Commit Graph

22 Commits

Author SHA1 Message Date
Chris Want 12307b358d Making the C++ stuff work for the MipsPro 7.3 compiler.
Kester might want to check this for correctness
Kent might want to test if this breaks the Sun compile.
2004-11-23 23:04:30 +00:00
JLuc Peuriere cd7b789907 more conservative default build options for OS X
O3 works thought on my system, but should not be set on reference releases
2004-11-14 14:38:03 +00:00
Kester Maddock b3395edd2a Add new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase. 2004-11-06 04:56:05 +00:00
Kent Mein a731d22c3d Needed to include <math.h> on solaris for some odd reason for their
c++....   so I ifdefed it.

Kent
2004-11-01 14:25:34 +00:00
Kent Mein 4894785ed7 Cast 0 as unsigned int for sun's CC to get rid of this:
"BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>.

Kent
2004-11-01 14:06:13 +00:00
Hans Lambermont 0ce1304e1b Theodore Schundler's patches to add FreeBSD support to the scons build
system.
2004-08-15 18:09:37 +00:00
JLuc Peuriere 0b9cf9006a compile options for macos X builds 2004-07-27 20:31:03 +00:00
Kester Maddock 5ff83fa2b8 One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time. 2004-07-17 04:59:25 +00:00
Kester Maddock e70045b548 Missed these two... 2004-07-17 02:50:15 +00:00
Kester Maddock a57cd82e9f Remove all the autoconf stuff for QHull & SOLID and use the Makefiles.
This should make building Solid & Qhull much more reliable.
2004-07-17 02:44:24 +00:00
Simon Clitherow 21520c6c14 - updated VC6 project files for SOLID - blender now links with the
static solid lib.

- also cleaned up solid.dsw workspace (removed unused projects).
2004-07-13 21:52:23 +00:00
Kester Maddock 72493e41bd Compile fixes for gcc 3.4 2004-06-04 03:04:56 +00:00
Kester Maddock 15849ce3d2 Port closest points fix from tuhopuu - should return positive distance. 2004-05-16 13:13:41 +00:00
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
JLuc Peuriere ac47d081c4 post 2.33 release commit of the modified SCons files for Os X.
Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Nathan Letwory 892720ffad [SCONS] Optimisation flags for msvc 2004-04-22 04:50:41 +00:00
Kester Maddock aa5500680d Fix segfault on collisions between dynamic complex (polyheder) and dynamic convex (box/sphere/cone/cylinder) objects. 2004-04-17 00:56:54 +00:00
Nathan Letwory b3a45ffbe5 correct path to qhull in extern. 2004-04-16 22:07:18 +00:00
Kent Mein d204f77251 Added #if defined (__sparc) || (__APPLE__)
bits around sqrtf and friends.  ON these two platforms
they are overloaded so its just sqrt not sqrtf.

Kent
2004-03-31 17:01:45 +00:00
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Nathan Letwory 3081f4a635 - [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process. 2004-03-09 21:14:03 +00:00
Michel Selten 581c0f232c Added the Solid 3.5 sources to the blender source tree.
This is a direct copy from the CD-ROM contents except for the generated
libraries for the Windows platform. If needed, I can add those later on.
(Those take up over 800 kb).
All files, including license files, documentation, examples and sources are
committed.
2003-12-06 19:02:42 +00:00