Behavior is a bit different. Instead of showing the weird two value thing like the old transform did, it always show the weight variation in +/- that is applied to every edge. Works a bit like scale. Move away from center to increase, move closer to decrease (between -1.0 and 1.0).
Works with PET (not using connection yet).
Also removed some missed global Trans variable abuse.
PET is now checked as a transform flag during transform. Much cleaner that way for NOPET context (extrude, duplicate)
Added Sphere as a new PET falloff mode (icon and all) and reordered them around in a more logical fashion (IMHO).
Also brought back Subsurf toggle with Shift-O (was supposed to be for PET object mode but that was canned).
Accesible with Shift-P (was free), the behavior is much like Shrink/Fatten. Pull mouse toward you to pull toward center, push away to push away. Constraint and PET works with it too, of course.
- made more general calls with args for drawing types
- made it accept transparency for all modes (used while transform now)
- added argument to detect 'combo' mode, gave offsets to translate/scale
handles in combos.
- added 'pie chart' on view-aligned rotate for widget
- made trackball for rotate widget rt==4 behave compatible
- removed redundant code for 'ghosting'
- Added icons for the Widgets to blenderbuttons pic
- Added in header - if widget in use - three buttons to choose widget type
(hold shift for combo widgets)
- Hotkey CTRL+space now switches widgets on/off
I also noticed negative scaling doesn't work satisfying yet;
- for scale widget, using center didn't work correct anymore (fixed)
- negative scaling didn't even get applied! (fixed)
- but; scaling somethig negative now flips back to positive... ????
Last one i need Martin P for! Note that I had to change Mat3ToSize....
Akey in ipowindow didn't deselect anymore. Or worse... each main refresh
in ipowindow selected all ipos!
Was related to trying to fix mess from jK's commit last year... now its
scientifically ok again! :)
That was blocking immediate hotkey access for normal blendering.
- New, experimental, hotkey to switch: CTRLKEY! Added code in such a way
it detects a CTRL key press and release without using it as modifier.
Pressing CTRL will cycle through the 3 manipulator types.
- Fix for yesterday's commit; click on centerpoint for switching
orientation happened too on a click for other widgets. Not nice...
- added 'ghosting' for while using translate/scaling widget
- added 'pie chart' ghost to denote angle while using rotate widget
- added settings to tweak widget in User menu (InfoWindow) "View & Control"
- Size: total widget size as percentage of window size
- Handle: as percentage of widget radius
- Hotspot: for clicking handles, in pixels
- Fized Size: option to make Widget size independent of window size
Not sure if all of these are useful to keep, but makes for good testing
in this stage.
Also: made #define to use new transform to be set TRUE by default now. :)
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle
undefining various crap that windows.h defines. Platform specific headers
should only have to be included in a few places. This reduces the number
of inclusions of BLI_winstuff.h to 16 which is a much more reasonable
number (than the 144 or whatever it used to be)
To use; press the (temporal) icon in header. Switching widget types is by
pressing G, R or S once, if current widget type is different it switches,
otherwise it goes to normal Transform().
Widgets need a bit test for picking accuracy, correct drawing etc.
The rotate widget has a center button for 'trackball' rotate. That latter
can also be used for hotkey-based rotate.
In current code, all widgets remain in "Global" space, also in editmode.
Also widget updates while using normal transform has to be done.
2 Bugfixes:
- rotate in PoseMode had error for 2d 'around' center
- transform in postemode could crash, due to typo (& or |)
- Made framework for 3d Transform Manipulators (widgets)
- The Manipulators act like '2d buttons', by default with LeftMouse and with
while-hold-move-release
- Implemented now: Translation Widget, which allows:
- four hotspots for axis grab or view-aligned grab
- center defined by 'around' setting
- SHIFT+LMB gives planar constraint on other 2 axes
- works in Object mode and Edit mode (not posemode yet)
Enable it with (temporal) icon in 3D header. All other 'normal' transforms
then keeps working btw.
On the todo for this widget:
- choice for Global, Local or Normal orientation
The way the widgets are going to work is in review still. Commit is also for
Matt for his proposal/paper on topic.
Some notes regarding this project;
- no life updates (on mouse over) like 3DS, I think that's neurotic
- on click, dominant axis changes to theme defined "Transform" color, other axes disappear, like maya
- manipulater size is fixed preset, independent zoom.
- manipulator follows selection, and is located based on 'around' mode
Unresolved;
- in maya, when you select 2 or more objects, the manipulator draws on the 'active' object, also interesting
- what to do with G,R,S hotkeys? It could switch the manipulator "mode"...
- header button/menu for manipulator mode?
Fixed Extrude constraint. Needed to premul the normal by the object's matrix to but it in global space.
Also, moved the Locking Axis modifier (for constraints) from Alt to Shift. Alt was conflicting with middle mouse button emulation (reported in the test builds forum).
Tilt Transformation.
Brought back Shrink/Fatten. Changed the behavior a bit, move the cursor to the right to move toward the normal, to the left to move backward. Please comment.
Only works with meshes, defaults to resize otherwise.
- restored 'Warp' (Shift+W). Should work like before, including type mode
and holding ctrl/shift modifiers
- added CTRL event in queue, to only redraw when you press it. looks nicer.
It is useful for large scenes, when you work with lot of MetaElems. Example:
http://e-learning.vslib.cz/~hnidek/pics/deer.jpg
(PildaNovak's model)
- shortcuts for hiding of MetaElems:
H ......... hide all selected MetaElems
Shift-H ... hide all unselected MetaElems
Alt-H ..... unhide all hidden MetaElems
- items in header menu of 3dview
On a side note, Shear was fixed in last commit, just forgot to mention it. It wasn't acting correctly in Edit Mode (and Desoto was poking me about it every sunday).
Disabled behind defines. Uncomment //#define NEWTRANSFORM in transform.h to enable.
Use at your own risk
For more info, see Wiki: http://wiki.blender.org/bin/view.pl/Blenderdev/TransformRefactoring
And tuhopuu mailing list: http://projects.blender.org/pipermail/tuhopuu-devel/
Notes for Ton (things that could need bulldozing:
- TransData conversions. Objects is ok, but others could be rechecked. (some still use totsel). Need to add pose mode support.
- Need more icons in the PET mode dropdown (in the 3D view header) for the new modes
- Add new transform calls to Toolbox and Menus and the one right after Extrude.
That's pretty much all I can think of now.
non-manifold. If you want it so all three modifiers are needed
(e.g. ctrl-alt-shift-MKEY) use:
if ( !(~G.qual & (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY)) )
instead of
if ( G.qual & (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) )
(which really allows any modifier, alone or in combination, to work).
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.
This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
Cleaned code somewhat (half the size!) and applied some changes:
- made it compatible with selection flags for new mesh editing (edge/face)
- renamed 'face angles' to 'edge angles' and made it display angles for
2 selected edges too
- removed the confusing convention that always drawed the info if one
of the vertices of edge/face/angle was selected. now it only displays on
minimum of 1 full edge or face selected.
- made it react to "zbuf occluded selection" option (for zbuffered text)
- made it also colorize text for white theme color (TH_TEXT)
On larger meshes this info still draws very confusing. The idea of displaying
the info on 1 vertex selected was probably to show values while grabbing,
although that didnt really work for angles. One idea could be, for transform,
that it draws all lenghts/angles/areas that get changed during transform
All in all, still useful addition tho!
frame-sliding (LMB) in action, nla, sound and ipo window went into very
tight while loop, causing cpu to choke. Added nice idle.
Bug fix, found self while testing:
- relative.blend, editmode
- delete part, exit editmode
- enter editmode, undo twice, exit editmode -> crash
The trick to copy 'old' locations of vertices to keys isnt undo-resistant
yet. This fix at least doesnt crash, but copying doesnt work when undo-ing
back to previous editmode session (indices just differ from current mesh...)
Editmode Mesh, edge selectmode, not zbuffer on. Selecting edges didnt give
a small disadvantage to the already selected one, making it hard to select
edges that are extreme close or on top of each other.
In renderwindow, press AKEY to see the alpha in B&W. Another AKEY shows
normal RGB again. This uses glColorMask, an opengl 1.0 function.
Really needed it for debugging alpha in rendering. :)
Combining panorama scene and Sequencer effect on scene (like glow) crashed.
Found two other issues;
- on click in sequencer, the image output window didn't redraw correct, but
only when a render window was opened. Caused by missing 'activate' call
- added a pause in dragging-frame loop to make it idle friendly
Leftmouse select option doesn't work with "Emulate 3 button mouse" option.
The latter maps middle mouse to ALT+leftmouse, frustrating loop select for
example.
Add tooltip to say this, made option to disable automatic on load (version
check) and made buttons redraw to show option being disabled.
Note; wrapping middle mouse to ALT+RMB will frustrate 1 button mices... the
current code for leftmouse-select is a hack at best, better do this good
when we have proper event handlers system.
Option to switch left/right mouse didn't work for floating panels. It then
still selected stuff behind the button.
Was due to using wrong variable for events.
This was actually a wrong pointer check in fileread that caused no harm
in past, but with UI-less file save it wreaked havoc!
Decided to add undo in sequencer window after all... it also involved
saving Meta strip settings in files. Very nice :)
- On click on camera object in outliner, world buttons didnt display always
Plus; commented out the calls to select items with rightmouse. This is too
much WIP for official release, too much not working, and Matt prefers time
to further work on it as well.
compiled in (datatoc) and doesn't need installation anymore.
Also reviewed weird path conventions for searching AA fonts;
- U.fontdir is only used as standard search path for fileselecting
- U.fontname stores only full path to AA font if used one
- If a font cannot be found, it always falls back to the compiled in one
- If .B.blend is saved with default font, U.fontname is not set
Also added a button in usermenu "restore default".
When this works as expected, I'll commit changes for installation too.
- ALT+U undo menu shows history for global undo as well
- Added undo pushes for buttons window more consistantly
- Added it & tested for ipowindow too
- Added it in outliner
- And quite some missing occasions for 3d window editing