`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.
now use enable/disable rather then set/clear for functions which change flags.
also remove BME_weld.c, the file didnt contain much code and the current extrude works well
These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA.
* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
Select Edge Rings with extension policy wasn't working properly in
face selection mode because it's used to call Select Loop operator
because edge rings can be selected only in verts/edges mode.
On this call of another operator extension policy wasn't set to
newly calling operator.
Now Select Edge Rings still calls Select Loops (which is a bit nasty)
but properly sets extension flag.
Loopcut operator now has two extra features:
- Pad plus/minus allows to change amount of cuts
- typing numerical input works too.
(Number input max is set to 32 now. The code doesn't allow editing
values or backspace it away, nor does it show in header...)
Thanks & congrats Daniel Macedo for his first patch! :)
Part of fix was to make edgering walker work when initial
edge is a wire edge (has no faces attached): it will just
walk that one edge and quit now. I checked other uses
of the edgering walker and this won't hurt them. Had
to add a new wireedge variable to the edge ring walker state.
Improved edge subdivide. The last tool panel
is a bit clearer, with a "quad/tri" checkbox
(that, in addition to turning on the old
singe-edge-triangluation feature also
automatically switches cornervert to Inner Vert
if it is Straight, to avoid producing ngons).
I also rewrote fractal to be more likes its name, and
removed the "smoothness" parameter (which never
worked, anyway, even in trunk). Also removed the
grid fill paramter, it wasn't all that useful.
Bevel! Implemented bevel (from scratch). Man is
this tool way cooler then I thought it was. Note that
uv/vcol interpolation is working (loop level data) but
vert/edge data (like vgroups) likely still needs
work.
On using loop-selects, the active vertex got cleared, it could still
simply indicate one of the vertices of indicated edge to become active.
That keeps the Ui for vertex-groups drawing correct, for example.
Also made loop-ring select store active edge for tools, like the loop-select.
Loopcut check for deformed meshes was far too wide, it even disabled
loopcut on subsurfs.
Now added a check for armature/lattice only, and only give a warning,
not a return from the tool.
An operator Error throws up a menu, a Warning only a flashy header print.
In mesh editmode the menus for simple failures got very annoying, like
"Already a face" for Fkey on a face.
Proposal is to use warning for contextual failures, like:
- wrong selection
- unsupported combination
- wrong modes
And use errors for cases you really need user attention, for example when
issues are invisble or potentially damaging work.
- Memory failures
- Files not found
List can grow in future :) let's test this for mesh now.
I'll tackle this for other ops later after review.
(Also changed: loopcut disabled when editmode shows deformed result)
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.