Commit Graph

74782 Commits

Author SHA1 Message Date
31ad86884c EEVEE: Shadow: Fix cascade shadowmap bias multiplicator
This fixes the issue where sun shadowmaps needs a very big bias value to
make any difference.

The bias is now in world space and not dependant on shadow bounds.

Unfortunatelly this breaks compatibility with previous version and old
scene are likely to need user intervention to fix.

Also fixes the property range.

Fix T71661 EEVEE shadow from sun on incorrect face
2020-02-14 12:26:49 +01:00
38ced52d34 Fix minor issue with new libraries ID usercount.
Library data-blocks are supposed to be tagged as 'real user', i.e.
have one virtual user, since nothing else actually uses (refcounts)
them. That was done in liblink code, but not for newly added ID-LI IDs
when linking from a new libblend file e.g.
2020-02-14 12:18:21 +01:00
38c8378f52 Cleanup: libquery: add explicit comment that we ignore ID.lib pointer there. 2020-02-14 12:18:21 +01:00
5ca7c85e10 Particle editmode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rBdd9dfadaac9b.

This patch adds an operator independent from mouse position that just
selects all keys to a corresponding point (and adds back menu entries,
adds keymap entry).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

Differential Revision: https://developer.blender.org/D6823
2020-02-14 11:37:17 +01:00
9fef5a2db4 Fix T71971: Inset with depth and relative offset fails 2020-02-14 20:38:39 +11:00
59bae6d149 BMesh: stop BM_mesh_elem_index_validate from setting indices
This prevented indices from being set to temporary values,
which is needed in some situations.
2020-02-14 19:39:43 +11:00
f621f03e4b Fix console cursor offset
Also remove hard coded offsets.
2020-02-14 16:14:02 +11:00
bbe6b661df Cleanup: console/info headers 2020-02-14 15:06:03 +11:00
9e74c071b6 Cleanup: use 'textview_' prefix for internal functions 2020-02-14 14:00:55 +11:00
489cecb954 Cleanup: change textview 'unsigned char' to 'uchar' 2020-02-14 13:58:58 +11:00
69be8039e8 Fix T73784: Python console: incorrect wrapped line cursor position
Regression in aa919f3e82

Remove character margins, it complicated drawing & picking
to have one margin in pixels and a second margin in characters.

Replace this with an outer pixel-margin for drawing background colors.
2020-02-14 13:45:45 +11:00
75a5ea01c1 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

Second landing of this patch, earlier commit was reverted due to some compiler configurations having slipped though testing

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-13 17:13:07 -07:00
4af74f453d Freestyle: Add option for rendering Freestyle to a separate pass
This allows for more flexibility in Compositing compared to the
hardcoded alpha-over that is currently used.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6829
2020-02-14 00:33:50 +01:00
b6572c5430 DRW: Fix color management in material/rendered mode
We only do exposure/gamma if not using scene lighting
2020-02-13 18:12:28 +01:00
dadabf5cf3 Py API: Add orphans_purge helper to bpy.data.
Much more convinient than trying to use outliner operator...
2020-02-13 17:46:57 +01:00
92e41bb1a8 Fix for fix (c) assert from own recent commit.
This master_collection thing is really, really annoyingly spreading all
over the place...
2020-02-13 16:56:31 +01:00
52f326ed48 Cleanup: add clarifying comment to ViewLayer->layer_collections 2020-02-13 16:33:50 +01:00
be40d86e35 Fix (unreported) private/embedded IDs being added to bpy.data.user_map() dict.
We do not want those here.
2020-02-13 16:23:42 +01:00
3ec3c5b557 Fix (unreported) fully broken bpy.data.user_map() helper.
The introduction of python instancing for ID data in 2.80 completely
broke the 'smart & efficient' hack of using a same py object as key for
initial quick check, since rebuilding the RNAPointer in the
BPy_StructRNA would actually affect the py instance of the first ID used
to generate that py object...

TL;DR: No need for this complex and unclear optimization anymore, since
we do not actually rebuild a whole py object anymore every time we call
`pyrna_id_CreatePyObject()` from a same ID pointer.
2020-02-13 16:23:42 +01:00
c9c013f53b libquery: Add 'owner id' to callback data.
In some cases it's important to always have a proper ID as reference,
e.g. whene generating data supposed to represent main data-base...
2020-02-13 16:23:42 +01:00
a1397e48b9 Cleanup old special cases from some libquery callbacks.
We now have proper flagging for horrible loopback pointers...
2020-02-13 16:23:42 +01:00
f28bb6992f Refactor libquery ID looper callback to take a single parameter.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
2020-02-13 16:23:42 +01:00
13e5e55f3f Cloth: Optimization in self collision
15% to 20% improvement in cloth simulation performance with
self-collision.

The idea is to reduce the number of collisions computed by avoiding
overlapping tris with the same combination (eg. (1,0) and (0,1)).

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D6474
2020-02-13 11:09:25 -03:00
6022cd015f Revert "Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it."
It is breaking compilation on some configurations, revert for now while
i see what is wrong.

This reverts commit 9fe469c110.
2020-02-13 07:04:30 -07:00
d1cd3ec9ba Fix T67649: clarify description of node update method 2020-02-13 11:02:12 +01:00
0840469ccd Fix T71112: UILayout.activate_init when used in popups that refresh 2020-02-13 17:06:29 +11:00
57d0e4969d Fix crash using 'activate_init' in popup menus
Reported in T71112
2020-02-13 17:02:52 +11:00
60066b0b80 Fix crash using '--debug-handlers' command line argument 2020-02-13 15:19:49 +11:00
d1bd33407d Cleanup: pass const variables 2020-02-13 14:14:33 +11:00
f874f6817d Fix T73727: Invalid event.type for Gizmo.modal callback 2020-02-13 13:55:37 +11:00
eaea5c8904 Workbench: Fix depth of field background being glitchy 2020-02-13 01:55:08 +01:00
d051dd01ed Workbench: Fix premultiply alpha issue in transparent material 2020-02-13 01:24:40 +01:00
a40d9ce553 Overlay: Fix non meshes object disappearing if smooth wire is not enabled 2020-02-13 01:07:15 +01:00
9fe469c110 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-12 12:49:34 -07:00
9aae62a59b Particles: remove unused sel_col and nosel_col from
CacheEditrPathsIterData and PTCacheEdit

Followup to 80cecee5b7.

ref D6725
2020-02-12 19:17:19 +01:00
80cecee5b7 Fix T68788: Particle Edit Mode Hair vertex doesn't follow vertex theme
color

Selection and grooming only ever happens on hair keys (vertices), so
makes sense to use that theme color.

Sidenote: `CacheEditrPathsIterData` and `PTCacheEdit` have `sel_col` and
`nosel_col`, these can go, will do in a separate commit.

Maniphest Tasks: T68788

Differential Revision: https://developer.blender.org/D6725
2020-02-12 19:03:28 +01:00
6da097136c Fix T59271: Curves with Extrude still show curve
Compared to 2.79, this also has the benefit of actually showing the curve
again if you set both bevel start and end to 0.0 for example.

Maniphest Tasks: T59271

Differential Revision: https://developer.blender.org/D6168
2020-02-12 18:44:39 +01:00
8e4d5740c8 GPencil: Disable multisampling as it is not supported anymore
Another AA method is comming in the GPencil refactor.
2020-02-12 18:43:10 +01:00
00e012d564 GPencil: Fix colormanagement broken by recent refactor
This is a quick fix that should work until the GPencil refactor lands.
2020-02-12 18:21:53 +01:00
fffb185dbf DRW: Fix debug drawcalls and annotation drawing 2020-02-12 16:55:05 +01:00
83c6f09746 Harmless Fix for recent cleanup.
For some reason that file did not get included in the commit...
2020-02-12 14:35:33 +01:00
Cody Winchester
cc085e228d Modifiers: Vertex Weight Modifiers add invert vgroup option
Adds the invert vgroup mask option to the Vertex Weight modifiers.

These 3 modifiers share the same functions so they needed to be modified at the same time. They are all setup the same with the invert vgroup option being added. I had to add a flag to the Mix modifier but the others I use the existing flags.

Differential Revision: https://developer.blender.org/D6819
2020-02-12 12:43:02 +01:00
24b5d5aa61 Modifiers: Weld Modifier - simplify invert_vgroup code
No functional change
2020-02-12 08:35:27 -03:00
a1e50cfe6b Weight Paint: add a pie menu for locking and unlocking vertex groups.
Provide different options for locking and unlocking vertex groups
using bone selection, accessible via a pie menu triggered via the
'K' hotkey. To implement a variety of operations, extend the old
operator with a new option to mask it by bone selection. If the
X Mirror option is enabled, selection is automatically mirrored.

This follows D6533 as the next step in improving accessibility of
vertex group locking during weight painting.

Differential Revision: https://developer.blender.org/D6618
2020-02-12 14:08:07 +03:00
Cody Winchester
cd57c9e310 Modifiers: Weld Modifier add invert vgroup option
Adds the invert vgroup option to the weld modifier.

Differential Revision: https://developer.blender.org/D6818
2020-02-12 11:05:35 +01:00
0e15850a7e Cleanup: clang-format. 2020-02-12 10:46:53 +01:00
Cody Winchester
e32457952b Modifiers: Hook Modifier add invert vgroup option
Adds the invert group optin to the hook modifier.

Differential Revision: https://developer.blender.org/D6817
2020-02-12 10:34:35 +01:00
Cody Winchester
1f28af6a79 Modifiers: Fix bug where UVWarp Modifier would try to get bone matrix from a non armature object
There is a bug where the UVWarp modifier will stop working if an armature bone is set as the Bone To target and then later changed to a non armature object without clearing the Bone To string property. The modifier will still think it is needing a bone matrix and not properly use the object matrix.

A simple fix by adding a check for the object being an armature as well as the bonename string being set.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6809
2020-02-12 10:18:52 +01:00
cc6defa244 Fix T73446: WorkSpace ID properties not saved 2020-02-12 18:19:27 +11:00
a2ce3b342a Cleanup: clang-format 2020-02-12 18:19:01 +11:00