not consider dead code the same as other
glsl compiler.
2019-07-08 18:09:52 +02:00
e68c8ba24e Cleanup: rename gpencil chess -> checker
Match existing texture name.
2019-07-07 13:54:25 +10:00
741f80864e Fix T66501: Eraser very slow with guides
After testing the file, the problem was related to the fill material. As the fill material had the alpha channel set to 1.0, the fill triangulation was calculated, but the fill was disabled.

Now, the fill flag is checked in order to avoid fill triangulation update.
2019-07-06 13:50:24 +02:00
a0f3ea7da3 Fix T62101: GPencil: selection order is wrong
Following the advices of @Germano Cavalcante (mano-wii) , I have exposed as a workaround the free function to be called from draw manager for selection.

Now, the free function is not called for selection inside gpencil draw_scene, but it's called from draw_manager.c.

The real fix would be create a new Scene_finish callback in draw manager, but as the release of 2.80 is almost here, we fix this with a workaround that must be removed when new callback is in place.

Differential Revision: http://developer.blender.org/D5193
2019-07-05 23:52:26 +02:00
3c7814d7de Workbench: Disable texture paint drawing for final render 2019-07-05 15:40:48 +02:00
d1349bd0c7 TexturePaint: Force Workbench Texture Color Mode
When in texture paint mode and in solid mode the object that is being
texture painted will be rendered by the workbench engine with textures.
All other objects would render the same. For other cases the texture paint
draw engine will still draw the texture.

The texture mode draw engine now only drawn the masks. The opacity
sliders influences the texture mask.

This change has been implemented conserably. In the future we need to
look into making this better, like adding support that every object
can be colored differently. Currently when rendering in the workbench
we can have up to 3 different color types active (what the user selected,
the fallback in case no materials have been configured and this one,
forcing textures)

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5190
2019-07-05 15:21:11 +02:00
e2bf240cbf GreasePencil: Image render artifacts
When doing image rendering with grease pencil, it reused the view of
workbench or EEVEE. These views might be offsetted due to TAA.

This shifted the view a tiny bit. We will not reset the view in between
render engines.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5171
2019-07-04 15:41:36 +02:00
055289a95f Fix: failing test gp_workbench 2019-07-03 08:23:52 +02:00
2062d649bf Fix workbench render crash in background mode 2019-07-02 18:09:01 +02:00
cbc0ad07b3 Fix T65974 Workbench: transparency rendering broken 2019-07-01 22:32:25 +02:00
2002b29ecd Workbench: Combine Xray Alpha with object/material alpha ...
... instead of overiding it (previous behavior).

In practice it's not really noticeable.
This means an object with alpha will never be more opaque when enabling
xray.
2019-07-01 22:29:16 +02:00
c2a762c8e6 Fix T65771 Eevee: Volume Emission not working if density is zero 2019-07-01 20:05:13 +02:00
7a4c99de5a Fix T66292: Alpha Blend transparency glitches with volume 2019-07-01 14:44:01 +02:00
dee6fe1441 GPencil: Rename "Clamp Layer" to "Mask Layer"
The old name was not meaning what this option does. Dtected while writting the manual.
2019-06-28 14:24:23 +02:00
b5a1a2d186 GPencil: Fix missing Fill area when drawing an stroke
There was a mistake in the shading group name.
2019-06-27 19:34:04 +02:00
b2c92d90c8 Cleanup: fix compiler warnings 2019-06-27 19:11:19 +02:00
58996e3057 Cleanup: GPencil remove DRW_ prefix for internal functions.
The prefix DRW_ must be used only for modules inside Draw Manager and not in the Engines.
2019-06-27 16:42:38 +02:00
ccfb98511b GPencil: Fix Control points of primitives clampoed by Stencil
The control points were clamped to the stroke thickness due the last stencil change.

Now, the shading group is not clamped.
2019-06-27 16:05:58 +02:00
2a22b8af04 Eevee: Make use of dual source blending for volumetric resolve
This simplify the code and add an example use of dual source
blending.
2019-06-27 14:41:35 +02:00
9d79ca24c9 Fix Workbench Memory Leak
Memory leaks happened when using final multi view rendering together with workbench.
Workbench assumed that the textures were always NULL

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5136
2019-06-26 15:15:55 +02:00
11dc736033 DrawManager: Sanatize default_view reset
Grease Pencil already reset the default view so the draw_manager wouldn't assert. During multi view rendering the same assert still happened. This patch will reset the default view when starting to render a new view.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5137
2019-06-26 15:13:56 +02:00
57bb575aa8 Fix T65958: GPencil glitches in line strokes with alpha
Following @fclem comments, I have implemented the use of Stencil for Solid line strokes. For Dots, Boxes and Lines with texture, the stencil is not activated because "kill" some artistic effects.

We have done test in greasepencil-object branch and all it's working as expected and the FPS are equal, so the stencil hasn't any appreciable impact in the drawing time.

The Stencil is used in groups of 255 and the passes are done in the same way. If the stencil is not use for the type of stroke (Dot/Box/Texture), the drawing is grouped as much as possible to reduce GPU overhead and limit the times the stencil bit must be cleared.

For doing this patch I had to add 2 new functions for reading private data to Draw manager. We decided add these function as a temporary solution while the Draw Manager implements the option to clear the stencil by groups. When this option will be implemented, these functions must be removed.

Thanks to Clément for his help and support. It's always a pleasure working with him.

Review by: @fclem
Testers: @mendio @pepeland
See D5126 for more details
2019-06-26 13:38:10 +02:00
e47ce1f2d6 Fix T65755 "In Front" (X-Ray) doesn't work with wire objects
We fix by separating the drawing of wire xray objects.

These wire objects gets drawn before normal wires and set the stencil to
0x0 just like the solid counterparts. Also a prepass is done to "dig"
through non-xray solid.
2019-06-26 12:03:59 +02:00
91069fd47e GPencil: Cleanup code 2019-06-23 17:49:46 +02:00
cb817d9f38 Cleanup: unused args 2019-06-23 20:51:07 +10:00
90d262abe1 Cleanup: unused args 2019-06-23 11:38:26 +10:00
ab94926483 GPencil: Fix Fast Drawing and MSAA disabled in previous commit
The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled.

Now the check is done inside paint mode.
2019-06-22 17:47:00 +02:00
d51ad19f8c GPencil: Don't use MSAA for background texture
This texture has already the MSAA applied.
2019-06-22 17:11:53 +02:00
8bf1977d31 Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering
There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid.

Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data.

The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting.

Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16.

Reviewed by: @fclem

See D5115 for more details
2019-06-22 16:50:01 +02:00
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
82f569d75e Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled 2019-06-18 22:28:31 +02:00
af1e94413a TexturePaint: Projection Edit
Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974
2019-06-18 11:14:25 +02:00
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
edda93caf9 Cleanup: clang-format 2019-06-15 09:08:46 +10:00
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00