5a9273dad1
== FFMPEG ==
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External ffmpeg would have linked against both internal and external
libs.
2007-09-27 07:08:22 +00:00
fb44c5825e
== FFMPEG ==
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Scons support for internal ffmpeg
2007-09-27 06:48:28 +00:00
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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Patch provied by gsrb3d
bug tracker #7061
Kent
2007-08-28 10:07:08 +00:00
f0de3124ce
reverted to old hinge constraint, it breaks several tests/demos
2007-08-05 17:44:32 +00:00
ee593409e3
updated scons build system, neccesary after erwin's commit
2007-07-16 09:09:01 +00:00
f3c14b1306
== MSVC 7.1 project files ==
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- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
2007-07-15 16:28:25 +00:00
71550bd3c6
removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
2007-07-06 20:29:26 +00:00
f256efdb34
fixed issue with kinematic objects
2007-07-06 04:30:25 +00:00
376be529bb
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
2007-07-06 03:12:31 +00:00
fbabee6ccc
Not all systems it seems has socklen_t defined. If its missing
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typedef it as an int.
Kent
2007-06-26 18:40:41 +00:00
bf4368a09e
This is a fix for bug #6856 (Verse crashing on 64bit linux)
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https://projects.blender.org/tracker/index.php?func=detail&aid=6856&group_id=9&atid=125
I basically fixed some warnings about imcompatable types on 64bit linux
and the crashing stopped.
Kent
2007-06-26 15:08:40 +00:00
ddc68225c2
==== MSVC 7.1 projectfiles ====
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- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
2007-06-25 17:51:37 +00:00
dd0244aa11
Make it so that we link with the same compiler for verse as everything else.
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(was using $(CC) while the rest of blender is using $(CCC)
2007-06-25 17:36:04 +00:00
ca26aeb7b2
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
2007-06-23 05:28:07 +00:00
d814e2b9c6
two minor changes, hopefully before release:
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- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Stephen Swaney
981d24daa1
fix gcc warnings about no newline at end of file
2007-03-14 16:09:12 +00:00
d1b17f8c30
==== MSVC 7.1 project files ====
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- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
cf04786a8b
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
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either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
Nathan Letwory
16ea7fb353
* sync with verse cvs (for silencing some warnings +
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safe to do, since verse is not
enabled in release).
2007-01-25 07:07:32 +00:00
3ded473e44
fixed remaining sqrtf into btSqrt
2006-12-28 19:02:31 +00:00
11cd11d4c9
minor fix in Bullet internals
2006-12-25 19:54:17 +00:00
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
9dd36f08ee
==== MSVC 7 project files ====
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- small bullet maintenance for added btAlignedAllocator
2006-12-20 20:52:39 +00:00
9a169f2633
added some new Bullet files, and upgraded to latest Bullet 2.x
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Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-12 03:08:15 +00:00
Chris Want
cdc996714e
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
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in the lib dir).
2006-12-06 22:44:47 +00:00
1cef024780
update to latest Bullet 2.x sources. prepare to make near sensors much faster
2006-12-04 15:48:32 +00:00
f22ee3f86f
added some 'angularFactor' for character control (to avoid rotation)
2006-12-04 04:31:34 +00:00
f60da54058
==== MSVC Projectfiles ====
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- finally update to bullet2
2006-12-03 18:56:43 +00:00
b3f47034b7
fixed it so make clean works for bullet2 lib.
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Kent
2006-11-30 19:05:03 +00:00
a2bcb21ec7
Makefile for Bullet had error, didn't copy the .a file to the right dir.
2006-11-30 18:25:44 +00:00
Nathan Letwory
9711d54fb7
* add btHeightfieldTerrainShape.cpp
2006-11-30 12:39:42 +00:00
e720f86a83
updated to latest Bullet 2.x
2006-11-29 05:24:52 +00:00
859dc7918b
Tweaked so it actually includes the file that defines LLIB's for extra
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dependencies for solaris.
Kent
2006-11-28 07:42:53 +00:00
627261da50
Patch by Vladimír Marek (neuron), part of bugfix #5298
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Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
2006-11-25 16:35:56 +00:00
3e85830cb2
work around some issue with GCC 3.x (probably compiler bug)
2006-11-23 05:48:04 +00:00
52ccf71309
fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style solver by default.
2006-11-23 02:42:53 +00:00
083c310d1f
fixed some code that causes problems with msvc 6 (need to verify)
2006-11-23 00:23:07 +00:00
Chris Want
341f50c4f7
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
Nathan Letwory
84a85f2b7e
* tweak priority of bullet libs for blenderplayer
2006-11-21 13:19:39 +00:00
318b98fc9a
some fixes, related to object activation in game blender
2006-11-21 11:56:02 +00:00
Nathan Letwory
057a6e3360
* small priority fix. Hopefully helps on more platforms
2006-11-21 10:58:07 +00:00
dba9042bb5
added ConeZ/ConeX
2006-11-21 08:22:01 +00:00
98525b0210
added CMake file for new Bullet 2.x
2006-11-21 06:36:09 +00:00
Nathan Letwory
eb73025c63
==SCons==
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Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
2006-11-21 06:11:41 +00:00
3026843f23
angular-only hinge updated
2006-11-21 01:09:37 +00:00
eec5ae7d50
angular-only hinge updated
2006-11-21 01:06:23 +00:00
46234f90ce
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
d58670ddd2
catch up with latest Bullet 2.x (not in use yet)
2006-11-21 00:03:56 +00:00
41cb8f15ea
CMake: Remove mkprot directory. Accidentally left this in from earlier development.
2006-11-17 23:25:15 +00:00
7fc699eea3
This updates the Makefiles for verse so they use the blender compiler
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settings, and build system. Now it builds the library in obj just like
other stuff instead of the source tree directly.
Its not doing the dynamic building of specific c files but JesterKing said
this should be ok. So whine at him if its not.... ;)
Kent
2006-11-17 18:12:12 +00:00