Commit Graph

25335 Commits

Author SHA1 Message Date
b9d4121283 Merged changes in the trunk up to revision 36408. 2011-05-01 13:50:38 +00:00
75494ea5b4 - remove UV_OT_select_inverse, instead use invert option for UV_OT_select_all.
- fixed INVERT option for UV_OT_select_all.
2011-05-01 09:21:45 +00:00
76d4c75881 - Description of texture angle sources and stroke methods
- Fixed bug with empty tooltip for some ENUMs
2011-05-01 08:50:09 +00:00
05538a7c54 Fix #27239: "A" menu in Sculptmode fails
Simple incorrect property accessing fix (enum_items vs. items).

Additional change: removed hotkey to toggle airbrush in sculpt mode
TODO: incorrect hotkeys are shown in stroke method menu, but it's how
      hotkey string detecting works now.
2011-05-01 07:39:21 +00:00
22c2aef77c replace inline string searches with BLI_findstring(), strcmp(..., ""), with char comparisons. 2011-05-01 06:34:40 +00:00
81dabf76d7 copying texture point density was using inline dupalloc rather then BKE_copy_pointdensity() which NULL's runtime pointers. 2011-05-01 05:51:21 +00:00
84d55542c3 fix for r36399
- missing copy, free calls to curve falloff.
- missing localizing call for texture preview.
- also moved versioning into do_versions()
2011-05-01 05:41:08 +00:00
9736061c07 =trunk=
Made some improvements to the point density texture.  Added support
for tweaking the falloff with a custom curve.  Also coded new
falloff types based on the age or velocity of particles.

Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
2011-05-01 03:57:53 +00:00
4734a33215 Fix #27224: Extrude Repeat Mesh doesn't have options
Poll function was too strict for this case that's why there was
no options in operator panel.

Additional changes:
- Added 'direction' parameter to operator so now extruding
  could be made from script by providing direction vector.
- Fill this direction vection in operator's invoke functions
  so abjusting offset/steps in operator panel gives better visual
  feedback -- direction stays unchanged so user could easily see
  final result.
- Made some tweaks to soft limits, so adjusting values by mouse
  drag isn't such confusing now.

Tested in normal mode (from 3d view), as script and in background mode.
Haven't noticed any regressions.
2011-04-30 18:47:06 +00:00
f86565c90e whitespace edits for bpy api, split some really long lines. 2011-04-30 13:58:31 +00:00
d2218cb7f3 Fix one more crash introduced with r36384: trying to bake resulted in a segfault
Also, use tabs for indentation in previous fix for the same crash
2011-04-30 13:47:25 +00:00
dfa69dad3a fix crash using freed memory with SCREEN_OT_screen_set while the current screen has a full area. 2011-04-30 11:28:09 +00:00
d2c5aa5e71 fix for render stamp text drawing too low. 2011-04-30 11:21:46 +00:00
14e2ac09eb fixed a crash introduced in r36384
where the preview render was calling getCam before setting the scene.
2011-04-30 10:02:23 +00:00
03c362f1ab fix [#27221] stamp text bug in lower lines 2011-04-30 08:54:06 +00:00
ed76b3cb77 normalize quaternions when setting the view axis - some old files had non-normalize view rotation. 2011-04-30 06:40:39 +00:00
d995d641f3 scene sequencer strips now work when camera override is used even if the scene has no active camera. 2011-04-30 06:22:02 +00:00
e7ffd32a61 use camera render argument to avoid temp overwriting the scene camera.
also fix for mistake with rendering stars from previous commit.
2011-04-30 05:42:37 +00:00
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
abcdf9573a add back support for rendering local view camera. 2011-04-30 04:29:36 +00:00
9b1e70140d fix for minor glitch when setting the camera in local view (camera could try to smooth view into its self). 2011-04-30 03:36:59 +00:00
3be303aa3e corrections for redundant null checks & transform printing a string into its self. 2011-04-29 06:59:18 +00:00
1a7a623c56 fix [#27057] In cam perspective, world-axis-locked xform of an obj at cam loc fails
when constraining the axis, ensure central point of the transformation is not too close to the view origin since this fails.
2011-04-29 05:01:50 +00:00
f3a9b7580e spelling corrections. 2011-04-29 04:43:36 +00:00
70829f05da fix [#27198] Missing Live LSCM Update after Aligning of pinned vertices (W)
UV Sync Select was failing with live unwrap.
2011-04-29 03:01:58 +00:00
e45328f1b6 fix [#26727] Make Proxy ignores group offset 2011-04-28 17:19:32 +00:00
696512f8cc Added tooltip note that parent curve 'Follow' needs to be enabled for track axis to do anything.
also show both enum descriptions in the tooltip (the enum properties description and the individual enums).
2011-04-28 13:01:29 +00:00
e6604d77f5 Twitter report fix :)
More clear naming for image "source" type.
"Single Image" and "Image Sequence" and "Movie File".

Thanks @hjalti for poking!
2011-04-28 12:43:28 +00:00
b95a24c2cc fix [#27201] icosphere normals problem 2011-04-28 09:50:57 +00:00
7c125b9cf4 Bugfix [#27194] Difficulty selecting bones with boneshapes enabled and
some bones made un-selectable

Pose Bone selection (like object selection) used OpenGL to draw
wireframes with different colours into an offscreen buffer and then
from that identify which item was clicked on. The bug here was that
unselectable bones were getting drawn for this step too, so they were
getting caught instead of the control bones that were selectable.
2011-04-28 09:46:53 +00:00
06dc54837d fix [#27193] view/camera/set active object as camera sometimes "disabled" in gui (grayed out)
When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view.

Applied to:
- VIEW3D_OT_object_as_camera
- VIEW3D_OT_view_persportho
- VIEW3D_OT_view_orbit
- VIEW3D_OT_viewnumpad
2011-04-28 08:26:49 +00:00
49238a323d smooth view now takes the v3d and region as arguments. (no functional change) 2011-04-28 07:55:29 +00:00
d97a1da261 Mwahahahaha! I think I've found the cause of that awful purple/pink
"glow" that was appearing on bones drawn using "octahedral" from
certain angles. It seems to have been caused by a typo in the code
used to "clear spec colour"
2011-04-28 07:10:13 +00:00
11305bd688 CMake build option for security report: CVE-2009-3850
Nothing is changed by default but some linux distributions want to have executing python be opt-in.

This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.

This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)
2011-04-28 06:20:47 +00:00
7a2d6482e3 skip some calculations with the wave modifier - when the vert has no vgroup weight or 0.0 falloff. 2011-04-28 05:34:11 +00:00
f280f8384f fix [#27186] Wave modifier falloff
regression from 2.4x (own fault)
2011-04-28 05:19:17 +00:00
fca91f550b rename duplicate header defines & remove unused var. 2011-04-28 05:15:47 +00:00
9e6cdf54a3 fix for fix, was incorrectly looping over regions. 2011-04-27 14:53:45 +00:00
da9d559f36 Fix #27176: Creating a new UV layer in edit mode fails to copy previous one
Implemented copying data from active MTFACE layer to newly created.
Also, fixed the same bug with vertex colors layer.
2011-04-27 08:35:03 +00:00
bc6828426d fix [#27174] World Starfield Generation causes crash
allow escaping from render if generating stars takes too long.
2011-04-27 08:32:20 +00:00
7a44c65ce3 fix [#27164] uv unwrap stretching 2011-04-27 07:36:34 +00:00
6e35c08356 comment regarding bug [#27175] UV faces show incorrect image in object mode (VBO's) 2011-04-27 05:12:07 +00:00
ee2ddfc58a remove normalize call in derived mesh GetNormal, its not done anywhere else. 2011-04-27 04:57:57 +00:00
1860c0c565 Fix for bug #26590, `Texture preview fails when path to custom brush
icon is set'

* Main problem was calling BKE_icon_changed too much, blocked previews
  from updating
* Also fixed clearing the icon when it's not a valid image path

Review link: http://codereview.appspot.com/4356045/
2011-04-27 01:16:24 +00:00
f9cb8f80e7 fixed some issues with the new "shadow only + shading" code.
patch from MiikaH.
2011-04-26 15:29:12 +00:00
64a37fadf0 Adding support for adding copies of existing drivers to other animdata
blocks via PyAPI/RNA

For example:
ob = bpy.context.active_object # assumes default cube has some drivers
added already before running script
dst = bpy.data.objects["Camera"]

adt = dst.animation_data_create()
for driver in ob.animation_data.drivers:
    new_driver = adt.drivers.from_existing(driver)
2011-04-26 13:49:40 +00:00
Nathan Letwory
481aed1d0e Bump version for imminent 2.57b tag. 2011-04-26 12:24:08 +00:00
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
e4cc1c3f2c fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials.
- joining a linked mesh object into a local one lost the link.

As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail.
- making local metaball didn't ensure unique ID name.
- make_local_armature() was missing check for object users - main body of code would never run.
- local particles didn't set the dupli-group or textures to extern.

checked all local functions for consistency/correctness.
2011-04-26 07:17:21 +00:00
461a7c5c81 fix [#26993] Edge Split Crash 2011-04-25 16:24:38 +00:00