Commit Graph

17330 Commits

Author SHA1 Message Date
39ff5d7eb9 Reverting changes made in r25940 with the NLA unmapping.
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.  

I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
2010-01-15 10:34:39 +00:00
0e8dd13c48 Fix [#20437] Impossible to load "voxel data" sequence file from
texture panel (field missing?)
2010-01-15 07:26:38 +00:00
Nathan Letwory
3664670f2a * Fix two issues:
- makesrna would crash on Windows with this malloc business (writing wrong places).
   - The one malloc never got freed (apart from not being MEM_callocN - which should be used instead of vanilla malloc/calloc!)
2010-01-15 07:04:00 +00:00
bd6ce45ef4 Fix [#20129] emulate numpad
Converted Command+LMB to send a RMB click event on Mac OS X, if Emulate 3 Button Mouse is switched on.


Also fixes for previous commit, didn't all go through.
2010-01-15 06:17:28 +00:00
87c5ed37a5 Tweaked/added poll functions to prevent operators that require
a 3D View from being used outside the 3D View (i.e. the info header 
search button)
2010-01-15 06:10:05 +00:00
01236d49f9 Transform Constraints: When axis is quasi perpendicular to the screen (within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage. 2010-01-15 00:35:21 +00:00
4770cc031d fix for possible crash with the boundbox of a mesh used when freed. 2010-01-14 23:59:13 +00:00
Dalai Felinto
690ad15099 Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)
2010-01-14 21:30:51 +00:00
5d16a5b7d9 Ctrl+RMB select in the dope-sheet wasnt working, this nlabackup stuff isnt being done for select-all so not sure why its there, commented it out for now.
Aligorith, please check.
2010-01-14 20:48:25 +00:00
e9e89ecfc3 [#20672] TimeLine (arrows will not proceed animation)
RNA notifiers don't have a window and didn't get picked up correctly by the animation redraw system. If there's no window defined in a scene notifier, handle it anyway if the scene matches (or if there aren't any).
2010-01-14 19:53:26 +00:00
9e79f2d92a [#19978] Can not switch view with keymaps while emulate numpad is activated; in modes other than object and edit
Was caused by event emulation (numpad and mmb) happening separately at each level of the keymap, so brush selection was latching on the event before it had time to test emulated values with view navigation entries (at a lower level in the hierarchy).

After discussion with Matt, decided that event emulation should be done at the root of the event loop, replacing the event with the emulated values. This is much more predictable and more logical as far as event emulation goes.
2010-01-14 18:15:12 +00:00
be680ae69b Mkey toggles mask while in vertex/texture/weight paint mode.
remove unused operator property
2010-01-14 18:11:10 +00:00
6d4d43c85e improve volume preserving puff to shape the end strands of the hair in relation to the underlying form of the head. 2010-01-14 16:14:24 +00:00
97dc31c8d3 weight paint without shading when in wire view. use stipple wire to help show where verts are.
only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode.
2010-01-14 12:51:17 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
4371c3b044 no-functional change - use interpolation functions where possible. 2010-01-14 10:58:03 +00:00
dd59f4df90 Fix mistake in recent commit, typed in wrong number for bitflag
causing various issues with constraints and duplis.
2010-01-14 10:57:24 +00:00
fffbb2c7eb Fix [#20671] No access to creating textures for a material
Caused by my previous commit here.
2010-01-14 10:43:53 +00:00
e8c4be18a8 Fix [#20029] Text input fields with dropdown list bugs 2010-01-14 09:56:41 +00:00
6b0e2ecd6c enable smooth shading of particle colors in particle editmode, for weight painting and selection. 2010-01-14 09:01:57 +00:00
c1f2fd0a46 particle weight brush back (mostly the same as in 2.4x), needed to control long hairs movement. 2010-01-14 08:53:10 +00:00
72b14be460 * Added an 'enable manipulator' operator, with boolean properties for each of
translate/rotate/scale, for people to bind to shortcut keys.

wm.context_set doesn't work well here since it just toggles each component on/off.

Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function

Good defaults for this can be decided on for an updated 2.5 key layout.
2010-01-14 05:29:25 +00:00
109f719f46 ctrl +/- should be in default keymap for 3d view zoom in/out, probably other views too 2010-01-14 05:22:16 +00:00
b886f7ada0 Fix for previous properties editor crash, only remove ui handlers
on new screens. Was preventing openGL render and possibly other 
things from working
2010-01-14 05:21:20 +00:00
874ef4c747 Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).
2010-01-14 04:36:27 +00:00
e93d6655bd Fix [#19932] When reducing panels vertically the scrollbar should not continue redraw in
opposite direction
2010-01-14 04:16:45 +00:00
7d251de01c view3d bg image now updates on frame change, and the panel for it properly draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install. 2010-01-14 02:16:45 +00:00
36229bd39a Missing notifiers in some transform orientations operators.
Also, nice harmless typo (only because KM_SHIFT|KM_CLICK (1|3) == KM_SHIFT|KM_CTRL (1|2))
2010-01-14 02:06:08 +00:00
f3c89524c3 Fix [#20663] Mouse cursor icon changes back to default in edit mode
Seemed simple but actually turned out to be quite complex.

ND_MODE notifier was being misused, changed to ND_TOOLSETTINGS

Note: Although the fix itself doesn't involve this much, debugging uncovered 
that listeners can't rely on notifier->swinid to be correct, since notifiers can 
now be added from RNA without a region context.
2010-01-14 01:47:25 +00:00
61d4ff5890 Fix for saved animation image sequence renders being too dark
(caused by my recent color management commit)
2010-01-14 00:03:58 +00:00
ddafe3f5df Fix [#19902] sculpt brush texture not accessible when the object has no material
Texture handling really needs deeper improvement, this fix doesn't really help for 
other situations like modifiers, but solves the inconvenient case of sculpting with 
no material at least.
2010-01-13 23:12:48 +00:00
0befa75009 [#20583] Snap Cursor to Center and more View edits
Patches by Jonathan Smith (jaydez) 

Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).
2010-01-13 22:17:56 +00:00
9bcfcfb873 [#20112] User Preferences window causes a crash
Opened preference window caused a crash (context pointing to freed screen) when Load UI was turned off.
2010-01-13 21:37:13 +00:00
76d736edae Makefiles: add -DNAN_BUILDINFO to CPPFLAGS in windowmanager/intern when building with NAN_BUILDINFO
enabled
2010-01-13 19:48:34 +00:00
58f13d469e UV mirror tool (copies UVs from one side of the mesh to the other)
WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.
2010-01-13 17:58:26 +00:00
75ec61d128 link markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no menu in timeline for this)
needed for linking in scenes and copying markers about
2010-01-13 14:39:08 +00:00
574049782a Merge -c 25963 from COLLADA branch into trunk. 2010-01-13 12:51:07 +00:00
e5be23c141 check if the layer exists rather then getting the array. 2010-01-13 12:17:21 +00:00
3c888b63f0 fix crash for projection painting with subsurf or multires, while drawing the verts & faces were bening freed. 2010-01-13 12:16:10 +00:00
e691c9d151 RNA NLA update function was wrong, taking the scene as a PointerRNA 2010-01-13 12:15:04 +00:00
54bb90bc7e Fix rendering of normal maps, was broken by new bump mapping. 2010-01-13 11:37:08 +00:00
26c7f78bcc node uninitialized memory valgrind found while looking into crash. 2010-01-13 08:39:32 +00:00
d2e7abec82 makesrna was failing because of a buffer overrun from an error in r25949 2010-01-13 08:12:57 +00:00
7df44b9ced Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you
can switch between them too.

Wrapped group nodes in RNA as part of this.
2010-01-13 06:35:12 +00:00
728359a6a5 Don't loop forever. 2010-01-13 04:27:10 +00:00
7c80ece9c8 Fix [#20614] renaming certain things in outliner->datablocks makes blender unresponsive to keystrokes
Outliner isn't able to rename things in datablocks view, disabled it from the UI.
2010-01-13 03:36:08 +00:00
0e39609468 Fix [#20557] animated node values haven't effect while render animatión
Was only updating the animation system for the render process - if scene render was skipped
(as is the case for comp trees without renderlayer nodes) then the animation system wouldn't
update.

Added in an update here, Aligorith, maybe you'd like to doublecheck.
2010-01-13 03:21:55 +00:00
6f0acf3cf3 Fix for Martin's fix, caused file selector to stop working.
Fileselect handlers are added to window's modalhandlers, and contain references to 
other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now.
2010-01-13 02:59:42 +00:00
0edecb73cf Fix [#20655] wrong button shading
Also restored copy/paste for color swatches
2010-01-13 02:01:34 +00:00
8e076e0341 Fix [#20649] when header is on top of 3D View and all regions are collapsed, expansion icons overlap 2010-01-13 00:43:59 +00:00