Notes:
* Not yet used, this is the last piece of 'side changes' before the big filebrowser commit.
* We can probably be more effective here (like e.g. reading and storing all previews for a given
group in thumbnails cache at once, instead of re-opening and parsing the whole file each time),
but will do this later.
General idea is that, if several threads are handling thumbnails at the same time,
they can end working on the same file at some point, which will generate conflict.
To avoid this, threads can now lock a given filepath.
Note that locking data is allocated on a ref-count basis, to avoid keeping the GSet
in memory when not needed. Also, we are using global LOCK_IMAGE mutex for now.
Needed for upcomming filebrowser rework.
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
Issue was that with those files, Blender generate a float image by default, not a byte one...
Now, we ensure in two places we only get a byte imbuf for our thumbnails!
ImBuf types were getting stored as bitflags in a 32bit integer which had
already run out of space. Solved the problem by separating file type to
an ftype enum, and file specific options to foptions.
Reviewed by Campbell, thanks a lot!
PNG_COLOR_TYPE_GRAY colortype can have some values for alpha, in the same way as
PNG_COLOR_TYPE_PALETTE colortype.
In this case, we need two channels (grayscale and alpha), not one.
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.
Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Subscribers: maxon, effstops, fsiddi
Differential Revision: https://developer.blender.org/D1353
We have to regenerate previews when we change language. But we also need to do it
when translation is changed or added for a language, etc.
Previously, we were storing one preview per language, which was also stuffing
preview dir with (potentially) tens of PNGs per font file, if user plays with translations.
Now we use a better system, which is storing an additional optional metadata in previews
(some hexdigest), that Blender can use in addition to datetime to decide when to regenerate
previews.
This is only used (and needed) by font previews so far, but can easily be reused for other
types of previews if needed.
when mipmap is off.
We used to always have nearest interpolation for texpaint but at least
make this work with mipmap off correctly.
Also added conversion casts to avoid integer overflow in filtering code
This will fix exporting of metadata and importing for imbufs, but image
editor will not display these metadata since multilayer gets converted
to renderresult, which does not support metadata display yet.
This commit is more meant for external image editors/viewers.
Also use C++-style unused arguments tagging instead of legacy c-style.
It's less annoying this way because does not require adding argument to
two places of the function.
This commit mainly:
* Exposes PreviewImage struct in RNA, including ways for user to set images data.
* Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image.
* Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system.
* Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons.
Note that loading image from files' thumbnails is done when needed (deferred loading), not
when defining the custom preview/icon.
WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level.
We do not want our UI to explode under hundreds of different flashy icons!
For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons)
and the example/templates featured with Blender.
Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29).
Differential Revision: https://developer.blender.org/D1255