* Main windows show a topbar and statusbar, and select a workspace and
scene. They are created with Window > New Main Window.
* Child windows do not show a topbar or statusbar. These follow the
workspace and scene of their parent main window. Created with Window >
New Window or View > Duplicate Area into New Window.
* The purpose of this change is to support multi monitor setups where you
just want to put more editors on the other monitors. Without multiple
topbars and statusbars, working within a single workspace and scene.
Creating multiple main windows is intended to be a concious choice to
do different tasks in different workspaces and scenes.
* Note these changes do not currently affect how the operating system
treats the windows.
* When changing the workspace, the layout in all child windows changes.
This makes sense if we consider child windows to be just a way to
extend the main window across more monitors. In some case it may be
useful to keep the same layout though, we can add an option for this
depending on user feedback.
This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.
- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.
Other keys F5..10, remain free,
ideally they can be kept for user actions.
This currently shows panels that were in the 2.79 3D view toolbar
which are now popovers.
In some cases it's useful for these to stay open.
This commit adds a space type to do this.
Note this is currently empty in object mode.
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.
Design task: T54861
Main changes approved by @brecht.
Allows more than one snap mode to be enabled. So different combinations are possible.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: Christopher_Anderssarian, duarteframos
Tags: #bf_blender_2.8
Differential Revision: D3400
* Move Shading modes out of the popover
* Move Show Overlays out of the popover
* Test moving the Mode to the topbar again
* Move submode (select vertex, edge, face) to the topbar
* Remove icon from show_manipulator toggle
This matches the new convention for left-handed mode selectors,
however we're still undecided on exactly how this should work.
For now test this out as a convention for all space types.
- Disable VertexPaint and WeightPaint for OB_MATERIAL and OB_RENDER. Users want to see the final result
- When in OB_SOLID, the active object should be rendered without any color. The lighting information is multiplied with the VertexPaint/WeightPaint color
- Removed the use_shading flag from VertexPaint and WeightPaint
- add method to check if render engine should draw without color (DRW_object_in_only_lighting_mode)
Reviewers: fclem
Tags: #code_quest
Maniphest Tasks: T54894
Differential Revision: https://developer.blender.org/D3191