Commit Graph

22754 Commits

Author SHA1 Message Date
406243c2fd IDManagement: change IDTypeInfo.owner_get to instead return address of the owner_id pointer.
Also rename the callback. That way, we can keep moving toward a more
generic handling of those embedded IDs (think e.g. about copy code).
2022-09-08 16:34:31 +02:00
462014b59b IDManagement: Add new BKE_id_owner_get accessor.
Essentially calls `IDTypeInfo->owner_get` for now, will make more sense
once the callback is changed to return the address of the pointer
instead.
2022-09-08 16:34:31 +02:00
173d8edb0b Cleanup: make meaning of base visibility flags more clear
Rename, add comments, and use flag in the depsgraph to ensure the logic
matches.

Differential Revision: https://developer.blender.org/D15883
2022-09-08 15:23:21 +02:00
d481fb10ef Nodes: fix handling cyclic node trees 2022-09-08 12:54:00 +02:00
5e2d139ee3 Fix Blender as a Python module for WIN32
BKE_appdir_program_path_init would override the module path extracted
from the Python module, replacing it with the Python executable.

This caused the data files not to be found and the module not to load.
2022-09-08 20:32:57 +10:00
d593497421 Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.

Differential Revision: https://developer.blender.org/D15907
2022-09-07 21:41:39 -05:00
17bc292530 Cleanup: remove ED_types.h & ACTIVE, DESELECT definitions
- ACTIVE flag is no longer in use.

- DESELECT was used in some places as an alias for false,
  even though this could arguably help readability, in practice this
  was often passed with a selection flag leading to confusing calls
  such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`.
  Replace SELECT/DESELECT with true/false in these cases.

- Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h,
  for fcurve_test, we could use a shared DNA header, or remove use of
  the define entirely in favor of typed enums.
2022-09-08 12:08:20 +10:00
c2c369ebe6 Cleanup: prefer terms verts/polys over vertices/polygons
Follows existing naming for the most part, also use "num" as a suffix
in some instances (following our naming conventions).
2022-09-08 11:34:02 +10:00
0a32f6b76a Fix T100863, T100875: Vertex group reading broken for recent files
This patch consists of two related fixes. The first is a simple fix for
forward compatibility, setting the Mesh.dvert pointer when writing a
file allows old Blender versions to read vertex groups from newly saved
files.

The second part is a bit uglier and more complex. Normally mesh vertex
group data is read in mesh_blend_read_data, for backward compatibility
with very old files. However, after 05952aa94d the mesh.dvert
pointer was not set, so the data was not read. Reading vertex group
layers when reading custom data is enough to fix that issue. We need to
read the data from *both* places, but BKE_defvert_blend_read cannot run
twice without memory leaks, so first try reading from custom data, then
read the pointer if that fails.

Differential Revision: https://developer.blender.org/D15905
2022-09-07 14:33:29 -05:00
967664d1ee BLI: new C++ BitVector data structure
This adds a new `blender::BitVector` data structure that was requested
a couple of times. It also replaces usages of `BLI_bitmap` in C++ code.

See the comment in `BLI_bit_vector.hh` for more details about the
advantages and disadvantages of using a bit-vector and how the new
data structure compares to `std::vector<bool>` and `BLI_bitmap`.

Differential Revision: https://developer.blender.org/D14006
2022-09-07 13:15:34 +02:00
788952705c IDManagement: Add some assert to ensure lib consistency in embedded IDs.
From re-checking related code, it seems that we already always ensure
consistency of the `lib` pointer between embedded IDs and their owners.

This commit only adds some asserts in ambedded ID read code to
double-check this.
2022-09-07 11:26:11 +02:00
46642507ae Geometry Nodes: improve printing geometry set for debugging 2022-09-07 10:43:46 +02:00
ab5d0d2df3 Cleanup: Remove some references to proxies in comments/log messages.
Note that there are still some references to proxies left, in some cases
it's unclear if the code related to the comment is even still relevant,
this goes beyond mere cleanup to address then.
2022-09-07 10:27:20 +02:00
17d8028181 Nodes: add owner_tree method to nodes 2022-09-07 10:24:51 +02:00
2b43173fa9 Fix T100862: only leading deform modifiers used in weight/vertex paint.
It turns out upon close inspection that the 'deform only' mesh
only includes leading deform modifiers, rather than all of them
like crazyspace evaluation. This reduces the effect of the change
in rB9823a8f72be8 to using the fully evaluated mesh (all modifiers)
when the whole stack resulted in no topology change.
2022-09-07 11:10:41 +03:00
7c52f18f15 Cleanup: format 2022-09-07 15:14:49 +10:00
be038b844c Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d. This aligns better with
existing naming where the shorter names are much more common.
2022-09-07 00:06:31 -05:00
da3d1e9165 Cleanup: spelling in comments, correct doxy slashes, replace '/w' 2022-09-07 13:04:44 +10:00
a5d65200c2 Cleanup: unused argument warning 2022-09-07 13:04:44 +10:00
b8d9864518 Cleanup: remove unused Main argument to RNA_path functions
Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
2022-09-07 11:07:44 +10:00
9c4c9a889d Cleanup: use 'continue' in customdata for loop, reduce right shift 2022-09-07 09:02:59 +10:00
Lukas Stockner
6951e8890a Mikktspace: Optimized port to C++
This commit is a big overhaul to the Mikktspace module, which is used
to compute tangents. I'm not calling it a rewrite since it's the
result of a lot of iterations on the original code, but pretty much
everything is reworked somehow.

Overall goal was to a) make it faster and b) make it maintainable.

Notable changes:
- Since the callbacks for requesting geometry data were a big
  bottleneck before, I've ported it to C++ and made it header-only,
  templating on the data source. That way, the compiler generates code
  specific to the caller, which allows it to inline the data source and
  specialize for some cases (e.g. subd vs. non-subd in Cycles).
- The one input parameter, an optional angle threshold, was not used
  anywhere. Turns out that removing it allows for considerable
  algorithmic simplification, removing a lot of the complexity in the
  later stages. Therefore, I've just removed the option in the new code.
- The code computes several outputs, but only one (the tangent itself)
  is ever used in Blender. Therefore, I've removed the others to
  simplify the code. They could easily be brought back if needed, none
  of the algorithmic simplifications are conflicting with them.
- The original code had fallback paths for many steps in case temporary
  memory allocation fails, but that never actually gets used anyways
  since malloc() doesn't really ever return NULL in practise, so I
  removed them.
- In general, I've restructured A LOT of the code to make the
  algorithms clearer and make use of some C++ features (vectors,
  std::array, booleans, classes), though there's still some of cleanup
  that could be done.
- Parallelized duplicate detection, neighbor detection, triangle
  tangent computation, degenerate triangle handling and tangent space
  accumulation.
- Replaced several algorithms with faster equivalents: Duplicate
  detection uses a (concurrent) hash set now, neighbor detection uses
  Radixsort and splits vertices by index pairs etc.

As for results, the exact speedup depends on the scene of course, but
let's consider the file from T97378:
- Blender 3.1 (before D14675): 6.07sec
- Blender 3.2 (with D14675): 4.62sec
- rBf0a36599007d (last nightly build): 4.42sec
- With this commit: 0.90sec

This speedup will mostly be noticed at the start of Cycles renders and,
even more importantly, in Eevee when doing something that changes the
geometry (e.g. animating) on a model using normal maps.

Differential Revision: https://developer.blender.org/D15589
2022-09-07 00:35:44 +02:00
Lukas Stockner
6b6428fcbc Cleanup: Move (edit)mesh_tangent.c to C++
This changes the two tangent-related files in BKE to C++ in preparation for the C++ Mikktspace port in D15589.
For now, they still use the original Mikktspace.

Differential Revision: https://developer.blender.org/D15636
2022-09-07 00:24:42 +02:00
2636f6fdee Fix T100760: No color attribute initialization when created by brush
Caused by 25237d2625.
2022-09-06 14:46:14 -05:00
ced56dbc53 Fix: Restore fix for empty attributes after recent commit
3484c6d4f1 removed parts of 6e5eb46d73 by mistake,
returning no attribute when attribute data wasn't found. However, we
want that attributes can exist even on empty geometry. This commit
restores the fix and tries to make it more explicit to avoid the same
mistake again.

Differential Revision: https://developer.blender.org/D15899
2022-09-06 13:23:41 -05:00
Sonny Campbell
394c0b5ae4 Fix T99141: Crash with edit mode and copy location constraint
The constraint attempted to access mesh normals on a mesh with
wrapper type ME_WRAPPER_TYPE_BMESH. This commit reverses the if
statements so that If there is an editmesh then we use that as the
source of truth - otherwise use the evaluated mesh.

Differential Revision: https://developer.blender.org/D15809
2022-09-06 13:09:01 -05:00
545fb528d5 Cleanup: Avoid using runtime node flag, use topology cache
It's easier to keep track of state in these algorithms if it's stored in
a central place like a set. Plus, using flags requires clearing them
beforehand. For the selected linked operators, using the topology
cache means we don't have to iterate over all links.
2022-09-06 12:14:04 -05:00
ff17131109 Fix T100841: Creating a frame node with shortcut doesn't sort nodes
Before 58c650a44c, the nodes span was rebuilt on every redraw. Now
that it's only rebuilt as necessary, we need to tag it dirty when nodes
are reordered. Relying on the order of the nodes at all isn't ideal, but
it's fairly fundamental in many areas at the moment.
2022-09-06 12:14:03 -05:00
0c242ff72b Cleanup: IDManagement: Simplify owner_get calllback of IDTypeInfo.
Now that all embedded IDs have a loopback pointer to their owner, we do
need anymore extra parameters for this accessor.
2022-09-06 18:21:16 +02:00
e46687c3aa Address to some extent issues with invalid embedded IDs in existing files.
Many existing .blend files (including startup ones) seem to have invalid
embedded IDs (they are not properly tagged with `LIB_EMBEDDED_DATA`).

We cannot `do_version` this so just fix it on the fly when detecting the
issue. User then need to re-save these files.

We also need to update some release files (default factory startup is
OK, but e.g. the VSE template one is not).

Keeping the assert is important here, as such missing flag is a critical
data corruption that can potentially have many serious consequences
throughout the ID management code.
2022-09-06 18:01:53 +02:00
3484c6d4f1 Cleanup: Remove unused update custom data pointers in attribute API
Unused after 05952aa94d, 410a6efb74, and e9f82d3dc7.
2022-09-06 09:43:32 -05:00
e3afead9aa Fix (unreported) bad handling of embedded IDs on owner copying.
Completely forgot in rBcd49fee74114 to handle the owner ID copying case
(this code now also needs to re-assign to `owner_id` pointer of the
newly copied embedded IDs to their rightful owner).
2022-09-06 16:23:06 +02:00
6f80c60ce6 Fix T100850: Regression: Gpencil: crash on material color and other properties change.
rBcd49fee74114 forgot to add proper support for calls to `ntreeAddTree`
with a NULL Main (which should generate `NO_MAIN` ntrees).
2022-09-06 16:23:06 +02:00
3dd9ab341a IDManagement: better debug checks in owner_get callbacks.
Simplify and make more efficients checks in collection one (missed
these in yesterday's commit rBcd49fee74114), add some to ShapeKey's one.
2022-09-06 16:23:06 +02:00
dd41dda80e Merge branch 'blender-v3.3-release' 2022-09-06 11:53:44 +02:00
25c8d72e20 Fix T100747: Cannot add "String" attribute to mesh
Caused by {rB31365c6b9e4c}.

The new API `CustomDataAttributeProvider` just did not support
`CD_MASK_PROP_STRING`.

While strings dont perform nicely in their current form, still add
support back for the API.

Adding Strings to the supported types seems to survive just
fine, see attached example file.

Maniphest Tasks: T100747

Differential Revision: https://developer.blender.org/D15851
2022-09-06 11:44:07 +02:00
6602f30225 Cleanup: early exit when the active layer disallows procedural access
Once the active layer index is reached, there is no need to keep
searching. Return early instead.
2022-09-06 17:16:04 +10:00
6c6a53fad3 Cleanup: spelling in comments, formatting, move comments into headers 2022-09-06 16:25:20 +10:00
1fcc673230 Cleanup: Remove unused function
This had a specific use case relating to the `CurveEval` type
which shouldn't be necessary anymore.
2022-09-05 15:48:47 -05:00
cec67176b1 GPencil: Use correct index for start point and refactor update
The last commit offset the start point by 1.

Also, remove the update because is better to do this in each operator that need it.
2022-09-05 20:19:35 +02:00
258d385857 Cleanup: Unused variable, compiler warning 2022-09-05 12:02:21 -05:00
05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
39a3d312c1 GPencil: Fix bug in set start api function
The point of the second stroke was duplicated.
2022-09-05 17:10:42 +02:00
191872a836 GPencil: Improve previous commit error checking
Better check if the strokes has more points. 

A 0 or 1 point stroke never need to set start point.
2022-09-05 17:08:23 +02:00
ffe4840c2b Cleanup: Add parameter auto_flip documentation 2022-09-05 17:04:23 +02:00
5b2720befc GPencil: Small code cleanup 2022-09-05 17:01:35 +02:00
Bastien Montagne
cd49fee741 IDMAnagement: Add owner ID pointer to embedded ones.
Add a dedicated `owner_id` pointer to ID types that can be embedded
(Collections and NodeTrees), and modify slightly come code to make
handling those more safe and consistent.

This implements first part of T69169.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15838
2022-09-05 16:12:54 +02:00
Damien Picard
dead26b577 I18n: translate untitled file names
When saving, the default file name is "untitled" regardless of
selected language. This can be translated, like many graphical
applications do.

This applies to:
- blend file
- alembic file
- collada file
- obj file
- usd file
- rendered image
- grease pencil export
- subtitles export
- other Python exports through ExportHelper

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15868
2022-09-05 15:29:20 +02:00
f70cf451ed Merge branch 'blender-v3.3-release' 2022-09-05 15:21:49 +02:00
8000d52684 Fix T100796: wrong tangents on bezier splines with duplicate points and handles
Differential Revision: https://developer.blender.org/D15880
2022-09-05 15:20:18 +02:00