Commit Graph

20 Commits

Author SHA1 Message Date
e5af6a0d0f GLShaderInterface: Fix SSBO using the ubo mask
This might head lead to a crash when a shader uses both ubo and ssbo.
2022-02-05 13:28:41 +01:00
ae50527c23 GL: Add all image types in binding setup. 2022-02-04 20:21:41 +01:00
28656293c6 Cleanup: Clang tidy, use braces
Braces missed in b73d3b80fd
2022-02-03 18:27:42 -06:00
5abab0a41a GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
2022-01-27 08:54:24 +01:00
2637f94358 GLShader: Fix buffer overflow caused by workaround uniform
In order to use a workaround builtin uniform, we need to count it
just like other uniforms and give it some space in the name buffer.

This also fixes extensions being added after the uniform declaration.
All `#extension` directives are now part of the gl backend.
2022-01-25 18:48:58 +01:00
33ba298b5d GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry
shader stage output. When the vertex and geometry interface instance name
matches, a `_in` and `_out` suffix is added to the end of the instance name.

This makes it easier to have optional geometry shader stages.

# Conflicts:
#	source/blender/gpu/intern/gpu_shader_create_info.hh
2022-01-25 15:08:11 +01:00
4d799db72f LShaderInterface: Fix interface binding with UBO containing arrays
To avoid the issue we search using the name in the `name_buffer_` which
already have the array suffix stripped out.
2022-01-24 21:25:53 +01:00
083de503ce GLShaderInterface: Fix interface from createInfo not setting bindings
This is because the `glUniform1i` calls were not preceeded by `glUseProgram`
which made parameters not stick.
2022-01-24 20:26:33 +01:00
e3fd0b1d17 Fix compiler warning on Windows
The variable was `uint64_t` and needs `1ull`
2022-01-17 16:08:48 +01:00
9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00
edee5a947b Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458b.
Missing some files.
2022-01-17 14:34:28 +01:00
Jeroen Bakker
8fb2ff458b GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be.

A shader create info provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.

- Clear source input (only one file). Cleans up the GPU api since we can create a
  shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.

This also includes a new global dependency system.
GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...).

This patch already migrated several builtin shaders. Other shaders should be migrated
one at a time, and could be done inside master.

There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional
directive for linting shaders to increase turn around time.

What is remaining:
- pyGPU API {T94975}
- Migration of other shaders. This could be a community effort.

Reviewed By: jbakker

Maniphest Tasks: T94975

Differential Revision: https://developer.blender.org/D13360
2022-01-17 14:32:28 +01:00
e7082fbdb0 Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msg 2021-07-21 20:39:51 +10:00
Jeroen Bakker
87055dc71b GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.

NOTE: As this is an OpenGL4.3 feature it must always have a fallback.

Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.

This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.

An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D10913
2021-05-26 16:49:30 +02:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
53a806f6df GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
2020-09-01 12:03:52 +02:00
5a957c0299 GPUShaderInterface: Fix use after free crash 2020-08-20 17:57:05 +02:00
19d72175ba GPUShaderInterface: GL backend isolation 2020-08-20 16:11:14 +02:00