Commit Graph

23 Commits

Author SHA1 Message Date
Kester Maddock 0dcba86c6b Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
Kester Maddock 413e4f51a6 Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
Kester Maddock dd0d5c26fa Add an Python Material example 2005-01-16 06:27:12 +00:00
Kester Maddock 3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00
Kester Maddock 5fcf39d2a5 Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
Kester Maddock 183ee861e8 PyDoc updates 2004-12-29 01:39:34 +00:00
Kester Maddock c82614be2e Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
Kester Maddock 9be296289c Update Python reference version number 2004-11-06 22:10:47 +00:00
Kester Maddock e4d22a8021 Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
Kester Maddock 657eff7ed7 Port stereo stuff from tuhopuu2: anaglyph, vinterlace 2004-10-24 11:03:18 +00:00
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
Kester Maddock fd5f3e13d2 Convert and use actuators with no target object set.
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene.  If the actuator target is always set from Python, this could be annoying.
2004-09-19 01:33:08 +00:00
Stefan Gartner ea8c97b44b fix typo in GameLogic documentation 2004-09-01 13:19:42 +00:00
Kester Maddock b6e0899607 Added support for cameras in Blender's Ortho mode. 2004-07-20 12:07:06 +00:00
Kester Maddock baa2f99f07 Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
2004-07-17 05:28:23 +00:00
Kester Maddock 4c53f38756 Minor Fixes:
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
2004-06-26 09:15:41 +00:00
Kester Maddock c16444e624 Python updates:
Added scene module
2004-06-07 11:03:12 +00:00
Kester Maddock b468bf726c Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-07 11:01:31 +00:00
Kester Maddock 976e3a1824 Updates to GamePython Reference.
Added Actuator documentation.
2004-06-02 12:43:27 +00:00
Kester Maddock 0dfc3a3b78 Use epydoc for generating game python reference (like the bpython guys) 2004-05-31 13:06:04 +00:00
Kester Maddock d38329b5aa Added Python module for Lights.
Added attributes to the vertex class.
2004-05-30 11:09:46 +00:00
Kester Maddock a96955efc2 Game Python Reference Manual.
This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc.
Missing: Actuator & Controller reference.
2004-05-24 07:49:50 +00:00