Commit Graph

1084 Commits

Author SHA1 Message Date
f1a8c26aa3 Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation 2011-08-11 16:46:27 +00:00
05b7ccb736 Optimizations following intensive profiling of retarget and other lengthy functions. Retargeting now takes ~30% less time 2011-08-11 14:50:19 +00:00
87e9c0ffaa Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints 2011-08-11 13:47:49 +00:00
ef18ec335f svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
fba1f50d0a Mostly finished implementation of animation stitching, with lock bone functionality, allowing the user to choose a bone that maintains its position during the blend 2011-08-10 20:37:57 +00:00
1eaeaf8cd8 Fix for previous commit, now a fake user flag is added when switching between retargeted animations, so they don't get lost on save 2011-08-10 20:36:52 +00:00
b5d556d432 Initial programming of stitch animation operator. WIP 2011-08-10 18:41:04 +00:00
8afad10f98 Continued changes to storing of retargeted animation data, making it possible to easily switch between all retargeted clips, and stitch them with the future operator 2011-08-10 18:40:14 +00:00
60eec89cda Created property systems for multiple retargets on a single armature, for this type of use and animation stitching. Also contains some placeholder UI and code for animation stitching. 2011-08-08 11:09:56 +00:00
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
daab78bc61 Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
38280ba38e fix [#28172] Cannot restore Add-ons tab in user preferences after a failed attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
2011-08-07 04:55:58 +00:00
9a9330d88c Post Retarget fixes - added an Update Constraints button, that recalculates all fixes. Useful for when the user makes some external change to the animation 2011-08-05 08:44:16 +00:00
63c7bacc7b Updated Vector/Matrix multiplication to new order as required by mathutils 2011-08-05 08:41:16 +00:00
b5e55ff44b Small fix to Path Editing - now mute's original forward motion curve 2011-08-05 08:40:06 +00:00
ecd4b86982 Initial coding of path editing operator. Still needs some work, but all the basic functionality is there. Select a path and the stride bone (as active) and it will reparameterize the path to propel the armature forward in the same magnitude of the original 2011-08-03 22:26:59 +00:00
ab3fc2fa5c Added functions for toggling DOF Constraints on user rig based on range of motion in motion capture clip. Limit Rotation constraints are added based on the min and max of each DOF of each bone in its local space 2011-08-03 18:16:32 +00:00
b9039168fe Fixed coding style to conform to pep8 2011-08-03 18:13:44 +00:00
eb9d591898 * Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
2011-08-03 12:44:52 +00:00
a10245a1fa fix [#28151] export OBJ don't save the extension
also correct some typos
2011-08-03 05:32:07 +00:00
827f92497e Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path 2011-08-02 17:08:49 +00:00
9026dc6ee4 Fixed a few small typos.
Kent
2011-08-02 17:00:44 +00:00
4e8e502c02 Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
2620bd0ade fix for error in recent commit. 2011-07-31 12:46:34 +00:00
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
ce1c78e18b Changed name of Mocap constraints to mocap fixes, for user clarity. 2011-07-29 18:23:16 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
b71ccf3e06 fix error in writing dupligroups for X3D export, may have effected other exporters too. 2011-07-28 07:10:39 +00:00
5132be21d1 fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25 04:00:11 +00:00
7f60ee6cb5 reverse vector multiplication order for some internal functions. 2011-07-25 03:59:01 +00:00
fd79de0bb3 NLA Track for custom user tweaks is now added after retargeting 2011-07-22 18:46:59 +00:00
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
a08a510d65 Two new operators for easier retargeting: Auto scale performer, and a first attempt at auto hiearchy mapping 2011-07-20 21:03:06 +00:00
76e91d7a5f fix [#27922] using preset_paths() with an absolute path returns twice the same thing
raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
4ad43aaf16 added bpy.path.basename because "//" prefix breaks os.path.basename. 2011-07-20 08:10:01 +00:00
ddbfcacfa0 Added some simple feedback for long processes, currently being printed to the console 2011-07-19 16:52:47 +00:00
f4b6d00926 fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export. 2011-07-19 05:05:54 +00:00
7c4aed7fa6 Even more bugfixes for retarget, for various types of special cases. 2011-07-18 19:33:11 +00:00
0dcc7d05ab Bugfixing for retargeting - unconnected bones now retarget alot better. Also some placeholder code for a fix scale operator 2011-07-18 18:44:54 +00:00
8dd72c476e fix [#28005] Python Add-Ons are constantly reloaded if twice in the path
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.

Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
2011-07-18 05:41:46 +00:00
13e82ff8e1 fix [#27971] Blender OBJ export with Z-Up setting produces an error and fails
changes to extensions coming up...
2011-07-18 05:07:54 +00:00
19aaadcbab Small bugfix for prior commit - Removing constraints no longer causes an error 2011-07-16 13:48:43 +00:00
351a603874 Keyframing Motion capture properties now works for the Point constraint. Also, Floor constraint has been implemented, using Object's raycasting function in Python 2011-07-16 13:36:47 +00:00
04e028a0c5 Bugfix: Retargeting now works when user rig bones are not connected to their parents. 2011-07-15 10:07:02 +00:00
b3714ec8ed Bugfix: Baking mocap constraints now works for user created IK bones 2011-07-14 13:26:23 +00:00
b0ffa7fc58 patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
2011-07-13 07:50:21 +00:00
d9cf985730 Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00