Do not see any reason not to copy over the flag of the old, existing
IDProp to the new one when assigning (e.g. `C.object['prop'] = 0.5`
would nuke that IDProp flag).
The goal is to make it possible to access evaluated datablocks at a
corresponding context. For example, be able to check evaluated state
if an object used for rendering.
Allows to write scripts in a safe manner for T63548 and T60094.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5726
Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.
Differential Revision: https://developer.blender.org/D5725
Blender UI Layout API allows supplying parameters to operators via
button definitions. If an operator behavior strongly depends on its
parameters, it may be difficult to write a tooltip that covers all
of its operation modes. Thus it is useful to provide a way for the
operator to produce different descriptions based on the input info.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5709
We can now generate a proper path here, make use of it.
Note: not sure how property pyrna path is supposed to be accessed? code is
similar to the struct pyrna path anyway...
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
At least one script writer was upset that this was not specified,
as it is different from "floating point" in Python.
Also, docstring for hard and soft min and max for FloatProperty
was wrong, using sys.float_info.min and sys.float_info.max.
Use explicit boolean flag to indicate whether flush to original data
is needed or not. Makes it possible to avoid confusion on whether an
evaluated or any depsgraph can be passed to the API.
Allows to remove depsgraph from bAnimContext as well.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5379
It was used to access evaluated object and pose and was done prior
to implementation of flushing values back to original data for an
active dependency graph.
Removing the argument allows to simplify API and solve issues with
accessing missing dependency graph on redo.
The environment variable to locate system data-files was
ignored by toolbar icons.
Add bpy.utils.system_resource
to match Blender's internal data-file access.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
The behavior for loading factory settings wasn't clear for users.
This commit changes the behavior:
- Loading factory settings always disables auto-save
for the current session.
- The internal setting to skip saving on exit is now exposed
in the preferences (when enabled).
- The menu item "Load Factory Settings (Temporary)" has been removed
since it's always temporary.
This way users can always reset factory settings without
having to consider the combination of options that might cause their
preferences to be overwritten at exit.
If they want to enable auto-save for the current session
this can be done from the preferences.
When using python offscreen rendering the background was not drawn in
EEVEE. Users would expect that when calling the `draw_view3d` method
that it shows the same as in the 3d viewport.
Seems to be a difference between the meaning of draw_background in b279
and b280. In B279 the world background would be drawn. In B280 the
transparency is changed.
Reviewed By: campbellbarton, fclem
Maniphest Tasks: T61768
Differential Revision: https://developer.blender.org/D5022