Commit Graph

7333 Commits

Author SHA1 Message Date
bef18061ec Select Grouped editdata- minor fix in the menu.
Updated Python Mesh API to support UV and Color layers with names.
Similar to vertex group's

renamed a function in customdata.c CustomData_free_layers -> CustomData_free_layers_active and made CustomData_free_layers accept an index, this is needed so python could free layers that arnt active.
2006-12-23 17:07:02 +00:00
Ken Hughes
d66f828c9b Python API
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Bugfix #5492: correctly distinguish curves and surfaces in Curve iterator.
2006-12-23 15:30:50 +00:00
6d4aadaa5f Addition to last imagepaint fix. Not only can image be NULL, but also
it cannot be assumed that an image window exists, when doing 3d texture
painting.
2006-12-23 14:26:08 +00:00
2933f6b9e6 Bugfix #5444
Additions in passrendering broke Baking a bit; what did not work was having
a full render + AO. Was missing a new flag initialize...
2006-12-23 12:58:25 +00:00
79ed63acbc Bugfix, irc collection:
ImagePaint crashed with using the new Brushes, NULL pointer check needed
2006-12-23 12:40:20 +00:00
Alexander Ewering
1ba244605f Add a stub for IMB_exr_close() so blenderplayer compiles again
(I hope I did this right - works for me at least)
2006-12-23 12:19:18 +00:00
397b09e477 Bugfix #5476
Lattice deforming a Particle system only supported regular parent relation-
ship, not modifiers.
2006-12-23 11:56:22 +00:00
8eb1d00e0d Bugfix #5497
Imagewindow: new Jkey (swap render rects) feature didn't correctly support
the Curves panel.
2006-12-23 11:22:20 +00:00
67630324d3 Preserve multiple UV and vertex color layers in NMesh. 2006-12-23 10:37:50 +00:00
e2ab16fae7 Bugfix #5481
After an ESC or render error, the render buffers in compositor were not
tagged to be released. Causing crashers.
2006-12-23 09:50:07 +00:00
7f6e10ff54 Added two menu items to sculpt mode for controlling how much tablet pressure affects brush strength and brush size. 2006-12-23 05:40:58 +00:00
8dcf6c2602 === Transform Snap ===
==== Rotation Snap ====

Bug fixes. "Should learn to test properly" * 100

It works ok now, not just when rotating around the Y axis...
2006-12-23 01:55:13 +00:00
ea837b25e3 Added Draw.BeginAlign(), Draw.EndAlign()
added align to a few scripts where it looks nice.
2006-12-23 00:56:40 +00:00
1ad1522d10 === Transform Snap ===
==== Rotation Snap ====

Snap is no longer limited to Translation, it works in Rotation too.

There's some bugs left with rotation snap when using constraints, I'll be ironing that next.

==== Bug Fixes ====

* Fix manipulators to always use Grid.
* Fix initialization bug (took two transform call to do a correct snap init when changing between Grid and Snap)
2006-12-23 00:52:34 +00:00
48b62511bf Fix for bug #5372, multires - adding new multires level in Edit Mode causes odd behaviour
Also fixed a memory leak with multires+deformverts in editmode.
2006-12-22 23:02:10 +00:00
30cc7499c3 setting/getting mcol by index was flipping red/blue. works now. 2006-12-22 22:57:05 +00:00
Ken Hughes
e56f2b4b9d Python API
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Obligatory Englishization of BPy API documents. :-)
2006-12-22 22:05:06 +00:00
ed47053fa6 Arnaure.Get() now raises an error when the name dosnt exist. added warning in docs.
Image - added img.fields, img.fields_odd, img.antialias, also updated the docs. replaced Py_BuildValue with faster list creation for getPixel functions.
2006-12-22 21:23:27 +00:00
080ecf33c1 Bugfix #5491
Ztransp Mask issue: now I did all this work to solve the exceptions, but
forgot the most simple case: regular alpha-over :)

This solves for example AA issues in ztransp-hair over solid faces.
2006-12-22 12:43:40 +00:00
fcd3ea7875 == Snap Bones To Location in PoseMode ==
Now the Snap To Location (Shift S) tools for bones in pose-mode
work correctly. Previously, only one of these tools was implemented,
but it only worked in some cases.


This fixes item #4874 in Todo Tracker. Was patch #5012.
2006-12-22 09:05:37 +00:00
e7d916b6e6 Bugfix #5489
Variable "osatex" was hanging in cases, giving weird noisy results
in cases (like when you use extreme high frequency image texture).
2006-12-22 08:30:19 +00:00
18e81ecafa Bugfix: UV texture layer without vertex color layer did not display correct
in the game engine.
2006-12-22 08:23:25 +00:00
058ceb0b94 Added Vertex Color material node, making render engine support for multiple
vertex color layers actually useful.
2006-12-22 08:10:29 +00:00
d892aac06b Fix: active face was lost switching between faceselect mode and editmode. 2006-12-22 07:45:01 +00:00
73382364a3 Disallow applying modifiers that change mesh topology while multires is active 2006-12-22 07:42:30 +00:00
d11b6949d8 Made multiple UV layers work with fastshade. 2006-12-22 07:41:29 +00:00
9197b25490 removed typo from Render
added extFromFormat to BPyRender to get the extension for a format
2006-12-22 07:07:20 +00:00
1849da92bc document render constants,
these should NOT be set in the Module, very messy!
35 constants are stored in Blender.Scene.Render.* rather then there own dicts arranged by usage.
2006-12-22 05:27:06 +00:00
60a2977dcf adding ob.activeMaterial - allows you to get/set the active material for an object. 2006-12-22 04:46:37 +00:00
79fd2a2ae4 filename was being copied into a string only the length of the max file. 2006-12-21 22:30:30 +00:00
0325ee8f22 boxpack2d - python 2.3 compat fix, thanks brecht
gen_utils - needed to include BKE_library.h
off_import - use ed.key
2006-12-21 21:56:11 +00:00
39c0f6dd83 === Transform Snap ===
The circle drawn around the snap point is now truely constant regardless of zoom and size of the window. That size if linearly proportional to the vertex size (bigger vertex -> bigger circle).
2006-12-21 20:45:57 +00:00
120ac48728 Another Image recode fix: the Composite backdrop option didn't work when
no viewer images was generated before.
2006-12-21 20:03:25 +00:00
ac37a15675 "Save Buffers" fix: when you ESC from rendering, it now saves empty
tiles in the file, that read back fast as black. This also solves
crashes on partial written files, when trying to read them.
2006-12-21 19:37:53 +00:00
67769dc080 Made new Defocus node compile happily in MSVC 2006-12-21 18:23:30 +00:00
e61dec0767 Defocus Composite Node, by Alfredo de Greef
Log:
http://www.blender3d.org/cms/Composite__Defocus.836.0.html

An incredible quality composite effect, might be slow but worth waiting
for!
2006-12-21 18:11:07 +00:00
Ken Hughes
5329e0d035 Python API
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Silence gcc warnings in Mesh API code.
2006-12-21 16:05:43 +00:00
Ken Hughes
7679634ff8 Python API
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Bugfix: Scene.objects.new() didn't check string inputs correctly.
2006-12-21 16:05:01 +00:00
af60771eca Fix for threads usage. This solves the hanging 'render baking', cauused
by yesterdays commit.

Now a designater LOCK_IMAGE is used for all image write/read.
2006-12-21 15:44:46 +00:00
bb6dc38f89 Picker buttons: the 'sample' option crashed. Caused by yesterdays commit.
Reason: I had to make the "BUT" type in Blender to use callbacks *after* the
uiBlock was freed, because in Blender several of these callbacks invoke
drawing, which isn't possible while a block is being evaluated.
2006-12-21 15:30:43 +00:00
72d484a872 Fix compile error for last commit. 2006-12-21 14:25:52 +00:00
e4663acd76 UnPack data fix:
Now uses original filename for unpacking, instead of the Blender ID name.
That latter was a nice idea, but because of its 20 char maxname limit
not working well.
2006-12-21 14:00:18 +00:00
47bc3d1208 Added names to UV and vertex color layers, and display them as a list.
Added support for multiple UVs in the render engine. This also involved
changing the way faces are stored, to allow data to be added optionally
per 256 faces, same as the existing system for vertices.

A UV layer can be specified in the Map Input panel and the Geometry node
by name. Leaving this field blank will default to the active UV layer.

Also added sharing of face selection and hiding between UV layers, and at
the same time improved syncing with editmode selection and hiding.

Still to do:
- Multi UV support for fastshade.
- Multires and NMesh preservation of multiple UV sets.
2006-12-21 13:47:27 +00:00
edccdf9340 Packing Images fix:
- a 'procedural image' like 'UV Test Grid' now can be directly packed,
  it does ask first for confirming to pack it as PNG
2006-12-21 13:39:02 +00:00
fc00e73a83 removed the WKey "Split font" option. It doesnt work and corrupts memory
(saved files cannot read back, they crash).

The implementation of this option was plain accident that it even worked
once... you cannot use the API in blender that way.
2006-12-21 12:36:25 +00:00
b12927ecb8 MultiLayer images: added support for choosing compression type.
Without setting anything, it uses ZIP now as default, which gives the best
lossless compression and works nice fast.
2006-12-21 10:41:43 +00:00
96dd39b84f UV Image Window:
Brought back the old "image properties" panel, which actually only showed
options for real-time textures. Available in pulldown menu as "Real-time
Properties".
2006-12-21 07:52:20 +00:00
Chris Want
5895c903cd Only include the header openexr_multi.h when WITH_OPENEXR is defined.
This header defines function stubs for builds without OpenEXR.
A quote from openexr_multi.h:

/* ugly... but we only use it on pipeline.c, render module, now */

No longer true! Function definitions should never be in header files,
I say.
2006-12-21 01:16:25 +00:00
a001501628 Turn of partial visibility in sculptmode when applying modifiers 2006-12-21 00:42:43 +00:00
Ken Hughes
1443d3a231 Python API
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Bug fix for SurfNurb.flagU and SurfNurb.flagV setters: makeknots() was not
being called with correct arguments.
2006-12-21 00:17:30 +00:00