different objects shouldn't share flags this way (still sharing of
other mesh flags in renderer... ickity pickity, but I'm not fixing now)
- removed some unnecessary uses of DNA_mesh_types.h
- MetaBalls/MetaElems with too small stiffness are not polygonized, but still can influence others MetaBalls/MetaElems
- better behavior of negative MetaBalls/MetaElems
even for each redraw! Now its all smooth & fast again.
introduced new kernel API call: int is_basis_mball(ob), this provides a
quick check of the object is the actual basis for the displaylist and
polygonization.
- added new MetaElem types (plane, elipsoid and cube) old TubeX, TubeY and TubeZ will not be supported
- new buttons in Edit button window (dx, dy, dz)
- added new items into the headers menu and toolbox menu
more details at: http://blender.webpark.cz
outside of the old boundbox of the Object.
it's a small fix, the code is still commented in... need further
work to find out why sometimes balls disappear