Commit Graph

767 Commits

Author SHA1 Message Date
694bc4d040 Fix for T84038: Improved Report Warnings
Improved contrast for Status Bar report warning messages.

Differential Revision: https://developer.blender.org/D10242

Reviewed by Hans Goudey
2021-02-08 08:19:23 -08:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
Yevgeny Makarov
6f054f5ac7 Fix T83935: Superimposed icon's hotspot is misaligned
Now the icon's rect are drawn wider than it should be, and with
overlapping, probably in order to compensate for the icon's offsets
inside the rect. The solution is to draw icon's rect of the correct
size and center the icon itself.

And make the hotspot exactly match the icon's rect. The last/right
button's hotspot also covers the extra padding on the right.

Differential Revision: https://developer.blender.org/D9936

Reviewed by: Julian Eisel
2021-01-28 12:33:46 +01:00
de3f369b30 UI: Use Ellipsis for Short Truncated Text
Allow use of ellipsis to indicate truncated text down to a single character.

Differential Revision: https://developer.blender.org/D9483

Reviewed by Hans Goudey
2021-01-26 10:17:37 -08:00
c4f3475612 Cleanup: update comment from 77f73a9284 2021-01-26 09:23:44 +11:00
77f73a9284 Fix library name clipping most of the data-block name in data-block menus
Issue is visible here https://developer.blender.org/F8626313.

If there is enough space for both the item name and the library hint, display
both. Otherwise, clip either the item name, the library hint, or both so that
not more than 60% and 40% of the available width are used repectively.
There are further improvements we could do, as noted in T84188, this just fixes
the regression for the release.

Part of T84188. There were multiple reports about this, see merged in and
mentioned reports in T84188 and T78012.
2021-01-25 23:10:16 +01:00
61f1faac3f Fix T83868: Disabled or inactive list items are not grayed out
The cause for this was quite simple-- a misplaced bitwise operation
before passing a value to the function that grayed out buttons based on
their state, caused by refactoring in rB933bf62a611f before committing.

What makes the situation a little more confusing is that the theme colors
are overridden for list buttons in UI lists, necessitating a second
call to `ui_widget_color_disabled()`. Ideally that wouldn't be necessary.
2021-01-07 16:28:26 -06:00
dcdc0f177a Cleanup: use const variables 2021-01-04 17:40:05 +11:00
e6bb2cdec7 Cleanup: Typo: overriden -> overridden. 2020-12-28 10:22:02 +01:00
be71bd8fcc Cleanup: Reduce indentation 2020-12-21 09:43:54 -06:00
09be4a0917 Cleanup: Use typedef for UI emboss type enum
Previously both `char` and `int` were used to represent this enum.

Differential Revision: https://developer.blender.org/D9903
2020-12-19 10:07:20 -06:00
6942dd9f49 Fix T83868: Button animation states no longer visible without emboss
This bug was caused by making it so that non-embossed modifier icon
buttons could become an operator button and retain their red highlight
for disabled modifiers. The icon button needs emboss turned off, but
in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden
by animation or red alert states.

Instead of abusing "NONE" to mean "none unless there is animation or
red alert", this commit adds a new emboss flag for that situation,
`UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an
animation state, or another status. There are only a few situations
where this is necessary, so the change isn't too big.

Differential Revision: https://developer.blender.org/D9902
2020-12-18 17:13:15 -06:00
b10d8e330e Cleanup: renaming and code deduplication for color space clarity in picker
Ref T68926
2020-12-17 20:08:58 +01:00
600fb28b62 Geometry Nodes: active modifier + geometry nodes editor
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.

Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.

* Shortcuts performed while there is an active modifier will affect
  only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.

These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.

Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.

Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
2020-12-02 15:38:47 +01:00
Yevgeny Makarov
df31ecf0c3 UI: Add Trackpad Smooth Scrolling for Popovers
Adds smooth scrolling with the trackpad for popovers. Also fixes the position of the scroll arrows on high-DPI.

Differential Revision: https://developer.blender.org/D9533

Reviewed by Brecht Van Lommel
2020-11-23 17:22:20 -08:00
0eb096f406 Cleanup: Declare variables where initialized
Reduce variable scope, and in a few cases, use bool instead of int.
2020-11-20 21:54:52 -05:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
76416f336a Cleanup: Move function to proper file
This lower level drawing function didn't make sense in the panel code,
especially when it is used in multiple other places.
2020-11-04 15:38:11 -06:00
Yevgeny Makarov
6bf043ac94 UI: Improved alignment of labels and buttons
Improved alignment of labels with other buttons.

Differential Revision: https://developer.blender.org/D9058

Reviewed by Julian Eisel
2020-10-28 16:01:51 -07:00
Yevgeny Makarov
5af8fc8192 UI: Improved Checkbox Width Calculation
Improved calculation of checkbox width to include line width preference.

Differential Revision: https://developer.blender.org/D9025

Reviewed by Hans Goudey
2020-10-28 10:21:18 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
Yevgeny Makarov
3d4231babf UI: Fix opacity of the popover arrow outline
Due to the old AA method, it was necessary to add transparency to the
outline of the popover arrow to match the box outline opacity. This is
no longer required after rB15dda0115c78.

See the differential for before and after screenshots.

Differential Revision: https://developer.blender.org/D9026
2020-10-08 14:25:22 -05:00
0bae2662f4 Cleanup: Remove/replace C standard library assert() and header usages
We have our own assert implementation, `BLI_assert()` that is prefered over the
C standard library one. Its output is more consistent across compilers and
makes termination on assert failure optional (through `WITH_ASSERT_ABORT`).

In many places we'd include the C library header without ever accessing it.
2020-10-03 16:10:15 +02:00
933bf62a61 Property Search: Differentiate search filtered and inactive buttons
Currently there's no way to know if a button is inactive when it doesn't
match the search results, because they use the same 50% gray level.

This isn't a huge problem, but it could lead to confusion. This commit
uses a subtle solution, a 25% opacity when the button is inactive and
 also filtered by search.

This requires flipping the meaning of the UI_SEARCH_FILTER_MATCHES
flag in the code, and also adding a widget_alpha_factor utility in
the widget code.

Differential Revision: https://developer.blender.org/D8975
2020-10-02 13:10:21 -05:00
a13b14b67d Fix misalignment of menu items in Preferences > Save & Load menu
Checking for the layout alignment is not a reliable way to filter out
which items need the additional icon/text offset. Instead check if the
buttons are icon-only (which we rarely do, e.g. for collection colors in
the Outliner context menu).
2020-09-18 20:59:27 +02:00
aacf8d75f5 UI: Support mouse over highlighting for superimposed icons
E.g. the 'x' icons or eyedropper icons in text buttons. They didn't use
to have any mouse over feedback, now we dim the icon until hovered.
This kind of feedback helps users see that the icons are interactive,
and if they are within their interaction hotspot.
2020-09-18 20:38:45 +02:00
e17df47303 UI: Add support for row-aligned icon buttons in menus
This adds support for drawing icon buttons as a row in menus. This is
needed for drawing collection color tagging icons in the outliner
context menu in T77777.

Part of T77408

Differential Revision: https://developer.blender.org/D8317
2020-09-15 07:26:08 -06:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
add48c0074 Cleanup: use const variables in interface code 2020-08-26 10:31:44 +10:00
121d3181f9 GPU: Fix some more remaining GL enums scattered outside of GL module
This fixes an assert inside the lasso selection drawing.
2020-08-20 16:11:14 +02:00
349eebd7d1 UI Code Quality: Use LISTBASE_FOREACH in interface directory
I only skipped a few loops in the monstrous ui_handle_menu_event
function. Also, I only changed variable names where necessary to
prevent redeclarations.

Differential Revision: https://developer.blender.org/D8586
2020-08-18 21:47:00 -04:00
298329554a Cleanup: GPUState: remove double GPU_blend calls 2020-08-18 21:30:10 +02:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00
df28d2c27e Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-18 21:30:09 +02:00
93165cbf47 GPUBatch: Remove most use of GPU_batch_draw_advanced()
This is in order to better encapsulate / isolate the drawing code.
2020-08-13 14:20:23 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
dcff28e1e7 UI Code Quality: Use derived struct for HSV Cube buttons
For the main rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1, which is a very ugly design
choice (hard to reason about).

Part of T74432.
2020-08-07 17:46:58 +02:00
076a93b855 UI Code Quality: Use derived struct for progessbar buttons
For the main rationale behind this design, see 03b122e2a18df. Further,
this removes users of `uiBut.a1`, which is a very ugly design
choice (hard to reason about).

Part of T74432.
2020-08-07 15:17:52 +02:00
68c00e6f8f UI Code Quality: Use derived struct for color buttons
For the main rationale behind this design, see 03b122e2a18df. Further,
this removes users of `uiBut.a1`/`uiBut.a2`, which is a very ugly design
choice (hard to reason about).

Part of Part of T74432.
2020-08-07 15:17:52 +02:00
49f088e2d0 UI Code Quality: Use derived structs for search buttons and decorators
The current on-size-fits-all `uiBut` creates quite a mess, where it's
hard to reason about which members are free for use, under which
conditions they are used and how.
`uiBut` also has members that aren't used at times, violating the "don't
pay for what you don't use" principle.

To address this, we want to move to typed buttons, where `uiBut` is just
a base struct and each type extends it as needed. That structures data
better and type specific data is only available if it's actually used by
a button type.

Two trade-offs:
* Many casts to the derived type have to be done.
* Sometimes we change the button type after it's created. So I had to
  add logic to reallocate the button for use with the new, possibly
  derived struct. Ideally that wouldn't be needed, but for now that's
  what we have.

Part of T74432.

Differential Revision: https://developer.blender.org/D7610

Reviewed by: Brecht Van Lommel, Campbell Barton
2020-08-07 15:17:52 +02:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
c4e606e386 Merge branch 'blender-v2.90-release' 2020-08-06 13:35:06 +02:00
Red Mser
b313710c10 Fix padding when multi-editing aligned widgets
Similar to T58668, labels were not aligned when multi-editing widgets
that are not center-aligned.

Reviewed by: Hans Goudey, Julian Eisel

Differential Revision: https://developer.blender.org/D8441
2020-08-06 13:34:40 +02:00
fc9f7e3e51 Merge branch 'blender-v2.90-release' 2020-08-05 12:19:28 +02:00
c3113724ed Fix T78630: Custom icons not grayed out in inactive layouts
For regular icons this worked because they used the text color, which
was already grayed out by the caller.
2020-08-05 12:19:14 +02:00
1c4a695d70 Merge branch 'blender-v2.90-release' 2020-08-03 13:01:21 +02:00
14b77b37cb Fix T78428: Checkbox labels don't highlight on mouse-over in popovers
The text colors set by the general widget state function
(`widget_state()`) would always be overriden by the menu-back text
colors to avoid contrast issues. This would only respect the selected
state, not other states.

Address this now by changing the input theme colors to use the menu-back
ones, rather than overriding after the fact (calling `widget_state()`).
2020-08-03 13:00:53 +02:00
7a07683060 Cleanup: rename uiBut.dt, uiBlock.dt to 'emboss'
Use 'emboss' instead of 'draw_type' as enum, layout & functions use
the term emboss.

This issue was noted by @Poulpator in D8414, as `dt` is also an
abbreviation for delta-time.
2020-07-29 12:05:27 +10:00