Commit Graph

891 Commits

Author SHA1 Message Date
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
dfc672f8bb SCons: Fix for really nasty bug with polluting configuration environment
The issue was caused by the following construction:

  def = env['SOMETHING']
  defs.append('SOMETHING_MORE')

Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-04 18:06:28 +02:00
e58d788340 Cleanup: style
Also 'com' as abbreviation for center-of-mass is a bit confusing, rename to 'center'.
2015-07-20 05:30:08 +10:00
0b121d6a5d Cleanup image's poll funcs.
Checking space returned from CTX_wm_space_image() is SPACE_IMAGE type... tssst. :)
2015-07-17 12:19:57 +02:00
1255ac12a6 Fix T45462: Do not enale 'replace image' op with packed images. 2015-07-17 12:19:57 +02:00
e142ae77ca Imbuf types refactor.
ImBuf types were getting stored as bitflags in a 32bit integer which had
    already run out of space. Solved the problem by separating file type to
    an ftype enum, and file specific options to foptions.

    Reviewed by Campbell, thanks a lot!
2015-07-13 13:58:17 +02:00
Julian Eisel
b05cf040cb Cleanup: Use bool instead of int 2015-07-01 21:48:42 +02:00
364d934951 Fix T45059: Image open /w relative paths & anim
- would hang on win32 (checking network share?)
- made the path absolute on all systems
2015-06-17 16:05:35 +10:00
a1c6b73de7 Fix leak getting image frame-range from filesel 2015-06-17 16:05:01 +10:00
Dalai Felinto
9326820a1b Multi-View: Show multiview image properties only in the places where
they are supported

aka, remove multiview properties from the texture panel, the textures
node (image), and any other parts.

The multiview options are now to be explicitly set in the image template
in order to have them available in the respective panel
2015-06-13 14:09:22 -03:00
96d9801423 Masking: Numpad-. now centers view to selected control points
Currently feather points are being ignored, it could be improved in the future.
2015-06-11 22:46:42 +02:00
3092e1031d Fix T45003: some UI/i18n issues.
* Do not translate renderlayers' names, those are data, not UI (defined by user).
* Translate passes' names, even in button itself (menu items were already translated).
* Translate 'ID type' in ID eyedropper helper message.

Also, added i18n context to IDType private struct, and `BKE_idcode_to_translation_context()`
helper, much more generic and easy to maintain than the private util in interface_template.c.
2015-06-09 15:00:56 +02:00
267c7b098d Fix "View All" operation in image space not available with locked interface 2015-06-08 11:15:39 +02:00
f4d064a5b2 Send color managed signal if input spaces changes during image saving
We're currently only supporting save to a default format color space, which
makes it a bit tricky to prevent ImBuf from being changed.

For until when saving to a custom colorspace works we'll just reload image
if the space changes.
2015-05-20 15:33:30 +05:00
d30f664c04 Expose PreviewImage & custom icons to py API.
This commit mainly:

* Exposes PreviewImage struct in RNA, including ways for user to set images data.
* Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image.
* Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system.
* Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons.

Note that loading image from files' thumbnails is done when needed (deferred loading), not
when defining the custom preview/icon.

WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level.
We do not want our UI to explode under hundreds of different flashy icons!

For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons)
and the example/templates featured with Blender.

Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29).

Differential Revision: https://developer.blender.org/D1255
2015-05-11 16:37:15 +02:00
a077be3658 Cleanup: use r_* prefix for return args 2015-05-08 07:25:39 +10:00
711e2f71a8 Support displaying metadata for images in sequencer preview windows (not
backdrop)
2015-05-04 12:18:19 +02:00
2d491b8415 Minor tweaks to make fill and invert support gpixel operations 2015-04-30 13:52:44 +02:00
Dalai Felinto
3e6a66b9de Multi-View cleanup: using RenderResult->rect* only for temporary RenderResults
Originally I wanted to get rid of RenderResult->rect* entirely, but it's
convenient to have for temporary structs.

This patch makes sure they are used only when really needed, which
should help clearing the code out.

(they are needed when using RE_AcquireResultImage() - which produces a
RenderResult with no RenderView)

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1270
2015-04-29 11:55:53 -03:00
5e1eb8cdcf Cleanup: rename GRAB_POINTER -> GRAB_CURSOR
Term pointer is overloaded already.
2015-04-27 18:58:53 +10:00
Julian Eisel
2dfbf31a41 Display slot menu in Properties Region even if render slot is empty
For the records, this one is caused by 31f984bc3f, it wasn't
implemented at all ;)
2015-04-23 13:33:29 +02:00
Julian Eisel
85e455b245 Fix slot menu not displayed if render result slot is empty
Caused by own mistake in 31f984bc3f, reported by @sebastian_k in
IRC
2015-04-23 13:21:36 +02:00
Julian Eisel
90b7652334 Fix T44472: Stereo 3D save options missing in File Browser 2015-04-22 21:50:49 +02:00
Julian Eisel
31f984bc3f Show buttons to change render layer/pass in UV Editor header
Previousely this was "hidden" in the Properties Region, this makes it
more visible/usable.

Requested by @sebastian_k
2015-04-22 20:43:43 +02:00
58c511fb01 Stamp refactoring:
Write those on render result during rendering, so we can cleanly write a
render result image after rendering.
2015-04-21 18:37:06 +02:00
50bfc4bfa0 Metadata display support - patch by Julian and me.
Basically, blender adds a few metadata fields to images when
we render an image. Those metadata can now be viewed in the
image editor.

Also, made sure metadata are available when we write imbufs
to disc with "Save As". There may be more cases here that need
fixing, but this means that loading an image with metadata
will now properly preserve them in blender.
2015-04-21 18:37:06 +02:00
b82d571c85 Cleanup: style 2015-04-21 15:53:32 +10:00
Dalai Felinto
80b4b43727 Code cleanup (for previous commit) 2015-04-17 10:41:31 -03:00
Dalai Felinto
cd729e9a4e Image Editor: Fix passes increase/decrease buttons
This was half-broken even in 2.74 (if you were using compositor), multiview did us the favour of breaking this for all cases (you are welcome).
It is all working now.
2015-04-17 10:38:17 -03:00
Dalai Felinto
479b669693 Fix T44336: Unable to select cycles-specific passes in UV/image editor
This approach gets rid of iuser->pass for good.

Also, I'm commenting out the pass increase/decrease. This was broken
since multiview. I will fix it later (before 2.75), but I didn't want to
get this patch mangled with that fix.

Thanks Sergey Sharybin for the review and feedbacks.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1232
2015-04-17 09:48:31 -03:00
41350a91b5 Workaround T44351: Scopes make editmesh lag
Scopes are very heavy to calculate and editmesh uv's can cause the image view to redraw.

Best just disable scopes in this case.
2015-04-13 22:44:08 +10:00
Dalai Felinto
5d212fb812 Fix T44310: Other render slots cleared after each render 2015-04-08 16:17:56 -03:00
Julian Eisel
7e52d810f3 Muliview: Minor UI-tweaks
* Don't grey multiview options in file browser and in Node Editor Properties out if multi-view is disabled, hide them completely (I think greying out single buttons is fine, but in case of entire blocks we should just hide to save space)
* Move multiview settings in Node Editor Properties above alpha settings to prevent the alpha buttons from appearing above multiview settings if multiview is enabled and Stereo 3D format is chosen (making them appear below is much nicer)
2015-04-08 00:41:37 +02:00
Julian Eisel
bcc9a23548 Various Sticky fixes (tm)
* Revert 776bfa64a5 and c3dad7953a (some X11 systems are doing
stupid things forcing me to do an extra check that completely breaks the
click type handling on other systems using the slightly changed
implementation from those commits - see T44278)
* Fix sample lines in Compositor+VSE

(And yes, this time I tested on both of my systems to make sure
everything is fine)
2015-04-06 23:10:21 +02:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
Julian Eisel
bb2300de94 Fix T44282: Image sampling line disappears after a while
Now even to master
2015-04-06 14:12:05 +02:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
828c85a1bf sound module: Append functions with BKE (makes it easier to make them
out from local functions)
2015-03-26 11:35:41 +01:00
62b31a6e99 Avoid per-draw allocation when drawing currently rendering tiles 2015-03-20 19:56:09 +05:00
26d7b6c517 Fix T43831: Image Editor: Render info not displayed
Issue was caused by b62c2a9 and root of it goes to the fact that text
info is stored in the "main" scene, not the currently rendering one.

This is a bit annoying but making it so text and result are coming
from the same scene is a bit dangerous to do now. Will re-visit this
change after the release and see if it might be done in a more clear
fashion.
2015-03-11 00:04:59 +05:00
a1549bc47a Image Space: enable zoom/cursor warping 2015-03-09 21:01:43 +11:00
julianeisel
25412d8ae2 Nodes: Various UI cleanups for Image and Environment Texture Nodes
Mainly consistency changes and smaller fixes.

* Environment Texture Nodes:
** show image info
** split layout for menus (showing menu title on the left)
** hierarchical button order

* Image Nodes:
** disable Alpha Mode menu if Use Alpha is disabled
** Don't show "+" icon/button if an image is already loaded
** Consistent alignment of menu buttons (see Input Color Space menu)

Requested and approved by @venomgfx
2015-02-09 23:17:33 +01:00
445eed8e38 Fix T43403: Compositor does not respect interlaced video
This is actually issue with Image datablock, which had obscure Fields settings
but didn't allow to de-interlace the video.

Now added the option to de-interlace Image with Movie input type.
2015-02-03 18:17:12 +05:00
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
7f219137cf Disable scope updates in texture and image paint modes.
Scope update is very slow for high resolutions, and currently blocks
the UI thread(!). This is especially terrible in paint modes, where
each stroke causes a scope update and unacceptable freezing.

The scopes update method tries to avoid this somewhat by skipping if the
toolbar is disabled, but this doesn't help when painting where brush
tools etc. are frequently needed. It's also a bad-level poll, with the
core system accessing a UI element.

Eventually scope updates should become a low-priority background job,
as well as becoming threaded. Until then this polling provides a usable
workaround to the most outrageous cases.
2015-01-20 09:30:09 +01:00
45c7af6c9c Fix: Missing updates for UI panels and main region when using Grease Pencil in Image Editor 2015-01-07 13:12:37 +13:00
026cb6bdeb FileBrowser: Cleanup: rename some (really ugly) enum names. 2015-01-04 12:04:47 +01:00
d4aaa4f9b6 cleanup: use const for smallhash & minor edits 2014-12-18 13:12:25 +01:00
8627d65951 Correction to previous render border commit
Was using wrong bitfield check.
2014-12-18 14:43:08 +05:00
2bdd44c87a Correction to set border from render image view
It did not fully support cases when setting border from a cropped render result
and it's not totally clear how it should behave. So for now just do nothing and
inform users about this.
2014-12-18 13:24:21 +05:00