Commit Graph

1655 Commits

Author SHA1 Message Date
Dalai Felinto
7ee94deaf5 partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac OSX
OSX support for native desktop resolution changing is not simple as for Windows or Linux.

The 'fix' here is at the interface level only.
Refer to the original bug report for the suggested native workaround, test patch and problems.
2013-09-16 13:24:28 +00:00
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
b1179c4752 Sculpting:
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
2013-09-13 23:58:00 +00:00
ec2464ac5f code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
679609fbed 3D View / UI:
* Decouple "Display" panel, into Display and Shading panels, so one of them can be closed when not needed. (Saves some space).

Patch by Sebastian König, with tweaks by myself.
2013-09-12 13:01:36 +00:00
e72c6f191f Tweaks to plane track
- Do plane re-evaluation only when transform is actually done.
  Before this re-evaluation happened on every mouse move.

- Added a flag "Auto Keyframe" for the plane track, which does:

  * If Auto Keyframe is enabled, then every manual edit of the
    plane will create a new keyframe at current frame and update
    plane motion between current frame and previous/next keyframe.

    This now also implies blending detected motion with neighbor
    keyframes, so there's no jump happening.

    No automatic update on manual point tracks edit will happen.

  * If auto Keyframe is disabled, then no keyframes are adding
    to the plane and every plane tweak will re-evaluate in on
    the whole frame range.

    In this case manual tweaks to point tracks and re-tracking
    them implies plane re-evaluation.
2013-09-10 12:46:18 +00:00
8802a4bcb0 3D View / UI:
* Save some space in the "Curve Display" panel.

Patch by Sebastian König, thanks!
2013-09-09 14:26:39 +00:00
e492fad130 shrink-wrap constraint, improve and remove some limitations.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).

note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
2013-09-07 12:59:16 +00:00
bed447b244 Tidy up paint options, patch by Sebastian Koenig, with minor changes
(ommit texture paint changes, they made the interface more difficult to
discern).

Also, move stroke input samples to stroke panel
2013-09-05 13:15:29 +00:00
e9182c1176 Fix for missing filter button to visualize/hide animation data related to line styles. 2013-09-03 22:50:58 +00:00
6cc84d7c99 Related to #36382: for linked object point caches, show a message that disk
cache must be used for baking.
2013-09-03 16:28:53 +00:00
55daa3cc6b Fix #36640: node editor header with world nodes not drawing correct after recent bugfix. 2013-09-02 14:14:02 +00:00
45e2e9ce59 add view3d roll to navigation menu. 2013-09-01 14:17:43 +00:00
Lukas Toenne
2b6d2bf322 Patch #36622, by Henrik Aarnio: Fit backdrop image to the area dimensions.
A new operator to alter the backdrop zoom level so that it fits fully within the node editor area, and centers the image.
Shortcut alt-home, as home is used for fitting stuff into the view everywhere.
2013-09-01 09:50:56 +00:00
658e72f47d minor ui edits
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple
2013-08-30 11:49:35 +00:00
5f694a5078 refresh paint_common_properties file on script refresh, found by Sebastian Koenig, thanks 2013-08-30 11:46:19 +00:00
07994d6f50 mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
2013-08-29 18:45:04 +00:00
e98ef3ae68 Optimizations by Campbell, thanks! 2013-08-29 14:37:46 +00:00
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
Lukas Toenne
562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
Lukas Toenne
771906bc09 Fix for #36387, User Preferences "Addons" panel bogs down the whole interface.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.

Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
2013-08-28 06:36:54 +00:00
6c14f641f3 Partial revert of UI appearance changes in r52778 in the Strokes tab of the Freestyle Line Style panel. 2013-08-25 16:29:10 +00:00
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
c752346cfa new mesh bisect tool, available in the mesh menu.
cuts the mesh in half based on the cursor location and the viewport,
optionally supports filling the cut area (with uvs. vcols, etc),
and removing geometry on either side of the cut.
2013-08-23 11:46:08 +00:00
9f72bf7865 Tracking cleanup
- Collapse plane track panels by default
- Hide 3D markers when in mask edit mode
- Remove alpha from mask layers list

Discussed with Sebastian and Roman.
2013-08-23 09:40:42 +00:00
400bd9bfba MCE: usability improvement
Align Clear Before/After into a row and remove
Clear button (which wasn't actually used by
artists).
2013-08-19 11:24:35 +00:00
b9f78815f1 Fix [#36423] Audio strips contain selectable (visual) blend modes and opacity value
Simply hide blend type and opacity for SOUND strips!
2013-08-18 15:48:51 +00:00
0f07ca6809 remove unused args from edgenet fill (since rewrite, but they weren't used before either) 2013-08-17 09:25:12 +00:00
24ce60cfe4 Merge plane track feature from tomato branch
This commit includes all the changes made for plane tracker
in tomato branch.

Movie clip editor changes:

- Artist might create a plane track out of multiple point
  tracks which belongs to the same track (minimum amount of
  point tracks is 4, maximum is not actually limited).

  When new plane track is added, it's getting "tracked"
  across all point tracks, which makes it stick to the same
  plane point tracks belong to.

- After plane track was added, it need to be manually adjusted
  in a way it covers feature one might to mask/replace.

  General transform tools (G, R, S) or sliding corners with
  a mouse could be sued for this. Plane corner which
  corresponds to left bottom image corner has got X/Y axis
  on it (red is for X axis, green for Y).

- Re-adjusting plane corners makes plane to be "re-tracked"
  for the frames sequence between current frame and next
  and previous keyframes.

- Kayframes might be removed from the plane, using Shit-X
  (Marker Delete) operator. However, currently manual
  re-adjustment or "re-track" trigger is needed.

Compositor changes:

- Added new node called Plane Track Deform.

- User selects which plane track to use (for this he need
  to select movie clip datablock, object and track names).

- Node gets an image input, which need to be warped into
  the plane.

- Node outputs:
  * Input image warped into the plane.
  * Plane, rasterized to a mask.

Masking changes:

- Mask points might be parented to a plane track, which
  makes this point deforming in a way as if it belongs
  to the tracked plane.

Some video tutorials are available:
- Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4
- Artist video: https://vimeo.com/71727578

This is mine and Keir's holiday code project :)
2013-08-16 09:46:30 +00:00
91d148b891 Dynamic Paint: Added a new "smoothness" parameter for waves.
It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values.

This also seems to "fix" bug [#35413].
2013-08-03 09:46:38 +00:00
6c5a4aedc2 Fix for [#36321] 'Mark Freestyle Edge' still showing with Cycles renderer
* Now we hide Freestyle properties when "use_shading_nodes" is true.
2013-07-30 09:00:31 +00:00
29f8dfd37a BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
46ad9b6b47 UI / Code:
Cody style changes for r58692.
* First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column.
* "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3  lines which belong together, but only 2 of them are indented...

    sub = row.row()
    sub.active = obj.show_bounds
sub.prop(obj, "draw_bounds_type", text="")

* Empty line after layout = self.layout declarations, we still follow these Rules.
http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts

Thanks!
2013-07-28 22:12:19 +00:00
4f02555004 new mesh tool for cleaning up meshes, splits up non-planar faces while they exceed a given angle threshold
(access from the 'Mesh -> Clean' menu).
2013-07-28 19:53:46 +00:00
46aea9c0c8 patch [#36296] object->display-properties subpanel layout cleanup
from David Jeske (jeske), with minor edits of my own.
2013-07-28 11:43:11 +00:00
4bc32d5ded mesh tool to fill in holes, added in mesh clean menu,
unlike other face creation tools it copies data from surrounding faces.
2013-07-25 18:43:05 +00:00
df0114a17a curve only supported radius smoothing, add smooth for tilt and weight. 2013-07-24 14:30:45 +00:00
576161b186 fix [#36262] Paste strip with video or sound content from another file crashes Blender
existing code was very stupid.

- all ID pointers for clipboard strips are handled uniformly.
- clipboard stores a duplicate ID pointer which are restored on paste.
- restoring pointers...
-- use ID's that are still in the database (copy&paste within the same file).
-- fallback to name lookup.
-- fallback to loading them from the original filepath (movie-clip and sound only).

also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-07-24 06:51:04 +00:00
f77405356a remove use_relative option from simple deform,
all modifiers should be using object transformations relatively.
2013-07-23 19:31:49 +00:00
4d47f5fe05 snap to cursor (offset option) added for UV's too. 2013-07-21 16:45:38 +00:00
7233f22e21 add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
2013-07-20 17:12:33 +00:00
49c61e169b misc edits
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
2013-07-20 15:07:57 +00:00
8ff67f12c7 Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term 2013-07-20 12:24:53 +00:00
3de1458cdf Select more/less tool for mask splines 2013-07-20 10:24:16 +00:00
32f3771d0b hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray). 2013-07-20 03:51:49 +00:00
2dc6b22382 patch [#35789] Quick hack select more/less tool for armatures
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
df299ab500 patch [#36032] Quick Hack lattice random selection
by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
b2b6d56443 move keymap ui into modules, its not loaded on startup anymore. 2013-07-08 22:57:51 +00:00