Commit Graph

1382 Commits

Author SHA1 Message Date
Stephen Swaney
bc060ca26f remove 6 trillion warnings about missing initializers. 2004-04-05 16:50:08 +00:00
46527011d2 Added hotkeys for sticky / face select in UV editor:
Sticky UVs: Ctrl+C
Local Stikcy UVs: Shift+C
Active Face Select: C

Constrained Scaling / Grabbing in the UV editor. Press XKEY or YKEY to scale
or move only in X or Y direction. XKEY and YKEY previously did mirroring while
scaling. Now mirroring can be done using the MKEY.

Grab, Rotate, Scale, Weld / Align and Mirror were added to a new Transform
sub-menu of the UVs menu.
2004-04-05 13:22:55 +00:00
bce1190874 New icons for the sticky / face select state in the UV editor / Image Window.
The png file containing the icons, 'blenderbuttons', was updated to contain
these new icons. It now also contains the icons from the 2.30 ui makeover.
The file had not been updated since then.
2004-04-05 12:42:23 +00:00
bcb7e33813 - bugfix #1013
When you try to SHIFT+F1 Link a file, but accidentally choose the current
file, the error handling didn't immediately close the file. That can give
problems with saving over with CTRL+W.
Fix is that filesel.c now prevents selecting the current file.
2004-04-05 11:25:25 +00:00
381605be7d - documentation for armature/bone methods update 2004-04-05 04:17:46 +00:00
136b66c19f - getBones() fixed - returns all armature bones including children 2004-04-05 04:17:01 +00:00
09b19aead2 Revert the changes I did in solve_constraints.
The real bug is in the matrices blending function which doesn't handle non-uniform scaling correctly.
I've minimized the occurence of the bug by calling the blending function only when the influence is smaller than one (woah, optimisation AND bug fix!)
This should make the bug disappear approximatly 90% of the time since people don't use influence all that often (also, this only applies to constraint that are alone, not using influence IPOs to switch between two constraints).

I'd solve the blending function bug, but I haven't had much time to dig into it really.


Incidently, by reverting to the previous code, this solves bug #1069 http://projects.blender.org/tracker/index.php?func=detail&aid=1069&group_id=9&atid=125
2004-04-04 17:23:51 +00:00
9bb2ad02ad Fix for bug #1109 FollowPath not working with motion blur
http://projects.blender.org/tracker/index.php?func=detail&aid=1109&group_id=9&atid=125
2004-04-04 16:20:49 +00:00
96e5e1d5f0 - Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04 11:34:43 +00:00
32b0677d96 - added support for adding/parenting bones to armatures
- fixed getArmatureIpo compiling error
2004-04-04 08:34:43 +00:00
Chris Want
3b680da036 Making noise.c more palatable on irix. 2004-04-04 01:36:16 +00:00
141b7673c9 Python API update. Again by Anders Nilsson.
* Addition to the Object module.
  obj.getActionIpos(). This method will return a dict with all ipo keys.
  Only works when the Object is an armature.
2004-04-03 20:24:46 +00:00
22a62a285c - bug fix #1086
using backbuffer, and having an odd number of lines in image, skipped the
  last one to fill in backbuffer...
  An oldie!
2004-04-03 17:11:14 +00:00
900f997208 - moved dm_menu var to declaration section
- no need for it to be static
2004-04-03 16:26:45 +00:00
Stephen Swaney
4a2efa7acf add missing comma 2004-04-03 15:10:17 +00:00
e331b395b0 and the sconscriptstructthingemabobs! 2004-04-03 14:07:30 +00:00
07cd0ac910 - oh, the new C file! 2004-04-03 14:01:13 +00:00
0ae03d1626 Eesho's patch for new noise textures!
Basically this provides three new things:

1. Choice of a list of noise-base functions, which can be used by the
   current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)

All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.

A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.

I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
  main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables

I hope the Python team will check on the Noise.c API. And include in docs!
2004-04-03 13:59:27 +00:00
164463e200 #define some constants for physics engines in DNA world types. 2004-04-03 00:04:44 +00:00
Chris Want
34ecd03f7d Changed the physics menu to expect a pointer to an int for
&wrld->physicsEngine instead of a pointer to a short.

car: please rebuild and test.

Kester: please check the entries/values in the physics menu (they
differ from the values in tuhopuu).
2004-04-02 22:18:36 +00:00
ce9a3d0b46 Bug fix provided by Anders Nilssen.
TotIpo was never meant to be exposed in the Ipocurve object. It's a variable
to store the number of IPOs.
2004-04-02 20:26:58 +00:00
7707bceec3 Anders Nilsson has promissed me to provide some updated Python API docs :)
Python API documentation updates for the Object and Ipo modules.
Provided by Anders Nilsson (breakin)
2004-04-02 19:53:53 +00:00
7cc4d7525d Python API fixes. Provided by Anders Nilsson (breakin)
* Typo fixed in IpoCurve_getInterpolation.
  'Bonstant' was used, while 'Constant' is what we want.
* IpoCurve.getName now also returns curve names for action-IPOs.

* Update to the Object module:
  Added obj.getTimeOffset() and obj.setTimeOffset() methods

Anders Nilsson has promissed me to provide some updated Python API docs :)
2004-04-02 18:38:38 +00:00
594040f769 Allow C++ linkage for the python module. 2004-04-02 13:18:54 +00:00
e5749a632e - disabled 'ray shadow' option from UI and render for Hemi lights.
reason is that raytrace code doesnt like shadow on backfacing faces
  at all. the hemi light is omni-directional, and would need a shadow
  calculation to mimic this as well. the new 'Ambient Occlusion' patch
  will make that possible.
2004-04-01 13:27:24 +00:00
d7f3f66728 New UV editor / Image Window features:
- Draw Faces in the UV editor
- Draw Faces, selected in the UV editor, in the 3D view
- Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view)
- Select Linked UVs (LKEY)
- Unlink Selection (Alt+LKEY)
- Stick (Local) UVs to Mesh Vertex on selection
- Active Face Select
- Reload Image
- Show / Hide Faces in the UV editor (H, Shift+H, Alt+H)
- Proportional Editing (O, Shift+O)
- Stitch, Limit Stitch UVs (snap by mesh vertex)
- Weld / Align UVs (WKEY)
- UVs Snap to Pixels on/off switch
- RMB in Texture Paint or Vertex Paint mode picks color
- Select Inverse in Faceselect mode

I hope these are all the features that were commited. The new UV Mapping
panel (and code) will follow later.
2004-04-01 12:55:12 +00:00
Stephen Swaney
79ecc08b89 more housekeeping. move static declarations and definititions out of .h files.
tidy up initializers and  c++ style comments.
2004-03-31 07:40:08 +00:00
fa0196b8f9 BPython:
- tentative fix for scripts with CR/LF endings and split lines:
    in 2.32, the ac3d and vrml2 exporters, for example, had lines
    split with '\\\\' and so gave syntax errors when executed on Win
    platforms, because the scripts bundled with Win binaries had dos
    line endings.

- Chris Keith has written code to execute Python scripts from the
  command-line, with '-P ' switch: "blender -P filename":
    a Blender.Quit function was also added, so Blender can quit after
    running the script (end the script with Blender.Quit()), but there's
    still work to be done in this part, including adding more functions,
    to load / save .blend files and to run scripts.  More testing and
    discussions are necessary.

Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
2004-03-31 04:18:39 +00:00
2b27a909f0 Fixed the fix I did earlyer. (Move var declaration up in the function
to where it should be)  Darn SGI ;)

Kent
2004-03-30 14:41:08 +00:00
137e82f0e6 Added iris zsize=2 support. Provided by Melchior Franz.
Kent
2004-03-30 14:33:02 +00:00
Nathan Letwory
514edaa6bb Fixes bug #948 (http://projects.blender.org/tracker/index.php?func=detail&aid=948&group_id=9&atid=125)
Fixed Blender crashing on f3 with tooltip showing and renderwin active.

Searching for the source of this problem it became apparent that on win32 the UI kept being responsive to mousemovement events, even with Blender not being the active application. This commit fixes this too.
2004-03-30 08:54:02 +00:00
Chris Want
c2a691a94e Support for the STL (stereolithography) file format. Reads the ASCII and
binary subformats, and writes the binary subformat. Read is done with
usual F1, write is done in the menu 'File->Export Selected->STL'. Writes
meshes only, writing the 'displistmesh' if subsurf is on. The 'magic'
to determine whether it is reading the binary or ASCII subformat
could use a little work, but makes the correct choice most of the time.
2004-03-30 03:10:34 +00:00
53b9bc5990 Bug fix for #977
Removes the creation of a password table for Non Windows machines
and instead calls getpwuid Was a lot slower before,
 on systems with many users.

fix provided by Ryan Hayward (rhayward)

Kent
2004-03-29 18:39:48 +00:00
5d8a0fe8bc - change <bpy_types.h> to "bpy_types.h" 2004-03-29 13:59:55 +00:00
6d8c0dc72c - fix use of unitialized variable in v2d scrolling (mousewheel code) 2004-03-29 13:50:21 +00:00
Stephen Swaney
f3feb77918 General housekeeping and cleanup. Move static declarations and
data definitions from .h files into corresponding .c files.
Blame zr for this since he's the one who pointed out that our
bpy headers were a mish-mash of stuff that belonged in the .c files!

In a nutshell, the headers should contain the declarations necessary
to use a module or class.  The implementation files ( .c in this case )
should contain statements that allocate storage ( definitions in
the C sense ) and executable code.

When used at file scope, the keyword 'static' means "don't tell
anyone else about this".  Since headers describe a public
interface, static declarations and definitions belong in the
implementation files.

The net result of all this is that after stuff has moved out
into the .c files, the .h files are empty or mostly empty.
I didn't delete them since there seem to be some public
declarations and because I did not want to cause too much
disruption at one time. Time enough for that later!
2004-03-29 08:16:18 +00:00
Chris Want
07067e1a95 I had misspelled a macro name. 2004-03-28 22:33:21 +00:00
bbb94cd3df Fixed bug #963: UV editor wrong center
When using "From Window" unwrapping in a 3d view (that isn't square), the UV
coords would not be centered in the UV editor, even if the object was centered
in the 3d view.

Fixed two warnings (type definition defaulted to int for a variable that
should have been a float).
2004-03-28 22:13:25 +00:00
9206a1eba6 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to
hold the three lists, nothing major, but gives a place to hang data
    off of and a single "mesh" structure to pass around for editing
    functions.
2004-03-28 08:46:35 +00:00
d29d7030b6 - bug #979
the non-flat quad detecting routine apparently didn't do anything
  anymore! I've fixed it now with more comments, so people are warned
  not to mesh with this... er... mess!
2004-03-27 18:27:55 +00:00
d3670aa4be - bug fix #996
Apparently the reorganize of code in this c file, to merge the converter
  routines for normal Mesh and subsurfed Mesh, cancelled out the fix I did
  before to make sure Material option Wire correctly takes the OPTIM mode
  into account.
  Error was that it always rendered in OPTIM wire for subsurf, regardless
  setting for subsurf.
2004-03-27 11:32:25 +00:00
Stephen Swaney
34693b400d fix warnings about implicit declaration of sprintf before Mom finds out. 2004-03-26 01:12:45 +00:00
Nathan Letwory
89ebf84b41 [GameEngine] As Kester Maddock pointed out to me, I had left one small, but important patch out. Now 2.25 blends are read correctly. 2004-03-25 18:17:40 +00:00
50cee47be0 - typo in 'saave as videoscape'/ :) 2004-03-25 16:13:32 +00:00
334999e9b8 - just a typo in button. sizeZ should be sizeY!
(bug 1070)
2004-03-25 15:32:37 +00:00
d82ab2bfc3 - small patch to make sure buttons are fully used for strings (when it
doesnt fit), plus the 'user count' button now increases in size when
  amount is larger than 10.
  was report #1049
2004-03-25 13:30:20 +00:00
Stephen Swaney
29baa5026e add info about units for rotation IPOs and Object Euler angles. 2004-03-25 06:18:56 +00:00
e418052d85 - bugfix for texture types
- fix supplied by alex mole
2004-03-24 23:43:56 +00:00
Stephen Swaney
cd5ea5e724 add comment to BezTriple struct. 2004-03-24 16:06:01 +00:00
9acb3c8ff0 - bugfix for 1078
- slider crashes blender because of redraw commands - fixed
- styken reported/fixed this bug
2004-03-23 03:07:41 +00:00