Bugfixes:
* The speed controller changes now dynamically the IPO-curve range to
it's needs. (Frame matching and negative velocities didn't work...
Obviously nobody tried ;-)
* Fixed some redraw bugs. The IPO window is correctly updated if one pushes
the IPO Frame locking button.
Major sequencer rewrite to add Speed Control effect.
Changes:
- Cleaned up large parts of sequence.c removing a lot of unnecessary code.
(We first built old seqar array to decide, what is visible, then build
dependencies with new code, then used old code to iterate through the
strips and deciding using new code what is used and so forth and so on...)
Should be much faster now.
- Now we build the strips recursively thereby elemenating the need of a
seperate dependency calculation.
- Added a Speed-Control effect to change strip speed afterwards.
(Offers global speed as well as IPO-controlled speed.
There are several modes to play with:
- Control by velocity (IPO = velocity where 1.0 is normal speed)
- Control by frame number (IPO = target frame)
- IPO-Value can be rescaled to frame-value, to make frame exact matching
possible. (Matching video tracks to audio tracks with IPOs ;-)
Demo-Blend file is here http://peter.schlaile.de/blender/sequencer/speedcontroltest.blend
Since this was also a Plumiferos request I hope to be mentioned in the
credits ;-)
Enjoy! And please test the new sequencer thoroughly. It is really more like
a rewrite this time.
This adds support for "generator effect strips", which don't need necessarily
an input strip and my version of Matt Ebb's [ #5035 ] 'Solid Color'
sequence strip.
TODO: With a little bit more tweaking it will be possible to make animated
effect plugins and my still unfinished "Bake"-Strip.
For the 'Solid Color'-Effect, to quote Matt:
This is nice and simple, just provides a solid colour that's set in a colour picker in the properties popup. This is something we've needed for a long time, and I got totally sick of having to make 'black.png' and 'white.png' just to do fades, so I coded this.
- blur works again (this was a serious bug in gamwarp...)
- seperates all sequence effects into a seperate file with a clean interface
- thereby fixing some obscure segfaults
- seperates the scope views into a seperate file
- adds float support to all effects and scope views
- removes a bad level call to open_plugin_seq
- FFMPEG seeking improved a lot.
- FFMPEG compiles with debian sarge version cleanly
- Makes hdaudio seek and resample code really work