Commit Graph

69303 Commits

Author SHA1 Message Date
08b0c08577 Fix the rest of T68666: Animated mesh UVs, vertex colors don’t update on
time change

followup to 815ca2310f, this one fixes the RNA_MeshLoopColor case, adds
RNA_VertexGroupElement and RNA_LatticePoint.

coop with @sergey, thx.

Fixes T68666
2019-09-19 17:22:49 +02:00
2480c9236f Fix T69610: Outliner doesn't update for text new and unlink
Redraw the outliner when text data-blocks are created and unlinked. This
also fixes a crash when unlinking.
2019-09-19 09:14:27 -06:00
fb09d229dd Alembic: Fix compiler error on Windows
Error was introduced in 34143e4510.
2019-09-19 17:10:50 +02:00
b5702d9bc0 Fix T55403: Alembic: export of animated child hairs
The parent hairs were written to Alembic even when the 'Parent Particles'
checkbox (`use_parent_particles`) was disabled. In this case the parent
hairs were not correct in Blender's memory, and thus also not correct in
the exported Alembic file. The Alembic exporter now respects this setting
and doesn't write the parent hairs when 'Parent Particles' is off.
2019-09-19 16:59:10 +02:00
931d280af7 Fix buffer overflow using bbone segment interpolation
Do proper segment clamping to a proper value.

Thanks Brecht for pair-coding!
2019-09-19 16:55:14 +02:00
1bf0384111 Fix T70077: GPenci Controls points are not displayed in right location
The problem was the unit matrix was not set in the uniform variable.
2019-09-19 16:38:24 +02:00
d0c772f68b Fix T69853: Object orientation is wrong with some AMD deprecated drivers.
This solution only reuses the performance workaround made for Intel.
But the original problem was not solved.
Not much we can do to solve it.
2019-09-19 11:18:18 -03:00
815ca2310f Fix part of T68666: Animated mesh UVs, vertex colors don’t update on time change 2019-09-19 15:56:02 +02:00
34143e4510 Fix T70070: Path always absolute when importing Alembic
Importing an Alembic file with a relative path is now also possible.
2019-09-19 15:55:19 +02:00
Julian Eisel
1353158aa2 Fix crash in local collections with excluded layer
Steps to reproduce were:
* Add a new collection
* Put an object into it
* Exclude the selection (the checkbox in front of the name)
* Enable "Local Collections" in any viewport
-> Crash

Did not skip the excluded collections, causing an unsuccessful object
lookup (returned null-pointer).
2019-09-19 15:42:48 +02:00
3c09e4d8cc Fix T69993: vertex instancing only works on original vertices
This behavior was accidentally changed in 3e6f37b9, now it works compatible
with 2.79 again.
2019-09-19 15:27:02 +02:00
3977854c70 Cleanup: rename anim::duration to anim::duration_in_frames
Units should be explicit, and not left to be guessed by the reader.

The field is only used in a single C file, so it's a relatively low-risk
change.
2019-09-19 15:26:17 +02:00
71f2229b0d Fix T68091: Adding a corrupt video crashes/confuses Blender
The problematic video from T68091 clearly has an invalid stream duration
(it would be 55 centuries long if interpreted at 30 FPS, and given that
it was recorded with an Android 9 device, it's unlikely that recording
started that long ago). I've added a heuristic to check the stream
duration against the container duration; if the stream is more than 4x
longer than the container, Blender now falls back to the container
duration.

We could use MIN(stream duration, container duration), but there might
be video files out there where the container duration is less precise
than the stream duration; they are measured in different units of time
(microseconds for the container vs. frames for the stream).

Includes a unit test for the above heuristic.

Reviewed by: jbakker

Differential revision: https://developer.blender.org/D5853
2019-09-19 15:12:53 +02:00
fba35aa8c5 Use FFmpeg's own av_guess_frame_rate() function instead of guessing ourselves
This was introduced in FFmpeg lavf 55.1.100 in 2013. For systems that are
still on LibAV or older FFmpeg there is a fallback implementation that
performs the same guess as we did before in `av_get_r_frame_rate_compat()`.
2019-09-19 15:12:53 +02:00
1e09dd094b Cleanup: don't index the same array multiple times
There is now a clearer distinction between `video_stream` (the stream itself)
and `video_stream_index` (its index), and no more repetition of accessing
the same item of an array. This also makes the code a bit more readable in
preparation for an upcoming functional change.
2019-09-19 15:12:53 +02:00
441f6cf020 Fix T64855: smooth view not working in Eevee rendered mode 2019-09-19 14:09:49 +02:00
8927d416f6 Fix missing 3D viewport solid shading mode request for UVs and vertex colors
This probably fixes no current issues, because there is another one causing
these to be computed unnecessarily.
2019-09-19 14:03:03 +02:00
87ebc4ef4f Fix T70060: Add bgl wrapper for glVertexAttribIPointer 2019-09-19 12:54:37 +02:00
658d7eeed2 Clean-up/safety check in new BKE_mesh_copy_settings().
From rBe7a514369fe70, since I did not have time to do proper review
in D5808...

Note that we could also consider that shallow copy of src should never
be dst of that function and add some asserts instead. For now going the
safest and simplest way though.
2019-09-19 12:06:07 +02:00
7a78bc5d24 Cleanup: Spelling in comment 2019-09-19 11:51:25 +02:00
5e332fd700 Fix T67934: Weight paint doesn't work with Subsurf/Multires
This is a regression since PBVH was introduced for weight paint.

The solution is: treat subsurf and multires modifiers as deforming
ones for the weight painting. This is an easiest solution to make
PBVH use subdivided location of original vertices.

This change could simplify some of the weight paint by removing
the grids check, since PBVH is not supposed to be built from grids
in this case anymore.

Differential Revision: https://developer.blender.org/D5751
2019-09-19 11:51:25 +02:00
74d27bb0ef Subdiv: Add vertex deformation callback to multires/subsurf
Currently unused but the intention is to use this to hook up these
modifiers to a generic deformed PBVH to make it easier to sculpt or
paint on a subdivided mesh.
2019-09-19 11:51:25 +02:00
65d8c771c7 Subdiv: Add deformation-only subdivision
Is intended to be used to generate an array of coordinates of coarse vertices
placed to the final subdivided position.
2019-09-19 11:51:25 +02:00
b2333a3534 Subdiv: Cleanup, comments 2019-09-19 11:51:25 +02:00
659ccd9cd2 Fix T66154: viewlayer hide/exclude settings getting lost for linked collections
The problem was that the object and collection pointers in Base and
LayerCollection would get lost of file read. Normally such ID pointers would
be resolved by pointing to an ID_ID placeholder which has the datablock name,
and then replacing it will the real datablock. However ID_ID is only written
for directly linked datablocks.

This adds the concept of an indirectly linked datablock with a weak reference
to it. For this we write an ID_ID_WEAK_REF code, which is a reference that
will only be resolved if the datablock was read for another reason.

Differential Revision: https://developer.blender.org/D4416
2019-09-19 11:32:35 +02:00
e7a514369f Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-19 11:32:35 +02:00
6f4e595e9b Fix T68852: Link select crashes after knife project
Knife project switches out of vertex selection mode, but wouldnt do this
for all participating meshes.
Logic in edbm_select_linked_pick would switch the viewcontext multiple
times and the meshes selectmode was not in sync then, leading e.g.
finding a vertex in 'unified_findnearest' (because last of the meshes
selectmode was SCE_SELECT_VERTEX), but then later in
'EDBM_elem_from_selectmode' other meshes selectmode was not matching
SCE_SELECT_VERTEX, leading to crash...

Reviewers: campbellbarton

Maniphest Tasks: T68852

Differential Revision: https://developer.blender.org/D5536
2019-09-19 11:27:51 +02:00
1888990934 Cleanup: Remove redundant name checking
The BKE function already does this checking.
2019-09-19 11:23:57 +02:00
05de43d843 Fix T70009: GPencil copied layer is linked to its original layer
As the layer and frame memory was duplicated, the pointers were connected to old data. This was solved when saved the file, but this was a bug. Also this required a duplication and clean all listbase items.

Now, instead to duplicate and clear memory for layers and frames, just create a new layer and frame. This solution fix the problem, it's faster and also keeps the code cleaner.
2019-09-19 10:38:15 +02:00
4e9aadac5e Fix T70033: Crash editing keymap operator
Expanding operator names could buffer overrun.
2019-09-19 17:15:19 +10:00
86590b90aa Cleanup: use uint,ushort,uchar for modifiers 2019-09-19 13:33:44 +10:00
d8a7e5ee32 Cleanup: spelling 2019-09-19 13:19:53 +10:00
6f7a64b57f GPencil: Create blank texture only once by engine
This texture is used for missing textures as replace.

Differential Revision: https://developer.blender.org/D5845
2019-09-18 20:55:38 +02:00
e7fde3a0f3 Fix transforming paint curve edit points also doing
ED_sculpt_end_transform in sculpt mode

followup to rB67310ed97618, thx @mano-wii for the heads up.
2019-09-18 19:58:42 +02:00
85acd72c9b Fix remesher operator poll function
This commit also removes the name "voxel" from the messages because this function
is now used for the voxel remesher and quadriflow.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5842
2019-09-18 19:45:58 +02:00
67310ed976 Fix T70006: crash when transforming paint curve edit points in sculpt mode
This was caused by rB309cd047ef46.
Above commit introduced code that would skip early for sculptmode
(leaving out the neccessary createTransPaintCurveVerts).

Reviewers: pablodp606, jbakker, mano-wii

Maniphest Tasks: T70006

Differential Revision: https://developer.blender.org/D5837
2019-09-18 19:27:47 +02:00
383c4ba3d8 Fix excessive dependency graph evaluation while painting strokes
Particularly noticeable when vertex painting with a subsurf modifier.

In some cases every sculpt or paint stroke step would evaluate the dependency
graph. This should only happen for redraws. Now more selectively choose if the
dependency graph should be evaluated to initialize the view context. Doing it
in the view context evaluation is somewhat hidden, now it's more explicit.

Differential Revision: https://developer.blender.org/D5844
2019-09-18 18:19:27 +02:00
3e230cecf0 Depsgraph: Cleanup, spelling in comment 2019-09-18 17:56:22 +02:00
296c03a389 Subvid: Initial support of subdiv topology query
Just some higher level functions to access topology information.
2019-09-18 17:56:22 +02:00
acf1c027ce Subdiv: Cleanup, split function into smaller ones 2019-09-18 17:56:22 +02:00
2409a9f0af BLI_tasks: simplify/generalize heuristic computing default chunk size.
That code is simpler and more general (not limited to some specific
values of thread numbers). It still gives similar default chunk size as
what we had before, but handles smoother increase steps, and higher
number of threads, by keeping increasing the chunk size.

No functional change expected from that commit.
2019-09-18 17:38:08 +02:00
84bd9e284e GPencil: Fix unreported error using Grab sculpt in empty frame
When the grab brush was used in an empty frame, a new frame was created, but as the depsgraph was no tagged, the evaluated data was wrong and the Grab hash failed.
2019-09-18 17:37:55 +02:00
77f1f13663 GPU: AMD: Remove workaround that doesn't work 2019-09-18 12:33:23 -03:00
f9beb1bef1 Fix (unreported) missing viewport update deleting a particle
If children hairs were displayed in particle editmode, these would not
update when a particle was deleted.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D5840
2019-09-18 17:19:33 +02:00
a9a8eedd16 Fix T65816: Alembic export of procedural mesh results in a static mesh and crashes
The static mesh issue described in T65816 has been resolved by @Sergey
in T60094.

This commit fixes the last bit of the puzzle, which was two-fold:
- A missing depsgraph update when setting `orig_object.data = new_mesh`
  from Python. Thanks @Sergey for providing the fix :)
- Properly locking the interface while exporting. This prevents crashes
  as described in T60094. The previous approach of calling
  `BKE_spacedata_draw_locks()` was not enough.
2019-09-18 17:08:33 +02:00
a1318d2415 Fix T69580: Smooth brush freezes on highpoly mesh
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5831
2019-09-18 16:40:58 +02:00
4dbea85a3f Fix preference for file browser and new window not being saved
The subversion should just be bumped for cases like this, it doesn't cost
anything and functioning correctly is most important.
2019-09-18 16:36:07 +02:00
6278ab59bc Revert "UI: Open file browser in fullscreen by default"
This reverts commit b962aca800. We may revert
to the fullscreen file browser if it's not good enough by the time of the 2.81
release. But then it first needs some changes since the in between state now
is not good enough either.
2019-09-18 16:36:07 +02:00
16a384b485 Fix T69984: Cursor curve Alpha doesn't display curves other than Custom
Reviewed By: jbakker

Maniphest Tasks: T69984

Differential Revision: https://developer.blender.org/D5823
2019-09-18 16:37:13 +02:00
04843d1572 Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5818
2019-09-18 16:34:24 +02:00