Since DATA_PT_sculpt_vertex_colors has its own poll() we need to call
the poll() of MeshButtonsPanel as well
Differential Revision: https://developer.blender.org/D8563
Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
Move the common entries (View and Area) into a static method to be
called from other menus to avoid duplicating the New Collection and ID
Paste operators.
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
This adds extra deform modes to the slide mode of the Topology
Slide/Relax brush (both slide and smear are almost identical).
This is useful to move topology to a specific area to add more localized
details
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8349
This allows to use pen pressure modulation in hardness, wet mix, wet
persistence, flow and density, as well as inverting the modulation (more
pressure, less density...). With this, it is possible to create brushes
that mix paint or apply a new color based on the pressure.
Reviewed By: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D8267
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.
This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.
Tests are adjusted and still pass.
There was a weird looking gap between the checkbox and the "Motion Tracking"
label. Plus, the label could not be clicked to change the value, unlike
usually.
Issue is that the row is actually a sub-panel header. The checkbox being drawn
with the draw_header() callback, and the label being added as separate item by
the popover panel code. This adds a hack so the checkbox can add the panel
label itself (the popup drawing skips adding the label then). That addresses
mentioned issues.
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.
Differential Revision: https://developer.blender.org/D7557
Reviewed by Julian Eisel
The smear brush was using the stroke direction to slide colors across
the mesh surface (this is called drag in other sculpt tools). Similarly,
other deformations can be included. The most common ones in image
editing are pinch and expand, which can be used to sharpen transitions
between colors.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8270
Enables the color palette subpanel for brushes that have color
capabilities (only the paint brush for now)
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8268
Instead of using the mouse cursor position,
this selects between existing selected elements.
Access this since picking a selection path doesn't
work from the menu.
- Remove the "mapping" subpanel and moves the source axis
selection ot the destination subpanel.
- Rename "Source" and "Destination" to "Map From" and "Map To" to
make the action more clear
- Gray out source axes when their data isn't selected.
These changes were discussed in D8041.
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8239
The unit being "pixels".
Before this change the solve errors were unitless in the UI.
With this change in place, the UI is now clear on that the unit of the
reprojection errors is pixels (px).
Differential Revision: https://developer.blender.org/D8000
This resolves one of the last few areas where we still use inappropriate
abbreviations. Reading abbreviated words is usually slower, because
users must parse, guess and translate the words. Using abbreviations
such as 'rot' is also especially bad since it's a word in itself too.
The main advantage of abbreviations is that they are faster to *write*,
which just isn't a concern for text in the UI.
Differential Revision: https://developer.blender.org/D8174
This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8157
Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
Support custom-data correction based on surrounding geometry for all
transformation modes of the mesh transform operators.
The is the same logic used in Vert and Edge Slide.
In order not to change the current default behavior,
this property does not affect Vert and Edge Slide modes.