data definitions from .h files into corresponding .c files.
Blame zr for this since he's the one who pointed out that our
bpy headers were a mish-mash of stuff that belonged in the .c files!
In a nutshell, the headers should contain the declarations necessary
to use a module or class. The implementation files ( .c in this case )
should contain statements that allocate storage ( definitions in
the C sense ) and executable code.
When used at file scope, the keyword 'static' means "don't tell
anyone else about this". Since headers describe a public
interface, static declarations and definitions belong in the
implementation files.
The net result of all this is that after stuff has moved out
into the .c files, the .h files are empty or mostly empty.
I didn't delete them since there seem to be some public
declarations and because I did not want to cause too much
disruption at one time. Time enough for that later!
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h
(BPI meaning Blender Python-related external Include file).
Had agreed with Ton that makesdna was not the proper place for it.
-- fixed two small warnings in Ipo.c (variables might be used uninitialized)
-- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels):
Blender would hang if a script failed. My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended.
With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated. Sorry to do it now, but I promissed I'd fix this before next release.
files.
* updated the build environment to include the needed .c files.
* Updated the modules.h file to expose the necessary functions to other
modules.
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.